

Reto.Hr.Wille
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New Krepost Encounter map test on prototype - round 3
Reto.Hr.Wille replied to Reto.Robotron3000's topic in Public Test Feedback
Hi Zoaron, Thanks for the feedback. I will make sure the window bug is fixed in the next iteration. -
Help test the Krepost Encounter map on prototype - round 2
Reto.Hr.Wille replied to Reto.Robotron3000's topic in Public Test Feedback
Hi Marinusf2, There is a very good chance that’s what we will be testing next 😀 -
Help test the Krepost Encounter map on prototype - round 2
Reto.Hr.Wille replied to Reto.Robotron3000's topic in Public Test Feedback
Thanks for the feedback, The black color you see is LOD objects without textures assigned yet. This should be fixed in the next build. -
Help test the Krepost Encounter map on prototype - round 2
Reto.Hr.Wille replied to Reto.Robotron3000's topic in Public Test Feedback
Hi Xanotos, We are just testing different options. Next update we will try something new. -
Help test the Krepost Encounter map on prototype
Reto.Hr.Wille replied to Reto.McFly's topic in Public Test Feedback
Hi RussianSniper01, I have been with Reto since the beginning, just not very active in the community. Also I haven’t been part of the environment graphics group until now. Very inspiring to see all the good feedback for the level -
Help test the Krepost Encounter map on prototype
Reto.Hr.Wille replied to Reto.McFly's topic in Public Test Feedback
It will be fixed ASAP 🙂 Thanks. Thanks! I Will make sure its fixed for the next build. -
Hi, Both the Junkers and Skytrain are undergoing a overhaul. When done I will post the render. Best regards Wille
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[blockquote cite=Reto.Robotron3000]We are constantly working on improving the game, one of the very visible things is when we update the look of wea [see the full post at: New weapon textures]
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Switching shell types after firing
Reto.Hr.Wille replied to westwick's topic in Action Game Feedback & Suggestions
Hi, Good point, We will definitely consider this. Best regards Reto.Hr.Wille [ Post made via iPad ] -
Objectives shape on map.
Reto.Hr.Wille replied to Chlodovech's topic in Action Game Feedback & Suggestions
Hi Everybody, The icons will evolve during the next builds. The old system did not support the plans we have for the squad leader feature, so it simply had to change. Don´t read to much into how they look at the moment. The map is also in for a major overhaul and everything will hopefully be more streamlined and user friendly soon. Best regards Reto.Hr.Wille [ Post made via Android ] -
[singlepic id=419 w=580] We wish to add one new tank for each side, so instead of having us just choose a new set, we wish to ask you, our belo [see the full post at: Help us choose the next two tanks!]
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There are many stages before a final vehicle model end up in Heroes and Generals. The first step is obviously to decide on a vehicle. Research I then [see the full post at: Modeling Vehicles]
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Hi Comrade_Kaizer, Yes, we are definitely considering that:) Best regards Jesper Wille
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Hi guys, First two mortars will be infantry mortars. The 8 cm Granatwerfer 34 and the M1 81mm to be precise. You can carry them like any other weapon and they can be deployed anywhere on the map. We have just started setting them up and exactly how aiming and handling will work is yet to be decided. And definitely something we want to tweak with the community later on. Best regards Jesper Wille
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A bit about weapons in Heroes & Generals
Reto.Hr.Wille replied to Reto.Hr.Wille's topic in Action Game Feedback & Suggestions
Hi, Thanks for all the suggestions guys I promise you we will consider every last one of them. Also its super exiting that there is so much activity in the forum. But please please bare with me if I miss a question or don't answer back right right away. I will make a FAQ in the first post where I will try an answer the most common questions Best regards Jesper Wille