GermanSoldier

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Everything posted by GermanSoldier

  1. Well currently only the GE Recon plane has a ?medium? bomb, while the Soviet and American Recon planes have small bombs. So equaling them to be all small bombs should be only a "minor" change. In general yeah i agree though, the recon planes should mostly stay the same as they are and also stay with a single tier It would be a very nice approach to gameplay if that was the case for all vehicles. But they missed that chance with armor 2.0 and essentially just made it a lot worse. So it would be nice to see the change at least for planes
  2. It would still be a perfectly valid move to cap the ground attack capability of normal Fighter aircraft and go with a few possible routes: A) Take away all bombs from fighters - this would mean that even "weaker" ground attack aircraft with bombs would have a direct purpose and would never be totally obsolete compared to fighers. B) dissable fighter mainguns from damaging armored ground vehicles - this would again mean that even "weaker" ground attack aircraft would have a purpose if their main armament was able to penetrate armored vehicles. C) take away fighters High explosive ammo D) replace the Bombs on all fighters with the "lower end" side of bombs so the ground attack aircraft will always carry a much greater bomb load E) a combination of all the above. I would propose the following: Replace all bombs on Recon planes to be in the lowest end range of available bombs. Remove the bombs from all "medium" fighter aircraft Replace the heavy fighters bombs with medium sized bombs Remove HE from Medium fighters and greatly decrease the penetration power of medium and heavy aircraft canon ammunition Now you have : >Recon aircraft that are generally not great", but still serve providing the entry point "learner" plane for new players and can generally still do harm to ground and air targets. >Medium fighters main purpose is now to attack planes, but they can still do strafing with normal AP ammunition and deal damage to soft and lightly armored vehicles. >Heavy fighters can still deal damage via medium bombs to ground targets but their main aim is still rather to provide air cover. Now you can implement a potential 3 tiers of ground attack aircraft: Tier 1 - Direct focus on ground attack via heavy bombs and "light" main guns - Main focus on bombing infantry and armored vehicles Tier 2 - Direct focus on ground attack via heavy main guns - Main focus on destroying armored vehicles with heavy guns Tier 3 - "Middground" with direct focus on ground attack via medium bombs and "medium" main guns - Main focus on Bombing and strafing infantry and light to medium armored targets.
  3. Updated: Now this list here features full uniform variation for all ranks and all factions infantry, Recons and Paratroopers (Tankers and Pilots are to come). So ofc the earliest ranks would portray un skilled replacement infantry, the mediums the veterans and the latest ranks the field officers 1. Dirty/ Muddy/ Worn out Uniform: Applies to every uniform/equipment piece bought once dirty uniform is unlocked Uniform gets dirty/ muddy/ worn out over time, can be cleaned and fixed/replaced for a few credits (not to much, its just a bit of cloth thats being fixed) 2. Uniform Presets: As Winter and Probably more seasons are coming at some point, Uniform Presets would allow to choose what kind of Uniform you want to have in what Season. So you can preset for Winter and Summer to avoid having players in winter camo in summer battles. This also allows to limit Officer uniforms by making a Squad leader Preset that is equipped when the player becomes the squad leader, this would be for the high ranking uniforms to avoid having 18 Officers fighting on one side Also presets for paratroopers: different kind of uniforms available if the Paratrooper jumps from a plane or spawns on the ground (yes yes, im working on that para list, im a slow worker so shhhh) also while we are at it, remove the parachute once the paratrooper lands on the ground A very neat suggestion by CrustAttack on how the presets could look in game 3. Prices. The prices should not be to high considering its only small parts at a time, but obviously Jackets should cost more than Helmet camos and Pants, while helmet camos are still more expensive than pants. Im realy bad at making up prices by myself for something, but id say like 50k credits for a camo jacket should be fine while its only 30k for a helmet cover and 15k for pants. Meanwhile Most stuff, except the officer and field-officer uniforms, should be pre unlock-able with gold (and credits ofc) so people that dont want to rank grind, can buy it for a higher price (id say twice the credits and gold for a pre unlock, but well im still bad with making up prices ._.) And here the actual list: Headgear – helmets, caps Torso – jackets, coats, uniforms Frame – pouches,belt, etc. Equipment – Weapons, ammunition, shovels, etc. Legs – trousers Feet – shoes,boots Accessory – nets, covers, goggles, backpacks. 4. Elite unlocks So after having a great bit of time thinking about the best way to give people an incentive to actually grind a character all the way up beyond the academy trained levels, i have come to the conclusion that hiding a good bit of fluff behind a level 16/17 unlock. This way everyone has an incentive to A) get a high level character and B) actually "grind" the character level past the "i just got me SMG, im done with this char" or "neat, more ATs". As leveling for this high rank characters is easiest done by playing the RTS, you got even C) an incentive for people to get and deploy ATs. a true win win win situation (plus you make shekel, and mr schekelberg says shekel = guut ). Now another achievement of this extremely late unlock - you can add a variety of really rare items that only the best of the best players should get acces to (since my bright observations overall confirm that the vast majority of players doesnt give a shirt, but the ones that do actually would like the entire thing to stay somewhere around ww2) just like those i Incorporated into a rather small list (its overall around 10 unlocks per faction) To get a view at my great photoshop skills just scroll to the end of each specific faction you want to see in the main post Something that should be noted as well, these unlocks are for all foot "bound" classes (atm Infantry and Recon) and if one should ever feel that adding a little more variety in aardvark classes is needed (like AT infantry or pioneers, or what the heck ever), the same unlocks can just be shifted there (easy work for more shekel) 5. Reversible camouflage/ Uniforms Seeing as to how far this thread has come, and how many ideas it catched up by now id like to go a little deeper down into the whole camouflage and season thing. As some might very well know (those that dont know now) quiet a few patterns during ww2 where infact reversible, from either a summer to a fall side, or a camouflage to white side. Seeing how there by now is a lot of items that would fall under the category of that, it would be a shame to not take on it. The mechanic is very simple. You buy one item, but actually get two. Take the Winterwende jacke of GE fex, you buy a gray one that can be used in the 2 main weather settings (look above at crusts suggestion for season variety) Summer and Fall, now for the winter you can equip the very same item but check a box that reverses it to white (player should have the choice for cool mixes). Same with the Russian Leaf camouflage suit or the Oakleaf Smocks (in the elite unlock section before you ask). While you buy a basic summer pattern, you can equip the same camo in a fall/ winter and then get the reversed side for that season. overall fairly simple just in order to feel people from feeling ripped of (i honestly would, knowing im buying a reversible smock that just has one side) Now to the actual lists: Germany – 41 Cosmetic Items(Non premium) Rank 1-5 Rank 6-10 Rank 11-15 Rank 16-17 German Helmet Customization: Germany level 16 "Sturm Infanterie" Unlocks - Since the majority of items the German soldiers had acces to are already incorporated in the main unlock list, there was a quick work around. GE doesnt unlock a lot. Overall it actually narrows down to the camouflage fieldcap and the m44 type HBT clothing However to give the right incentive to actually unlock the late levels, GE unlocks what all the Wehraboos want. Camouflage. To keep it simple i just made a quick run down of what camo will be available with what equipment (yes. im a stitch nazi, i dont want to see ANY peadot helmet covers or fieldcaps. seriously) the list is fairly precise with on what the things where actually printed on/ fieldcrafted into. Now before anyone comes around with "but so many camo, why?" overall the patterns are all very similar. This truly just is vanity. You could go with leiber and oak and be set in terms of visibility differences etc United States – 36 Cosmetic items(Non Premium) Rank 1-5 Rank 6-10 Rank 11-15 Rank 16-17 United States Helmet Customization: United States level 16 "Ranger" Unlocks - Now with the US i struck a little of a hard rock, at first glance. In the end it went fairly sweet though. ————————————————————- Soviet Union - 36 Cosmetic Items(Non premium) Rank 1-5 Rank 6-10 Rank 11-15 Rank 16-17 Soviet Union Helmet Customization: Soviet Onion level 16 "Shock-troop" Unlocks - The unlocks for the soviets are fairly simple - a mix of GE and US, a few of the more rare camouflage suits and a few cool specialist items ————————————— Possible factions for the future (WIP)like very slow work though United Kingdom – 36 Cosmetic Items(Non Premium) Webbing: Now as the above only features the uniforms and not the gear itself here comes the gear and its variations: German Webbing Now for the U.S and at last Soviet webbing Recons The base idea for the recons is very simple, they get very few items that Infantry cant unlock, but they get a much faster acces to everything to make clear that while they are still a form of infantry, they are more designed for covered operating and actual scouting (id very well appreciate an overhaul to the recon class that drafts them away from being snipers) German Recon Ranks 1-7 8-11 US ReconRanks 1-5 Rank 7 (thats pretty much it for the U.S, but with rank 7 they unlock all camo) SU Recon Rank 1-7 Rank 8 Paratroopers: They may not have much, but hey, this Devils are dropping in from above! But some cool customization has to be there right? ^^ Ger list ranks 7-10 and Helmet variations: US list ranks 7-10 and Helmet variations: SU list 7-10 (No helmet variations as VDV didnt use helmets) Actual thread ends here, just a few nice things that i might feel should be here, i may even add more, or stuff like sources (axa jk i never give the sauce) A Camouflage guide into patterns of ww2, so before you make a suggestion or ask questions, take a look.
  4. GermanSoldier

    Sherman vs Panther part 2 ...

    Yes, except that not my entire posting career on this forum and especially this thread is trolling. Didnt notice though, actually had a good laugh over it now that you mention lol An interesting thing i might add that ive stumbled over a couple weeks back, was the total loss of around 90 vehicles between July 1944 and Mai 1945. Out of these 90 vehicles (Panther, Bergepanther and Pz.Bef.Wg Panther): 20 where abandoned (includes almost all of the Bergepanther) either due to being overrun or due to other reasons (vehicle being stuck, tracked, etc) 4 had Mechanical failure leading to loss of vehicle (eg. given up without Hostile impact) and another 4 (2 panther and 2 Bergepanther) blown up by their crews at the end of the war. The remaining 62 where all lost in combat to enemy fire
  5. GermanSoldier

    Monke

  6. Because some one at reto forgot you have to balance stuff when releasing it. Probably the most ridiculous gun in the game Perhaps, but are they as simple? Honestly back when we had vehicle limits i had more troubles with my teammates than i had with enemy anti tank (i can vividly recall some tanker putting a HHL on my Tank because he wanted to spawn himself). But that was the early beta, a lot of balance was weird and when they removed the limits, but generally Infantry anti tank only really became a massive problem when people realized how much money you can get from blowing up medium and heavy tanks. Well currently there is little to do. Even if you react immediately you will most likely be dead anyway because of many factors, which mainly have to do with armor 2.0
  7. Keep in mind that the cost initially wasnt upped because people where spamming them against tanks, but because people where spamming them against everything and using them as makeshift mortars. A reduction in price will bring back just that. What they could do is make the income from rocket penetrations go back up so on successfully hitting tanks you arent loosing credits. The only reason that AT is as powerful as it is is because reto doesnt want to limit vehicles (and at this point probably cant anymore because of how screwed everything is) and everything but powerful AT will lead to mass tank spam. A mere reload time increase will keep AT as powerful but would give the tanker a better reaction time rather than dying instantly while keeping overall balance as is.
  8. GermanSoldier

    Russian WWII related quality talk videos

    Always a bummer to see no subtitles on their videos, they have a lot of really interesting stuff. Anyway, since ive been crashing across a lot of different numbers recently, do they talk of penetration (and under what conditions)? would be interesting to hear their take on it
  9. Reminds me how that was the goal of armor 2.0 and now we are back to prior to it, except that we now have stupid modules and taking out tanks with other tanks became essentially even more RNG than before, except you have the "construction bias" on some vehicles that have extremely easy to hit modules that will melt the vehicle. Funny. Just revert armor 2.0 and increase the reload time of rocket launchers
  10. GermanSoldier

    Another brilliant "Reto.Moto style" update.

    Just for a little reminder, people forget that you cant just write what you want in your TOS and then have it be the law, im not into specific laws or anything but there is a chance that their TOS would not hold in a lawsuit (which afaik they have also written in their TOS that you cant do one) But i digress. If the badges really where as problematic, we would have seen a change long time ago with Retos large pushes against vets. But i honestly feel like the "but the new players" is in most cases merely an excuse because we havent really seen any changes that would help new players. The heavyset change itself sounds more like a "quality of life" buff to certain weapons that didnt OHK on headshot and thus to veterans. The true newb buff would have been to make it so you cant get headshot in the firstplace by a super fast automatic weapon, which these newbs dont even have access to.
  11. GermanSoldier

    Another brilliant "Reto.Moto style" update.

    All badges at gold give an advantage, not many of them are straight up unfair. The only ones that are, are the Meta badges. There is nothing inherently wrong with the badge system itself, its just that there is a few badges that are to much. Heavy set is simply the one that stands out the most because it really has the biggest impact on gunplay
  12. GermanSoldier

    Sherman vs Panther part 2 ...

    You really need to try harder than this. So far ahead that the panther was still the first tank that deserves the term MBT asides, are we talking about the same USSR that didnt manage to build a working tank that isnt a t34 until the 50s?
  13. GermanSoldier

    Sherman vs Panther part 2 ...

    Pointless. Production times vary greatly depending on what you actually compare, to the point where its impossible because you cant track it accurately anymore. Asides what you would want to compare is the industrial capability of the Nations, which again is pointless because the US just pretty much hands down had higher production capabilities than all Axis nations combined There was 11 plants building the Sherman while there was three assembling panthers. But if you want to compare the price, a Panther cost roughly the same as a late model Sherman (around 50 thousand USD). Which again shows what kind of milk maid argumentation "cost" is. I wonder if it had anything to do with Germany loosing the war? No cant be, must be because the panther was absolute Trash. On the other hand i wonder which tank would have greater influence on tank design post war. The problem is that need to do better than this pointless teary rant. Im getting bored man, give me something to at least chew on a little.
  14. GermanSoldier

    Another brilliant "Reto.Moto style" update.

    Most "vets" would have the badge regardless of specifically grinding for it or not and on top the number of "vets" complaining would be pretty small. Asides that, even with the vets there is those that already want heavyset gone to allow for proper balance. So its really beyond me why changing any other badge is not a problem, but smh heavyset changes are a big problem. Nerfing weapons big time was also never a problem, so "grind" or "money spend" really just sounds like a weird excuse, especially if we consider that A) heavy set has been preventing proper balance since its 3 stage introduction and B) it really is the single most notable advantage when comparing a vet and non vet. There is only one problem with a heavy set removal really and that is the BA rifles. While this is currently true If you let them OHK again, i promise you the number of BA rifles will drastically increase. The best thing is to simply make them pinpoint accurate and drop them to a solid 2hk. On the topic of the thread. The cockpit view really is wasted if you consider that it only holds no advantage what so ever over nose view asides of looking a little more immersive
  15. GermanSoldier

    Sherman vs Panther part 2 ...

    A good troll is something to laugh about if its done properly, even if you are the subject to it. But id expect some effort and not this "weewoo" type posting that is not even worth the title troll, not even bait because its done so poorly. Even without any context, the results that a Panther possessed better cross country capability than a Firefly Sherman and thus any other Sherman in a similar or the same configuration remains (and its not some new sekrit data either because people had already concluded during the war that panthers where faster and better cross country than shermans) As for training etc. The swedes had the vehicles for quiet some time (purchased around 46/47), so since they keept them running a bunch of years while doing tests with them means they where probably capable of doing maintenance. At the end of the day, what this has come to is "weee but the sherman was better" tears, for no reason what so ever. Raising pointless questions or making dubious unrelated points about some sort of weird "standardization" (which on a side note is kind of weird considering that the US build like some 20 different variants of the Sherman, while there was only 3 Panther production variants) with the clear goal to shift away from the original "problem" shown by the video, as well as the unwillingness to actually deal with points made or disregard them as bias, really just goes back to crying that the item you like is getting "attacked"
  16. GermanSoldier

    Sherman vs Panther part 2 ...

    Its funny that even when you try your hardest to not be a brainless troll You are still a brainless troll
  17. GermanSoldier

    Sherman vs Panther part 2 ...

    Its literally the Swedish army trial. The full video of it is even posted in this very thread where you can see that it belongs to it. There is nothing to believe or not to believe because it simply is, its the same tanks with the same people throughout the entire video. And i doubt that the Germans managed to capture swedish people, swedish tanks and most importantly a swedish gun that wasnt even in production during ww2
  18. GermanSoldier

    Vudu´s bunch of Action game ideas

    why would you ever drop a magazine to the ground
  19. GermanSoldier

    AT Rifle Suggestion

    The heck are you on about? The entire point of nerfing the damage is so the drunken sway goes away, so you can actually hit something further away than the muzzle. It would essentially turn the PTRS into a big SVT when fighting infantry, which all things considered would still be an improvement over what it is now. Asides, side arms exist.
  20. GermanSoldier

    AT Rifle Suggestion

    It would be if it wasnt for the fact that you unlock the weapon on the infantry assault ribbon and by retos game design are required to own it to get the other anti tank weapons, unless of course you want to grind with panzefaust crates. If they where literally anywhere else on any other ribbon and you would get even just a mediocre launcher instead early on to give you proper anti vehicle capability, it would be fine. As far as im concerned the game is able to provide two different sets of damage values, one for infantry / soft targets and one for vehicles (if not, hell they literally can just make it that way.) So they should technically be able to nerf the damage against infantry, while keeping it up (or increasing it) against vehicles.
  21. GermanSoldier

    Sherman vs Panther part 2 ...

    I like that instead of providing an argument as to why my Point is wrong you just go "weewoo german bias i hate everything you said". But thats okay, after all some people here have zero degree in social skill
  22. GermanSoldier

    AT Rifle Suggestion

    I kinda forgot that planes still exists after all the ground to air buffing and airplane nerfing. A module breaker would work fine, if it wasnt for the fact that just breaking modules causes large amounts of damage and with pinpoint accuracy that would still be a huge problem. Bipod only could work, but that will fall into the problem of being to static in a game that has very big problems with providing actual cover where being static is not a great option even on longer ranges. The price tag imo most certainly has to be adressed. Unless im mistaking right now, the PTRD and Pzb are the first unlocked AT weapon for GE and SU, they should be not much more expensive than a bazooka considering that. Changing the way the modules handle imo will not be possible due to the amount of work that has to be put into that. Reworking the entire system is imo needed but probably not possible anymore. A fix for the plane problem could be however to make planes take more "core" damage from high explosives, and almost non (or only module damage) from solid core projectiles, where you simply adjust the AA gun ammo to be HEI/ APTI. It would also solve some of the airplane problem where if you run the "best" ammo you can unlock, you become virtually useless against planes.
  23. GermanSoldier

    AT Rifle Suggestion

    Just reduce the damage to 95 Why should the AT rifles OHK a person? gameplay wise that is. It makes absolutely no sense and just always makes them prone to being abused as sniper rifles, which in turn always makes the devs make them super inaccurate which makes them useless against vehicles. If you reduce the infantry damage to no longer possibly OHK (unless headshot) you can make them pinpoint accurate and decrease their reload time, which would actually make them effective against vehicles. which they currently simply are not, and which they probably never will as long as they OHK infantry.
  24. GermanSoldier

    When are you going to balance the US devs?

    except you arent. You have provided nothing to provide any proper context or relation that would make any sense in relation to my original post. You are only here to farm your post count and derail. Funny man, just dont bother responding if you have nothing to properly add to a conversation
  25. GermanSoldier

    When are you going to balance the US devs?

    Imagine being willfully ignorant and then asking people if they are willfully ignorant. Big brain time