VenstreDjevel

Members - Veterans
  • Content count

    1,777
  • Joined

  • Last visited

Community Reputation

202 Good

About VenstreDjevel

  • Rank
    Colonel

Faction & Soldier

  • Faction
    All
  • Soldier
    All types

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. VenstreDjevel

    I told you not to give AT rambos power

    Wait, how do you deal damage then? I though that aiming at the spots with components does the most damage, yet you seem to have some kind of accuracy secret that I don't know. I mean, you go for breech, then your next shot depend on if the enemy wants to hide or not, you go either for the most damage (ammo or fuel) or you render him immovable by destroying his track and possibly going for engine if needed. And you are telling me that I go for damage instead of accuracy, eh I didn't quite get that. Accuracy doesn't really matter, what matters is if you know where to shoot and not how precisely. There are moments when you miss the spot completely by few millimeter and do only basic damage but that happens rarely, considering most of the time if you miss that spot, there is usually something next to it anyway, like engine or gas, so It isn't a wasted shot. Dude you imply you are going to be more effective with the 1.5x magnification of an m4a1 as a p4 with 2.5x against a target over 400m away..... Can't hide, everything can hide except some can do so with better results. I'm not a fan of camping if not needed, or not being suppressed by the progress of infantry, so 80% of the time I play, I like to stay on move, stopping only when I have to shoot, but I can handle shooting even when moving on some range In a t34/85? lol so very movable and stealthy. So your reliant on enemy stupidity? I hope you don't base your entire view of tanks on this, by that same metric I could name the easy8, panther and king tiger all as stupendous tanks because I have had matches where I steal them and run out of ammunition for all guns before death. This is the easiest to answer, I don't play Assault. As of now Assault maps are dominated by GE air and the chance of a match where there are tanks but no planes is rather low, so yea, I don't wanna be bombed 24/7 by Fockes. This pretty much says it all, I play Skirmishes, where there are only tanks, infantry, recon and AT. There is no threat from the sky. There are maps that have long range camping grounds and there are maps that often end in close tank combat, but overall, it is the best mode to play as a tank for US and SU because there is no GE air superiority and you learn that, what matters as a tanker. How to handle infantry, not getting shot by a recon when you poke out your head, how to combat tanks and how to deal with AT. All 3 maps have camping grounds and flanking options, perfect for tanks, while infantry just clashes in the middle of all that. But not tank v tank...interesting. U meant faster with a bit less of armor. Yes, you know there is a good triangle of 3 things. Firepower, armor and movement. I prefer good firepower, a bit worse armor and good movement, while you seem to prefer a bit better firepower, more armor, while not really having a love for movement which I think is alright considering that you seem to say a lot about camping. Oh I move when I can, trouble is I don't face many noobs that allow for that sort of thing, saying the 85 has good movement is quite amusing though, along with your aversion to lights which can rapidly flank, disable and destroy more quickly.
  2. except you can, even for all guns and you dont need to make up things and just slap scopes on weapons that never used them (laughs in m2, stg and g43) Ha, yeah right some spoilt brat or vet paying 79k to look closer down a sight they already have? And considering how few people actually know the performance and deployment of cannon armed American fighters it's a safe bet not enough give a damn about the factuality of specific sights on specific guns . What fraction of that minority will leave or boycott the new scopes and how many will use them anyway if they offer an advantage. That abuse already exists with the total use of tier 3 aircraft that cannot stall. The prefect preservment of the time period is long gone. How are you even still here with full battlegroups of fg42, stg and johnsons?
  3. VenstreDjevel

    I told you not to give AT rambos power

    I prefer tanks under 300 credits that are decent enough to have no problem with other tanks except heavy TDs or Heavies, the reason is that I value my tanks as much as I can. I start a match with T34-85 and if I manage to f**k up with the tank or get ATed to death, I take T34/76 and continue my play style anyway, because against mediums there isn't any difference between their performance. If it was a medium/heavy match then I'd be limited to use only T34/85 considering that T34/76 would only fare well against tier 1 heavy or heavy TD if you plan your attack well on such targets. Of course I don't have to use T34/85 in a Medium/Heavy match, I can use normal Heavies, but I like to stay cheap and rarely use tier 2 heavies. To summarize, I prefer cheap and decent To summarize you prefer medium and decent, people that know what they are doing kill even heavies with light all the time and by your named preferences it can be gleaned you win via damage rather than accuracy. Both of those options are susceptible to tracking, can't depress and in the laters case can't hide. The 76 is my favourite tank but it has its limits. Yet you won't go near lights or German mediums? So do you just avoid maps like airfield? The tank camped on the b line hills has victory assured when facing enemies with less zoom, especially for someone gun breech phobic. But then I guess somehow you still have no trouble despite that position providing the perfect hull down alignment. A lot of your postulates also seem to come with the assumption that it is a 1 on 1 duel you can survive rather than you vs multiple enemy tanks and rambos? Picking a slower less armored tank as your go to while having no love for sturdy.
  4. Can't sell a 2x iron sight mod in a free to play game.
  5. VenstreDjevel

    I told you not to give AT rambos power

    Stuart or p38 there is barely any difference. m3lee and m4a1 fairly decent while the p3 is entirely discounted and the p4 too expensive? One of the few tanks that actually is a bit tough vs rambos with good sights a strong cannon and the elevation to go hull down? I love my little hetzer, cheap, sneaky and has a good punch. And really warming to the SU76 thanks to its speed and cannon. M10 is just a slugger, just as dead as any other slugger and all US have horrible track differentials that mean far too few users properly drive once their track is blown. Hellcats grow especially fond of trees after a single shot. Sounds like you haven used tanks that much since you have no use for totally viable weapons. And the majority of that tirade was purely spam directed at other tanks, not a single one in your list cannot annihilate infantry or make back their spawn cost purely focusing on infantry.
  6. VenstreDjevel

    Why are Germans and Americans so op?

    Ugh, try the dp modded for 7n1, light spring, steel barrel, sights. Works great just slightly harder to control than before and slightly more inaccurate. Definitely better than the BAR Rate of fire and damage I don't have a problem with, hitting a target with more than 1 bullet when they are a little over 100m away is. The recoil pattern is far too chaotic, lateral sway during follow up shots is a death sentence and even the 42 with controlled fire does better. Well almost everyone seems bad when I play but that doesn't make it true I don't expect Captain America, just a little consistency. Much as SU gets maligned for being campers they get into the points, GE too with far more regularity. All the complaining about weapons being bad now are coming from bad players and I am the troll? My observation isn't a casual one its consistently been the experience of my family. But then there are a fair few people that would say I am a bad US player so feel free to discount my opinion.
  7. VenstreDjevel

    I told you not to give AT rambos power

    Define worth to spam-This isn't the bad old days of mines under your tank as you spawn, making credits back is just a matter of not putting your head out for long enough. Actual spawn points at the 1s mean you would have survived long enough before you get into battle to "make" money. Anything outside of tier 2/3 requires a couple of soldiers and a jeep to earn back its cost. With the added bonus of being able to constantly spawn on a squad mate to wait out your timer and get some shots with your smg in. There will be a match that rambo has experienced in the past that gave him a steel allergy, the only cure requires large amounts of slag thus they bring the heat constantly like a hay fever sufferer with a flamethrower. Welcome to a free to play game, where the prices of AT are adjusted up to limit earnings but XP remains the same so rambos can still get to the carrot that is end ribbon AT. There is a couple of attics in mountain town and factory that cannot be cleared with panzerfausts, they also can't be cleared by HE so its purely a question how much time or money you want to waste. Either way its part of the grind, keeping servers populated and ribbons unlocking while money remains tight for those without means. There is, tankers have to accept a death that is inevitable. A flanked enemy exposed to the correct weapon is dead, there is no avoiding it just postponing it. The AT should be slightly weaker than it currently is but it was in that position a month ago and was still considered unacceptable by tankers. About the only time tankers made themselves scarce was a little before then when it took 9 h3 to kill tiger tank.
  8. VenstreDjevel

    Why are Germans and Americans so op?

    I tried, I really did try to make the dp28 work, but as bad as the avs reload is it is more reliable than the dp28. Its poor, that its competition is closer to it now doesn't make it any better. And having given the BAR a spin on another new hero I would take it over both even now. We shall see how the dt29 shakes out. For me US is the most consistently bad and it feels a chore every time I join. If they didn't have interesting equipment I would never play. My point there is the dynamics of the asymmetrical balance, quite a large amount of US players denied the superiority of the 1919 and now seemingly are under performing despite the much requested flip down.
  9. That is the exact faction I meant 😉 M1A1 doesn't do much better tbh, hence why I bought a panzerschreck before the removal. H3 still does more vs all armor compared to throwables its still on 6 of my 9 pilots and various assorted jack of all trades builds to hurt an enemy that gets in the way enough.
  10. VenstreDjevel

    Balanced game

    I get more and more suspicious that the mg13 is going to be a fg42/jmg reskin to keep the wehraboos happy.
  11. My h3 and panzershreck beg to differ.
  12. VenstreDjevel

    I told you not to give AT rambos power

    Yeah I don't see dudes not spawning tanks or quiting battles out of frustration. I do see tanks being a huge threat to anyone not wrapped in steel. Tanks should die way faster than they do so I can grind my SA new toon in peace, sadly she too will have to get mines then RPG because the free loaders can't stay in their own mode.
  13. VenstreDjevel

    Why are Germans and Americans so op?

    Nice bait bro Individual experiences may vary, I hope that is the complete opposite for you but for me and from what I have seen that is most definitely fact. Every time I put on army green I hope it wont be in vain sadly no. Would you make a straight swap of SU weapons for US?
  14. VenstreDjevel

    Balanced game

    Possibly but I don't see it, not with that recoil. Fighting upwards movement and re-sighting on a strafing enemy causes too many strays. Armor plates coupled with a movement speed nerf when taking hits would help it more.
  15. Because that is how it should be played. Sniper and spotter, recon unit. It could be made lone player operated and then it would be folded in with tanks and be wrecked. Tanks also don't have their full kill potential by being single player operated, too many tasks for two hands and one brain but make it two player controlled and balancing becomes impossible due to its armor and custom shells. It is exactly why 3pv for tanks would also be a wrecking of balance. The thin armor and mobility coupled with the necessity of team work put recon cars in a perfect position.