Metal--Sabaton

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About Metal--Sabaton

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  1. Metal--Sabaton

    Skill Based Matchmaker for Staged Battles

    Not sure to take this as sarcasm or at face value. Common sense says sarcasm, but what I know about the community in this game's typical mindset says otherwise.
  2. This thread is poinless. Captured weapon mods have already been confirmed. Better get used to it. I opposed it at first, but in reality, this will force hardliners to think twice about suggesting a buff to their faction's weapons (usually when it isn't needed), considering they're likely to find an opponent using it. Good stuff. We'll see how it goes. I for one am excited to try this out, and as an SU main, I already have over 13 captured weapons, so it seems like Christmas came a bit late, but the gifts are mouthwatering nonetheless.
  3. I did this on an SU infantryman in 2 days, considering there's a good chance that it's coming to US/SU infantry pretty soon. I made sure to grind the ribbon to rank 12, in case they decide to make the weapon unlock at rank 12 for US/SU infantry. It's not too difficult, but it would be nearly impossible if I didn't already have a captured FG42 on Soviet paratrooper.
  4. Metal--Sabaton

    Skill Based Matchmaker for Staged Battles

    the only reason I play staged is to grind new soldiers. I recently grinded a new soldier to work on FG42 specialist in SU for about 2 days in preparation for when the weapon is added to SU/US infantry, which is likely soon.
  5. Add a skill based matchmaker to staged battles. Lately I've been working on grinding up new soldiers on SU, and without exhageration, 19/20 battles I took place in ended with GE winning in less than 10 minutes. They had numerous max rank soldiers, with full equipment, against literally brand new players, some of which without a rank on SU. If you can't see how this is a problem then you're blind. Though I will carefully explain the colors of it, because I imagine there will be many who can't see it. When one faction dominates in staged, all new players either quit, or join the winning faction once they get a better grasp of the game. This will be a never ending cycle of GE winning every staged battle until something is done about it. I'd suggest ONLY in staged, to have a skill based matchmaker, using K/D, AND equipment as a focal point (Bronze, Silver, Gold equipment matchmaking. Remember that?) . I know that isn't perfect, and there are workarounds, but it's better than nothing. This would force the staged farmers with max gear to wait in queue for an eternity until someone else on the other factions match them skill wise, queuing for staged. Which means all these GE staged stompers will never get a battle until either equally skilled players go to US/SU staged and queue, or they just go to play war to get a battle. Hope this gets allot of upvotes, because there are some truly degenerate things going on in staged battles, and it NEEDS to stop.
  6. Metal--Sabaton

    |REPOST| FG42 for US/SU Infantry!

    Bottom line is: GE infantry can capture every gun available for enemy infantry. US and SU cannot. Add the FG42 for US/SU infantry, and that immediately changes. As far as meta-gaming with captured weapons goes, MG42 is already the most potent of the bunch, and there's plenty of those. FG42 is hardly something you should be clenching your cheeks for, it costs the same as a captured MG42 (1.258.000 on US/SU Paratrooper), so you won't likely see too many of them anyway.
  7. Since my original post was closed due to toxicity in the comments section, I'd appreciate it if you all did your part to make sure that doesn't repeat itself. Once again, considering how there is talk of allowing GE to modify the FG42, I'll quickly add that for that to happen, the scope should be reduced to 1.9x for paratrooper and infantry, and of course, the weapon must be added to SU/US infantry. I have a problem with the current lineup of LMG's for each faction. US Infantry: BAR, M1941, M1919... GE Infantry: MG13, MG34, MG42... SU Infantry: DP-28, DT-29, Maxim Tokarev. Each LMG listed is modifiable for each respected faction. All capturable per faction, and non-modifiable when captured. Then there's the FG42. Only capturable by GE infantry. Not SU or US. Giving GE infantry access to 3 modifiable LMG's, and 7 Non-modifiable LMG's. Compare that to only 6 Non-modifiable LMG's for SU/US. It would take minimal effort for such a change to be made, and it would not affect the game's weapon balance in any negative way. It's merely giving fair access to weapons amongst all 3 factions. Any opposition to such a notion is in direct contrast to the idea of a fair captured weapons system, which has already been implemented, but with one balance flaw regarding the FG42. It's an easy, simple fix for a suggestion, and one that should've already been part of the game at the introduction of the captured weapons update. I have prepared here a few examples to defend against a few possible complaints of my suggestion. To those who see it as a historical inaccuracy, consider that in the current captured weapons system, American soldiers can access soviet made weaponry, which is undeniably historically inaccurate, but it has been allowed, as a "historically accurate" captured weapons system would heavily favor the German Army, as well as the Red Army, considering the Soviet Union had captured a number of small arms from the Wehrmacht, and were directly supplied with a handful of American made small arms. And regarding the Wehrmacht, they had been known to capture quite literally anything they could get their hands on, including, but not limited to weapons from both the United States Army, and the Soviet Red Army. Aside from that, even if your point remains of historical accuracy, consider this. The likely hood of a Red Army soldier taking up arms with an FG42 that he'd stolen from a German weapons cache is far more likely than an American toting around an AVS-36, as one is unlikely, while the other is impossible. Yet the impossible is what we've been given, and not the unlikely (don't read this the wrong way, as I do not oppose American soldiers having access to Soviet equipment, I am only using it as an example). Let's take a look at Call of Duty: World at War. This game keeps a close eye on the accuracy of period correct equipment throughout the game, and an accurate date of which operations are commenced before each mission, like the mission for Seelow Heights in April of 1945, depicting German soldiers with the occasional MG42, several G43's and quite allot of MP40's. For example: You will not encounter soldiers with a G43 in the battle for Stalingrad, nor will you encounter any StG 44's until you reach Berlin (I know they'd existed before that, but the game emphasizes how rare they were by not displaying them until the later half of the campaign). Looking at the American story, where you assume the role of a U.S. Marine Core Private, fighting against the Japanese Imperial Army, you will not be able to find an M1 Carbine until later into the campaign in Mid-1944. FG42 in a Seelow Heights Weapon Cache, Call of Duty World at War FG42 in Seelow Heights, Red Army Soldier Takes Aim at a German Soldier Next up we have an example from Heroes and Generals itself. In case you weren't aware, the FG42 is already available for US/SU paratroopers, as well as the M1A1 and M1 Carbines being available for capture on GE/SU paratroopers, and the M1A1 for GE/SU tank crewmen. This reinforces the idea that it appears as if Reto.Moto themselves neglected to add the FG42 for SU/US infantry as a mistake, and adding it to GE infantry was done hastily, not considering to add it for the other 2 factions. Below are 2 more links, showing both an example of a Soviet Paratrooper with a captured M1A1 Carbine, the option to purchase an unlocked FG42, as well as the ribbon showing at what point the weapon becomes available for purchase. Soviet Paratrooper with an M1A1 Carbine, and the option to purchase the FG42 Captured FG42 ribbon unlock for SU/US Paratrooper Thanks for reading through such a long post. It's taken me a while to collect all my thoughts on the matter, and I hope this will suffice. Please leave an up-vote on this, even if you're not interested in owning a captured FG42 on SU/US infantry yourself, there are plenty of people who are that would greatly appreciate your support.
  8. Metal--Sabaton

    captured vehicles

    the idea would be to make the ribbon visible from using it once, then buying it all the way to unlock.
  9. Metal--Sabaton

    FG42 for US/SU Infantry!

    I'm a member of Red Scare, and sometimes I top the leader board if I'm having a good game. Keep in mind that most of these guys are Russian, and I'm from the U.S., so I get about 150ms ping each game when I play with them. I've never had a need to use a macro and I can comparatively play on par with the rest of the clan with a ping disadvantage. I won't doubt that there are some HG players that decided to fall so low to do that, but I'd prefer it if we kept clan shaming out of my post, as I don't appreciate someone insulting my clan mates, assuming they could only play as well as they do by using cheats. Perhaps you should play SU for a few wars. I'd like to see how many good players on the GE side you falsely accuse of cheating, maybe even your own clan mates. It's outright disrespectful to assume such things, even if most people will take it as a compliment.
  10. Metal--Sabaton

    FG42 for US/SU Infantry!

    Operative: EnkeliKuoleman Goal: Undermine a complex forum post's staunch defenses filled with fields of logic and reason, using only a "no", and a "haha". Mission Failed: - Rep You did not pass go, and will not collect $200. You aren't fooling anyone but yourself.
  11. Metal--Sabaton

    FG42 for US/SU Infantry!

    yeah
  12. Metal--Sabaton

    FG42 for US/SU Infantry!

    Yes I have got a captured C96 on SU.
  13. Metal--Sabaton

    captured vehicles

    I'd like a kettenkrad for my SU recon so I can use a motorcycle spawn for medkits. That's about it. Maybe just add medkits to 42WLA and call it done lol.
  14. Metal--Sabaton

    FG42 for US/SU Infantry!

    First of all, I feel like I've been through this 20 times already. But I suppose if some people are either too lazy/ignorant to read the OP or any of my previous replies, I must oblige. We are not discussing the performance of modified weapons, but access to unmodified ones. Though for the sake of argument, I'll examine your lunatical claim. Everyone knows the MG42 is the best LMG in the game, the 2HK 1919 doesn't work on Heavy Set users and you probably wouldn't even come close to being able to control it, even bipoded. The SU faction has 3 SMG's, this is true. But GE has 4 pistols, all of which are definitely arguably better than the other 2 factions, barring the novelty of the American revolver's 2HK ability, but yet again, this does not work against HS (any player worth his mettle is probably using that, so most of the time you'll still 3HK), and before you tell me how irrelevant pistols are, look how irrelevant SMG's are. LMG's are better than SMG's in every scenario in this game now, and have either the same, or 1 more equipment point requirement at the most. Pistols offer a unique solution for anyone who is tight on equipment points for their loadout (typically tank crew, paratrooper, recon, pilot but could also be infantry. i.e. I use a captured P38 on SU with SVT40, med pouch, and binoculars). Next, about the PTRS, it is difficult to get, sure, but I've seen over a dozen separate players with captured PTRS on GE, so it would be easy for you to contact one, go to first encounter, "borrow" their gun, shoot the bots. Then grind credits or buy gold. Lastly, USA has 3 LMG's on infantry that can be modified, SU has the same, and so does GE. I won't even bother discussing tanks as they're irrelevant to the topic at hand, but I will say this. Each faction has some good, and bad tanks (did you know that USA only has 3 light tanks?) So, now that I've invalidated your straw man argument of weapon balance, let's get to the real problem. GE is the only faction that can capture every gun from enemy infantry. The only weapon stopping that is the FG42. Put away your resentful bitterness and let things happen. If you're this hot and bothered about allowing a relatively average weapon without mods to be captured outside of your faction, maybe you should get your priorities straight. P.S. In case you didn't notice, we already have the option to buy the FG42 on paratrooper, so we've gotten our hands on it alright. But since GE also has it on infantry, it's only fair that we've got one too. Considering that GE/SU is able to capture the M1A1 Carbine and M1 Carbine on paratrooper and M1A1 on tank crewman, but USA cannot buy either weapon on their infantrymen. Naturally GE/SU cannot either, but GE's 1 exclusive captured weapon on infantry sticks out like a sore thumb considering neither opposing faction can have it on that class.
  15. Metal--Sabaton

    FG42 for US/SU Infantry!

    There are always people that think only they could possibly be the victim of being wronged. Just so happens that allot of them play GE. But of course there are plenty of sob stories like his on every faction about cheaters everywhere. Best just to ignore these morons.