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About Lobo[PT]

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  • Birthday July 19

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  1. Lobo[PT]

    Nerf this, buff that

    they dont have no one to work on that. they simply lack manpower. and wont change anymore.
  2. Lobo[PT]

    next upgrades

    None will happen.
  3. Lobo[PT]

    Great servers there , reto

    Strong op mame to thread content ratio
  4. Lobo[PT]


    i was so hyped with this: that it was almost 1 year ago and still nothing. and to be fair, its pretty much past now.. i still cant understand why the need to push the flametrowers, that will be useless with such huge open maps, with the silenced smgs/masks and so on still on Hold...
  5. Lobo[PT]

    HnG and maps

    we over the years did gave them map ideas. just go to this forum map section. we have lots of good feedback that never went nowhere. a good example was the costal town map... had lots of good feedback and suport from the community. but went nowhere. when reto did had the staff capable to deliver they didnt . how they will now? sadly we wont see nothing huge, nothing worth, no patch will make a diference now without manpower to work on it.
  6. Lobo[PT]

    Recons feel extremely "meh"

    i used to play recon like this: (this is on staged if i recall correcly) just for quick scopes... its a boring type of character, but this is somehow a fun way to play recon for me.
  7. Lobo[PT]

    HnG and maps

    as far as i remember its something around the sourcing the work . we working for free for them. not about the assets . its prety much all i remember that i saw in this forum/devstream also, they did talk alot about the multiple softwares they use to make a map. its not just place assets like unity/unreal and its done. i coudlnt care less about the DK laws to be fair with you. i remenber also to read something about lootboxes and such. the laws simply dont alow it.
  8. Lobo[PT]

    HnG and maps

    at the end of the day they have to follow laws . Its the main reason they dont give us tools to edit/create. the other reason, as explained in a dev stream and multiple times on foruns by devs its the multiple softwares they use to create something. Sadly this isnt like unreal engine, where a single software with assets may do the job. Using a unique “engine” to deliver a product can be better To prevent cheating/moding, to a downside that everything that needs to be done takes ages to deliver. and the worst part, is having maps like old montain town map, that could stay in the game as it was and have this one as a second one to be played... at the end of the day was replaced by a worst one. How i miss x1 fights for a hour on old montain map... or defending the fuel depot bridge ... ffs i srsly cant understand the fact that We could have both maps right now, but ... reto.
  9. thats why most people play staged. that argument its just invalid.
  10. Lobo[PT]

    X-Ray (Mountain Town O1)

    I did know about this when they first released the current montain town version. And if you deploy your bipods on d3 roof inside you can shoot from the wall
  11. Lobo[PT]

    Post-New Year Running Of H&G Due To Flash

    Hng will probably suffer when Enlisted gets to a open beta/released. This is just a old game that doesn’t go nowhere
  12. Lobo[PT]

    Flamethrowers really reto?

    a flamethrower will never be as capable as a smg/ar in enlisted. on previous alpha tests i did notice that smgs/ar’s where the way to go. I wouldn’t trade my stg44 and erma/mp40 And my mortar crew squads for a flamethrower in enlisted. i m so hyped for that game... i check it almost everyday . Srsly amazing game. it ill be the hng killer
  13. Lobo[PT]

    Why GE can't unleash it's true power and potential

    The easy fix its to stop sending special ats to a batle, but, since we can send said ats if we own them, limiting the usage of said ats its a step back. coz most want to play only as inf, doesnt mean everyone shares the same thoughts
  14. https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 here , folow that steps. steam will check the game files, and promp you to download corrupted/missing ones. Usually this helps