McChimp

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About McChimp

  • Rank
    Sergeant Major

Faction & Soldier

  • Faction
    Germany
  • Soldier
    Infantry

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  1. McChimp

    Knife noises

    Keep hearing random knife noises even though there is nobody near me. I confirmed in the chat that I was not the only one hearing this. I also noticed this during the prototype.
  2. Ha ha, I remember a very long time ago we had a horses thread and somebody complained about how it would be wrong to be able to kill horses in a game literally about killing people. Let me see if I can dig it up... EDIT: lol, here it is, though they weren't as outraged as I remember tbh-
  3. I have been saying for some time that this mechanic is primarily responsible for unrealistic headshots-for example if the enemy is right next to you and they could not possibly aim a gun at your head from the hip without contorting their wrist, they're more likely to hit you in the head than ever since when two soldiers get closer together their upper body (and eventually only their head) fill each other's field of vision. It was a step away from skill-based CQC. That said, I can see why the devs implemented it. It was frustrating when your bullets hit your cover instead of what you were actually aiming at. I think that the solution here is not to remove the feature altogether but to introduce (or reduce) a maximum angle by which the bullet's trajectory can be adjusted to land on-target. They discussed it in one of the dev blogs-the timestamp is when they talk about the photos that have already been posted here, at about eleven minutes in they demonstrate their points on the dev server:
  4. McChimp

    Infantry Scopes

    Yeah, see, that's legit.
  5. McChimp

    Infantry Scopes

    In the first two images what I described has been implemented-they haven't hidden the surroundings but the whole screen has still zoomed in rather than just the scope aperture. That last one has implemented the two-render solution (or is that a photograph? it's a very pretty game.) You'll note I never said it was necesarrily impossible, just resource demanding and probably unsupported in this game's home-grown engine.
  6. McChimp

    Infantry Scopes

    I for one was very happy to see that the ~4x scopes had been taken away from infantry. Over the years I've gotten sick of struggling to take points alone because the rest of my team's inf is hiding in the bushes being trash at sniping. Discouraging them from camping like that should force them onto the points and make the gameplay more dynamic. The only bad thing about this is that it happened after I had to go work and won't have access to my PC for a few months, this is what I've been asking for for years. Thank you, Reto. If you want to snipe, play recon. It's literally the whole point of the class. The queues aren't even that bad ffs. What happened to the scopes that were "lost"? Did they actually just straight up disappear, were they swapped out for the new ones or are they sat in your depot or something like that? You're wrong-with few exceptions games apply a zoom across the entire screen and then disguise than by either covering or blurring the region outside the scope. Zooming only the scope area is technically difficult because it means you have to render the two different zooms seperately, which is very resource-demanding and might not be supported by the engine.
  7. McChimp

    Class restrictions my butt

    Yeah, it's frustrating af when your team loses because half your inf has decided they'd rather play pilot. Squad 3.0 when?
  8. McChimp

    The SMG 'Dilema'

    Should just remove the PPD and make the PPSH the SU tier one SMG, adjusting prices accordingly. The PPD's sway makes it the worst gun in the game by far and I don't really think the PPSH can truly be thought of as second tier.
  9. I may be mistaken, but I think the M2 was in fact significantly changed at some point after that thread. I just don't think it was a buff. At the time, if I remember correctly, the M2 was an absolute CQC monster with an absurd RoF and a TTK so low that it literally made me jump out of my chair on countless occasions. Seriously, it was traumatising enough that it even happened to me in a dream once. I'm not sure exactly how they nerfed it, but I'm fairly sure that's what they did.
  10. I'm having the strangest sense of deja vu. Players have been complaining about STG stealth nerfs and the smoke basically since the gun was introduced. Nothing has changed, you were probably just having a bad day.
  11. McChimp

    Vehicle Gameplay Update - Handling - Round 2

    The animation when you hold shift while riding a bike is really janky now, presumably as a result of terrain effects. I would like to see off-road speeds buffed slightly.
  12. McChimp

    Vehicle Gameplay Update - Deploy - Round 2

    Couldn't spawn on foot for a whole minute, watched the enemy team cap the last point utterly unopposed because of it. Very, very, very frustrating. There shouldn't be a time cap on foot infantry spawning.
  13. Honestly, I think that the meta in this game is fairly healthy aside from pilots topping the scoreboard whenever they're in a battle. It's not so hard at all to be at the top of the scoreboard if you equip yourself for CQC and get on the points. I mean, there are other less helpful playstyles that yield results but they take more effort. Really I think the problem with the game remains the grind-new players are faced with an almost impassable wall of experience they have to earn and the importance of modding the weapons they do have isn't impressed upon them well enough. Seriously, that starter rifle they get can be turned into a total killing machine but all too often I pick one up and it's still stock junk.
  14. seems fair did you have to highlight it all tho?
  15. I think this was one of the rationales when they reworked the maps to have larger capture points. Sadly they then utterly destroyed the benefit of that by moving the spawn points a hundred metres from the point, meaning that if you don't have a car you have to run a hundred metres (in some spots utterly exposed) in front of a row of enemy tanks. If they're going to reduce the number of vehicles available to inf per match, I'm going to be greatly upset. It's just going to mean there'll be turkey shoots of inf desperately trying to get points. If you've ever been in that position before, you'll know how outright frustrating it is. Exactly the kind of thing that drives players away. Please, reto, think through this very carefully.