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About Reto.Splixxen

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    Quality Assurance Manager

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  1. No one responded

    Hiya, Tickets are taken in order by date (oldest first). So when you keep replying to your own ticket, it gets updated and moved back of the list. Support is working as fast as they can, so please have patience
  2. Flowing Gameplay, or not? Hacking and Cheating HeG

    There are more ways to ban people than just account ban and IP bans. I don't want to get into how or what, since that will help people ways to circumvent the bans.
  3. Free fall paratrooping bug

    This is a bug. I'll make sure it's in the system.
  4. enable battleye gold

    Plane HE bombs can't go through walls. The ONLY way it's possible, is if there's a small opening in the collision of that object/building that the damage can go through. If you find anywhere on the map where they can damage though the wall, then post in the Bug Hunter section so they can bug it, since that model might have a bug. And no. You can't just report someone and get them temp banned (Imagine the amount of trolling?). The in-game report system flags players making Support review them, if they get enough flags. We don't temp ban or ban anyone without a review first. "But I read somewhere that someone said they never used hacks and got banned!": Yeah, it's rare that people admit to being crappy enough to use hacks when they get banned
  5. enable battleye gold

    You can't hack grenade damage or shoot through walls. The server wouldn't allow it (regardless of how much you try). I'd like to make it clear: we can't block all hacks, but we try to make sure we can detect all, so we can ban the ones that use them. So if you see someone hacking (ESP/Aimbot) - see if you see them the next day (btw: odds are if you see them again the next day also, that it's someone who play a lot and who is simply good).
  6. enable battleye gold

    Sure you can google "H&G hacks" and get a nice list of them. Now the question is more if you ever consider if those hacks work. are really as undetectable as they claim (Putting "UNDETECTABLE" on a hack is quite easy but rarely true). Are really a survey scam. Arnt blocked/fixed since the page/youtube video was made etc etc Sure there are hacks out there and sure some use them. But the question here is not about blocking them, but detecting them. You obviously don't see many people making Youtube vids about how they get detected (not a lot of money in that). You can state that it's due to me working for Reto or whatever reason not to believe me, but there are very few cheats we can't detect. I sadly do see people trying to use commercial hacks to prove that they work.. and they always complain after the system detects and ban them. Again, this is not about blocking, but detecting. I really wish people would check up on things or consider that they're not as good as the players that play 16 hours a day and have done so for years (yes, some do). When I say "check up on things" it's not just google "h&g hacks" but also look at what all the vets are saying.. The fact that you claim godmode works, tells me you didn't look enough at how the game is set up. Godmode doesn't work in H&G for the simple reason that all damage is verified and controlled by the server. Your client can send all the "I didn't take damage" info to the server it wants. The server will constantly verify what happened, and if someone shot you, then it will rule that you took damage.
  7. Texture reflection.

    Who said that? - Wasn't me or another Reto. and I think you overlooked all the disclaimers I had pasted all over the screen. I was testing the new PBR and a lot of the environment wasn't done. Hence roads looked shiny (due to being smooth). We're obviously not going to add shiny dirt (This is where the trolls go "lolz u might cuz reto logic LUL") - But no.. No shiny dirt. The point is that when I do these streams, EVERYTHING I show might get changed, might look odd, might be bugged, etc. I'm giving people a chance to see something that is in its very early stage of development. But if I'm going to continue doing this, then people need to chill out and keep in mind that what they see will be buggy/odd and understand that it's not something that will be released for several builds as these things take a lot of time to make.
  8. This wasn't an "official Dev stream". Just an AdHoc one to give an insight of what's behind the curtain, We're working on changing things, so we can include you guys more and show stuff much earlier. Hopefully we'll have more Devs streaming whatever they're working on in the future
  9. Meet the Developers – Reto.Splixxen

    This is the easy one..
  10. Meet the Developers – Reto.Splixxen

    None. The ones I use are created for lockpick training
  11. Meet the Developers – Reto.Splixxen

    People with a rubix cube use it for idle hands and it might seem hard to some people to solve it, but when you know the trick then it's easy to solve. Same with a padlock.. I could spin a pen between my fingers but sometimes I enjoy sitting with a padlock and lockpicks and see how fast I can open it.. or as most atm.. use a fidget spinner! again, it's just something I enjoy tinkering with when restless.
  12. Meet the Developers – Reto.Splixxen

    I think your tin-foil hat is a bit too tight.. Sorry to burst your bubble, but there's no greater plot here.
  13. Meet the Developers – Reto.Splixxen

    I can reveal that there's no easter-eggs or anything staged in the pic. Reto.McFly took the picture without setting anything up. I thought about placing something or type something that would make people go nuts, but I'm pretty sure it would haunt me for years if I did Good eye with the lockpicks. There's no amazing story to them.. It's just something I fiddle with the same way others fiddle with a rubix cube
  14. Meet the Developers – Reto.Splixxen

    I agree! added an edit. @silverlik All the candy is in a drawer behind me
  15. Lost Assets

    To answer the original post in short: There was problems with the assets in various ways. The poly and collision mesh on the waterwheel was stopped by QA as it was waaaaay to heavy on performance. The backpacks on the soldier was sticking through walls when standing close since the character collision model doesn't have a backpack (would feel odd if you couldn't turn around or stand close to walls and most people wouldn't know it was due to a backpack.) The trenches was awesome but sadly had a ton of issues. etc etc All the stuff we made we really want back in the game, but only once it's fully fixed or we find a way it wont be glitchy as faaark. Nostalgia is powerful and most will say how awesome a lot of these things was, but fact is we had a ton of complains about most (if not all) of the above mentioned things or we had to remove them for performance reasons until we get them fixed, etc. We're soon done with a pipeline that will finally help us make maps A LOT quicker (Yes, been a long time coming) and hopefully we can get some of the old assets fixed and use them again.