kaigumi

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About kaigumi

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  1. Okay boys, before complaining, i call this progress. Another (re)balance made wrong. The Question is: Why KEEP useless and overpowered badges after a badge rework? Now our handy and dirty infantries will feel better carrying aircraft thief badge, while heavy set got 1% nerfed. RETO needs to study how other good games worked on balances. Seriously, there is a bunch of soldiers, pilots and tanker archetypes losing cool gameplay variations because of a strict badge and mechanics vision of the devs. Cut off these 5 perks about stealing things and just make a medium stealing time to everyone. Remove heavy set and increase damage drop and ADS time of semi/bolt rifles. Here is a bunch of badge ideas that make good game variations, instead of game corrections: Quick Oil> tanks speed increased by 10/15/20%. Good legs> Jump cost no stamina/dont lose sprint speed/ increase jump distance. Bastard son> Increased ammo from stolen weapons/stole explosives/stole medkits Engineer> Increase damage repair with wrench backpacker> Increase carry points spare gunner> give ammo to close friends The final opinion is: RETO adapts badges to the mechanics, but dont do the oposite! Badges are specialities not gameplay corrections.
  2. kaigumi

    Badges utility: Fix mechanics

    Okay boys, before complaining, i call this progress. Another (re)balance made wrong. The Question is: Why KEEP useless and overpowered badges after a badge rework? Now our handy and dirty infantries will feel better carrying aircraft thief badge, while heavy set got 1% nerfed. RETO needs to study how other good games worked on balances. Seriously, there is a bunch of soldiers, pilots and tanker archetypes losing cool gameplay variations because of a strict badge and mechanics vision of the devs. Cut off these 5 perks about stealing things and just make a medium stealing time to everyone. Remove heavy set and increase damage drop and ADS time of semi/bolt rifles. Here is a bunch of badge ideas that make good game variations, instead of game corrections: Quick Oil> tanks speed increased by 10/15/20%. Good legs> Jump cost no stamina/dont lose sprint speed/ increase jump distance. Bastard son> Increased ammo from stolen weapons/stole explosives/stole medkits Engineer> Increase damage repair with wrench backpacker> Increase carry points spare gunner> give ammo to close friends The final opinion is: RETO adapts badges to the mechanics, but dont do the oposite! Badges are specialities not gameplay corrections.
  3. These questions dont translate the real needs of balance ingame... They have tendency. IS INF V TANK BALANCED? means the same as: Are you a MAIN tank player? the answer is based on the often use of a category, not a statistical efficiency. In this example of question, the answer will favor the side with more users, not the side with worst precision and penetration relation, for example.
  4. YES MY FRIEND...it happened some times during the progress of optimization of my BA. That is the result of mistakes made on the balancing of the game. The previous 1hk from far distance and high zoom for infantry was a bad support for camping. Heavy set and 1,5X scopes were good implements... But black tip ammo logic was made for close combat, thats why it have the highest damage, lowest precision and greater bullet drop. The point is: the dmg of black tip is NOT ENOUGH to make it a variation of green point ammo that allows close quarter combat advantage in cost of ranged damage (while black tip is less powerful on distance compared to the "snipy snipy" green tip ammo for long range kills)...
  5. With a fully modded BA for dmg. Have u tried a BA build for RoF? Have you tried capture point with BA rifle? Even 2 shots to kill still is too much time to kill on close quarters. Not saying to pair the BA rifle in close combat time to kill of a higher RoF weapon, just a make a unused black tip ammo useful for a gametype variation (is useful defend yourself against a rushing stg44+Heavy Set Gold when you know your BA rifle 1hk...)
  6. no you cant. Tried against my friend using heavy set gold on close distance and me with BA+black tip ammo+chrome molly. Both body and leg/arm shot dont 1hk.
  7. Hello Everyone, Have you ever noticed how many bolt action rifles were used on FRONTLINE? They were cheap and useful. Since 2 major changes affected the efficiency of BA rifles (Heavy set badge and small zoom scopes), we got a smooth relation between ranged combat X close combat on BA versus higher firerate weapons (now far away campers hardly 1HK). The problem is the inversion of this relation: close combat X ranged combat on BA rifle versus higher RoF. Currently is unbalanced, specially against HEAVY set enemies on close quarters (2-3 and even 4 BA rifle shots to kill a closer target????). This time to kill on close quarters needs to be reviewed. My suggestion: To support the BA rifle on frontline, INCREASE Black Point ammo Close Range DAMAGE, enough to close kill any heavy set badge. And reduce its effective range. Black point ammo on BA have no actual benefits, since it reduces ALOT accuracy and damage dropoff. Devs, ask your friends and players how often black point ammo is used on BA rifles and how often BA users can capture a point (THIS MIGHT EVEN BE THE REASON FOR CAMPING ON EARLY GAME!)...
  8. kaigumi

    Bolt Action Rifles UNBALANCE

    try 3 games with the same Bolt Action rifle modded for RoF. Tell me your KD ratio and the repair costs. Bolt Action rifles modded for RoF are UNVIABLE now. Both gameplay and economic statistics. Tried that already...
  9. kaigumi

    Bolt Action Rifles UNBALANCE

    this is why they DONT want to close engaging. who want is the automatic user
  10. kaigumi

    Bolt Action Rifles UNBALANCE

    You say this rushing with stg44+heavy set gold. Thats the point: A bolt action rifle user DONT want to close fight (his intention is midrange rather than a fat 8X scope). But if he needs to fight closer....1hk is a NEED for frontline bolt action rifle. Many frontlines were made with bolt action rifles not automatic weapons (very expensive BOY, be historical accurate). Not asking for a full buff on bolt action. Just trying to make a forgotten black tip bullet balanced on a different strategy.
  11. kaigumi

    Bolt Action Rifles UNBALANCE

    Hello Everyone, Have you ever noticed how many bolt action rifles (BAR) were used on FRONTLINE? They were cheap and useful. Since 2 major changes affected the efficiency of BAR (Heavy set badge and small zoom scopes), we got a smooth relation between ranged combat X close combat on BAR versus higher firerate weapons (now far away campers hardly 1HK). The problem is the inversion of this relation: close combat X ranged combat on BAR versus higher RoF. Currently is unbalanced, specially against HEAVY set enemies on close quarters (2-3 and even 4 BAR shots to kill a closer target????). This time to kill on close quarters needs to be reviewed. My suggestion: To support the BAR on frontline, INCREASE Black Point ammo Close Range DAMAGE, enough to close kill any heavy set badge. And reduce its effective range. Black point ammo on BAR have no actual benefits, since it reduces ALOT accuracy and damage dropoff. Devs, ask your friends and players how often black point ammo is used on BAR and how often BAR users can capture a point (THIS MIGHT EVEN BE THE REASON FOR B.A.R CAMPING ON EARLY GAME!)...
  12. kaigumi

    Ground Holes Bugging Infantry

    Recently i got a common bug (started about a mouth ago) where while walking on woods my soldier enters in a small lined holes and keeps shacking from left to right. Cant leave the hole (jumping or walking to other directions dont work), need to suicide. This happened with a bike too. I noticed that these small lined holes are generally close to rocks and trees near some respawns...While bugging i admired the genesis of the hole: looks like the ground was moved, but the soil down these rocks and trees did not, creating these buggy holes. If you could diagnose and solve it...Would be great! Remember, suicide is not an option.