• Content count

  • Joined

  • Last visited

Community Reputation

3 Neutral

About Reto.Hr.Wille

  • Rank
    Art Director

Faction & Soldier

  • Faction
  • Soldier
    All types

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Reto.Hr.Wille

    New Krepost Encounter map test on prototype - round 3

    Hi Zoaron, Thanks for the feedback. I will make sure the window bug is fixed in the next iteration.
  2. Reto.Hr.Wille

    Help test the Krepost Encounter map on prototype - round 2

    Hi Marinusf2, There is a very good chance that’s what we will be testing next 😀
  3. Reto.Hr.Wille

    Help test the Krepost Encounter map on prototype - round 2

    Thanks for the feedback, The black color you see is LOD objects without textures assigned yet. This should be fixed in the next build.
  4. Reto.Hr.Wille

    Help test the Krepost Encounter map on prototype - round 2

    Hi Xanotos, We are just testing different options. Next update we will try something new.
  5. Reto.Hr.Wille

    Help test the Krepost Encounter map on prototype

    Hi RussianSniper01, I have been with Reto since the beginning, just not very active in the community. Also I haven’t been part of the environment graphics group until now. Very inspiring to see all the good feedback for the level
  6. Reto.Hr.Wille

    Help test the Krepost Encounter map on prototype

    It will be fixed ASAP 🙂 Thanks. Thanks! I Will make sure its fixed for the next build.
  7. Reto.Hr.Wille

    Renders for transport planes.

    Hi, Both the Junkers and Skytrain are undergoing a overhaul. When done I will post the render. Best regards Wille
  8. Reto.Hr.Wille

    New weapon textures

    [blockquote cite=Reto.Robotron3000]We are constantly working on improving the game, one of the very visible things is when we update the look of wea [see the full post at: New weapon textures]
  9. Reto.Hr.Wille

    Switching shell types after firing

    Hi, Good point, We will definitely consider this. Best regards Reto.Hr.Wille [ Post made via iPad ]
  10. Reto.Hr.Wille

    Objectives shape on map.

    Hi Everybody, The icons will evolve during the next builds. The old system did not support the plans we have for the squad leader feature, so it simply had to change. Don´t read to much into how they look at the moment. The map is also in for a major overhaul and everything will hopefully be more streamlined and user friendly soon. Best regards Reto.Hr.Wille [ Post made via Android ]
  11. Reto.Hr.Wille

    Help us choose the next two tanks!

    [singlepic id=419 w=580] We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our belo [see the full post at: Help us choose the next two tanks!]
  12. Reto.Hr.Wille

    Modeling Vehicles

    There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle. Research I then [see the full post at: Modeling Vehicles]
  13. Reto.Hr.Wille


    Hi Comrade_Kaizer, Yes, we are definitely considering that:) Best regards Jesper Wille
  14. Reto.Hr.Wille


    Hi guys, First two mortars will be infantry mortars. The 8 cm Granatwerfer 34 and the M1 81mm to be precise. You can carry them like any other weapon and they can be deployed anywhere on the map. We have just started setting them up and exactly how aiming and handling will work is yet to be decided. And definitely something we want to tweak with the community later on. Best regards Jesper Wille
  15. Reto.Hr.Wille

    A bit about weapons in Heroes & Generals

    Hi, Thanks for all the suggestions guys I promise you we will consider every last one of them. Also its super exiting that there is so much activity in the forum. But please please bare with me if I miss a question or don't answer back right right away. I will make a FAQ in the first post where I will try an answer the most common questions Best regards Jesper Wille