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About kw712PL

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  1. RETO! Please fix matchmaker

    Matchmaker ignored your battle, it didn't have enough spawns for more players to join. 95/12 = 7.9 -> 7 inf slots 54/12 = 4.5 -> 4 para slots 18/10 = 1.8 -> 1 pilot slot Normally you'd fix this by sending more inf ATs, but this is staged and matches like this are doomed.
  2. We are the best at parking!

    Nonono, this is the best AT parking
  3. Niemcy "przeszli" H&G

    Musisz zjechać w dół.
  4. Too Few warfunds awarded to generals issue

    Thank You. A few more questions then. fighter recon AT earns some wfs and dies out (or it's line is capped out), I send 2 more (1 lands on a different but also closed line, and the second one on an open line) Do wfs earned by the first AT disappear or will they still be in the pool? Will the AT that landed on a closed line count for the pool? If enemies cap out line I am attacking with guards and I move them back to the same line (or a different one), will they get their xp from before they retreated after the battle ends? And if wf pools are access line based, if a line is closed do the wfs desintegrate, do they spread out to all other available access lines or maybe they just stay on that closed line and you can collect them by sending AT's there?
  5. Too Few warfunds awarded to generals issue

    So if there is 100 wf and 1 (36 spawns) guard AT with 1 (90 inf spawns) Inf at, they both get 50 respectively? Are pools access line based or team based? A line has 3 ATs and earn 1000 wf, B line has 7 ats and earn 0 wfs. Do ATs on B line get anything? Does vehicle pool matter?
  6. The P38

    Ofc it can, thats why me410 is a piece of garbage in 1v1. 2v2 is a little different because there is a second pilot that is able to take your p38 down in just 10 20mm shots (even less with if you combine it with mg).
  7. The P38

    if a p38 tries to outrun/outclimb me I just disengage, he has to come back to me and fight on my rules or fly away. If he turns back to get me we start the whole turnfight in which pe3 is superior again. Imo if its good pilots vs good pilots me410 would win since it can control all the engagements. I think p38 wins overall since its way more noob friendly and thats what is important in this game, but the higher the pilot skill is, the bigger the me410 advantage over a p38 IMO (again, in a 2v2 or bigger scenario). The only think I'd change in it is the damned cockpit that gets your pilot killed everytime you try to go head on against another plane. Maybe make map borders a little further away on some maps so you don't have to turn 5s after reaching max speed. I personally like that Reto added a plane that uses run'n'gun tactic instead of the hold Debug+S to win one. But yeah, adding a run'n'gun plane that requires teamwork in HnG, (aka the game where everyone is not working together) and all the pilots that buy it try to use it like any other plane (since noone told them that it's not a turner and they learned from recon/med that turning is the most important thing) ragequit after 4 failed tries to outturn a p38/pe3 WHILE flying 1v4 they give up on it(was even funnier when me410 got released, after 3 circles if you somehow menaged to survive you'd lose all the remaining speed you had and went directly into the ground). My guess is that the server has problems with registering hits on fast moving targets. or me410 armor too OP Imo it doesn't need a buff thanks to the 20mm that give you the opportunity of destroying a p38 chasing your friend in a short burst which won't give him chance of starting a turnfight. (something that the mig doesn't have). Main me410 problem is the lack of pilots and lack of teamwork, second part can only be balanced by making me410 a turnfighter though. Also after they add p51 that is even faster than 410, it will make the me410 obsolete in the only thing it is able to do.
  8. The P38

    1v1 is pe3 > p38 >>>> 410 Squad name is a joke referring to the constant "pls nerf p38" spam - it also generates more salt ))) You taking it seriously means that I used my 8k creds well. Most of the time shots actually miss, but yeah, sometimes they do hit and do not damage my plane even if I heard sound of 20mm hitting my plane reto pls fix . (My overall me410 experience, not the fight vs you). My "premade squads" look like this - I don't invite my "wannabe OP pilots that i fly with 24/7" from my friendlist. I ask in army chat if anyone wants to fly the me410 in staged, we don't go on voice comms, we might or might not know each other, and my teammate either knows the me410 tactic already I teach him/them in-game. I probably wasted more time looking for pilots than actually flying lmao (58h in ze 410).
  9. The P-38 Lightning, Open discussion.

    I prefer to fly this way: Dunno why, it just feels easier to dodge.
  10. The P-38 Lightning, Open discussion.

    You can dodge the bullets, and I swear sometimes the bullets DESPAWNED behind my plane and did not hit me (mostly vs Pe3 but sometimes it even happend vs the mighty P38!), so yeah, you CAN outrun them lol
  11. The P-38 Lightning, Open discussion.

    Because in a 2v2 you are able run away AND wait for a teammate to kill the P38 chasing you, superior speed helps with that. I'd say that both 410s are running away and only 1 is hunting P38s, when the P38 turns, the other Me410 becomes a hunter. What's with the other P38? you don't care about it.
  12. The P-38 Lightning, Open discussion.

    Oh in 1v1 fight, yes I do. This is the third time I am saying in it in this topic ohh.
  13. The P-38 Lightning, Open discussion.

    What next, luchs vs t70 on a frontal fight 200m away from each other)))
  14. The P-38 Lightning, Open discussion.

    How about 2v2, 3v3, 4v4 (still waiting for that 4v4 vs Victus btw)? Hell, even 2v6 is easier than 1v1. Comment about 20mms being OP vs ground and the first answer is about me410 being good...