Jump to content
Forums closed, discord our new home! Read more... ×
Heroes & Generals


Members - Veterans
  • Content count

  • Joined

  • Last visited

Community Reputation

94 Neutral

About ReDemoN

  • Rank
    Brigadier General
  • Birthday 09/02/1991

Faction & Soldier

  • Faction
  • Soldier

Recent Profile Visitors

3,268 profile views
  1. ReDemoN

    need a mobile app for generals

    I remember the old "Mobile cmd" app that we had... It was super buggy, slow, laggy and hard to move ATs with it and my phone had a 3.2 inch screen....
  2. ReDemoN

    Is packet loss a problem just for me?

    If this is true, then it is not on your end and not on your ISP. Sh*t is real on H&G servers.
  3. ReDemoN

    Is packet loss a problem just for me?

    This usually happens when you are connecting your PC to a cheap wifi router. However, if you have a cable connected, then something is really smelling bad...
  4. ReDemoN

    Give us weapon statistics.

    Thank you guys I appreciate the kind words As I'm the creator of the old tool, I'm always open to help out with the numbers and the mechanics involving the game. If anybody is creating a new tool and inheriting all the damnation of keeping it updated and need a helping hand, just PM me and I will glad to help.
  5. ReDemoN

    Give us weapon statistics.

    TL;DR. If you want weapon statistics you have to gather it yourself. Long time ago I created some weapon comparison tools (from Zhukov to Everhart builds) but I had to get the data myself. Even though I was a volunteer coretester at that time and had access to a lot of development tools in the test servers, I had to work ~20 hours just to find the statistical numbers of weapons/vehicles in order to put them into my system. If I didn't have access to those tools, I would have to work way harder. Don't get me wrong, they did appreciate the work but they had higher priorities with the game itself and they couldn't help me (except in 1 occasion that @Reto.ogssan made 2 posts to explain the non-linear blast damage drop). If you check the posts in that topic where @Reto.Robotron3000 gave stats for weapons, you will probably see a post from me wondering if they would keep updating it… By the way, my old tool continues to be online at https://hg.monico.com.br… Google Analytics data says I still have ~300 users accessing that thing every month, even though the data is completely outdated (and the layout super ugly).
  6. It was for closed beta accounts, dude. That's probably even longer time than you might remotely remember. Just for remembering that makes me think I'm old like a motherfk. I might try Headshots & Grass once again if things keep going the good way, I'm always close and I'll keep looking into the changes.
  7. Well, I miss the green nickname you had I see some vets saying that it is looking promising again, and I wanted to give it another chance... but unfortunately I don't use Windows anymore
  8. ReDemoN


    Even though I only got the news this late, I still emotional for these 18 that got released this close to the holidays. Cannot forget the time I spent with devs in forums and teamspeak from the end of 2014 until mid 2016 when I left the coretester group and I know how much effort these devs have put into the game, even when things didn't go as planned. I wish the best for the fallen heroes (specially for the QA guys that I've been closer) and for the company. Hope the company will be able to turn it around and rise again. True, unfortunately. FOR NOW! MUHAHA! Sorry for the joke at this time but I had to do it BTW, coincidently, for the guys that got released, I work in a small game dev studio and we are hiring new "Unity Game Devs". Unfortunately, we require you to live here (Vitoria-ES, Brazil) and speak portuguese... And we are only looking for 2, not 18, sorry.
  9. ReDemoN

    enable battleye gold

    There is another way for this to happen. Parts of the body can clip through the walls so they do take damage from shots and explosions. But this is a known bug for ages. When I mean ages I mean before the original formation of the Bug Hunters I have to say that I have only found 3 suspicious hackers in HG in all my time playing: Might have been a very good player with a good headset + good enemy calls on teamspeak or any comm software + very crazy internet to lag-deflect bullets Friend of mine that assumed hacking in a secondary account just to prove it was possible to cheat (used a "paid hack"). He only assumed he was hacking after this account got banned ALONG WITH HIS MAIN ONE. Got rekt. Myself (but shhhh, don't let them know!) I think the game was very well protecetd against this plague the way it was, making battleye not needed. But I hope that bringing a third-party AC will free some devs that were working on the in-house one, so they can work in new shiny features that will make the game better
  10. Sorry for the delay. I had an unexpected (but pleasureful) invite for having fun during these last 4 days of Carnival (yes, brazilian carnival!!). I got to say sorry also for my mistake saying that I had got everything from the data I had because I still had some more: prices for each AT resource and some values for badges that could affect the equipments/vehicles. Not touching a single line of code of it for over 1 and a half year makes devs forget of what the heck was done Now I separated stuff into files for each equipment like I've said I would do. link to download: https://drive.google.com/file/d/1A-11KuGPsMdArGEt7JhmMfZ3gb2tJSOv/view Now I think that is all from there. If anybody prefers it to be in XML, I know a good tool that I can use in order to convert them to it, so don't be shy and let me know
  11. Hmm, I will take a look at this when I get back from work, but taking a look for some seconds at the code, it seems to me that it is an Array of strings containing the names of the weapons See, its a list of weapon names. EDIT About accuracy and recoil: my tool never supported them. I don't think it was possible to get precise values even with the test server functions. And I bet the new testers still can't get it from there at the moment. But my modeling supported them, in case the devs gave the values I needed, like what happened now.
  12. I "dumped" everything I had in JSON format, so I compressed 2 files, one with "mininal" (more for other developers *cough* @guncolony.com *cough*) and another in "pretty" if you want to "read" it directly from the file. The builds here are Zhukov, Adams, Bauer, Churchill, Devyatayev and Everhart. Every single one of them includes assault teams, explosives, upgrades, vehicles (tanks too) and weapons data I collected, including from the test server in times that I was coretester/bughunter as @Reto.Circinus gave me permission to undisclose those (as long as new features were not leaked). Links -minimal: https://drive.google.com/open?id=1MMjWHJEO7Tqhi7yprSnz7uR39khT5BO_ -pretty: https://drive.google.com/open?id=1A-11KuGPsMdArGEt7JhmMfZ3gb2tJSOv ** If you are not a developer and don't know what is JSON or how to read it, use any JSON viewer, such like http://jsonviewer.stack.hu/ and paste the text there. In quick time I had to solve a "bug" related to the Match Sights that had reference to PTRD41 in my code and the PTRD41 did not exist in my Zhukov and Adams DBs. This is all I can do for now, but probably tomorrow or later I will separate every single item into a file (a file for each weapon, a file for each upgrade and so on). Have fun.
  13. I will see what I can do and post here soon... From older DBs (I only checked Zhukov until now), some values are just zero-ed, like repair prices, rate of fire etc.
  14. ReDemoN

    Weapon and ammunition configuration values

    By 11% "only"