leviner

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About leviner

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  1. leviner

    So, about the free specialists...

    Yes and you won't get your money back so, our loss, though you can farm the newbies as you'll outmatch them with better tech and experience, so you can earn those money back pretty easily.
  2. leviner

    So, about the free specialists...

    Yes, if you already have that type of soldier on that faction, you will have to buy the next one yourself.
  3. leviner

    AWFUL

    To be honest with you, that's not a joke, that's a reality which comes to being whenever so called GE "vets", who hardly manage having 1,5 K/D against a Garand or SVT newbies, clash with actual veterans from other factions. They get wrecked, but they don't really learn from their mistakes, as these clashes with actually skilled individuals are rare and there is hardly enough of those players to fill one squad, so GE can still in most situations use the advantage in the numbers of the "vets", to overwhelm those players and still manage to win altough with heavy casualties made by using this tactic. I haven't really played against the players shown in the screenshot, so do not take them as an example. Though it is rather strange to run into "vets" in War match, as they prefer to stay in staged matches and ruin the game for newbies.
  4. leviner

    Reto plz never nerf MG13

    Yea i guess some could think of it that way, what I meant is if you are not satisfied with the performance of your current gun, change to another, as there are many others to choose from. I didn't want it to appear as if Thompson is the best, but that it is a decent gun, which performs well in the hands of a semi-competent player. So if you feel like Johnson is no longer viable and you don't like it, then change to another weapon, that suits you. My first gun that I picked was Thompson and because I like it, I play with it, altough it can struggle against LMGs and AR when it comes to stats and combat effiecency. I'd say that Thompson is the least punishing out of all US weapons as it has a good accuracy, RPM, handling and has a fast reload time, also it allows you to carry a lot of needed equipment. And where you lack in your firepower, you make it up by support, because even the LMG guy, who has a higher firepower, needs to heal at some point and he doesn't really have the option to carry many medkits on him or have grenades, when he needs them. To show some downsides to Thompson, here we go: It's damage is lacking so in a straight fight against any AR or LMG guy with the same experience, you'll probably fail. In range combat, you'll surely lose, as the max range I'd say the Thompson can manage is around 30 meters. But that is to be expected as it is an SMG and all SMGs lack when it comes to range combat. Then honestly good luck, I don't wanna get into thinking about balance, because it would only take away the fun from the playing the factions ,which aren't currently in a good position and acknowledging such facts about them being weaker, wouldn't really motivate me to play them. Except the way the want to voice their opinion is rather childish and doesn't usually have any good points for such a change to be applied, as the sentence they'll usually use is: "well it's hard to play against it and people perform well with it so it has to be OP, please nerf". There are few of those, who actually look into the stats and play with it and then compare it to other guns, that have good suggestions and solutions, but there aren't many of them, so they are sadly overshadowed by the mass. Yea seems that my English is still lacking in some meaning of the words, so people can get it the way, I didn't really mean them to sound. I wanted to ask you, if you aren't able to manage it with the current weapons against the GE ones? As I'm sure you are able to manage, but it became harder than it was before, didn't it? I also feel like it's harder to deal with the GE for both the US and SU than it was before, except I no longer care about such things as long as the satisfaction from winning and doing your best is still there. There's also the bad side to it, as losing isn't exactly unusual for the US and SU faction, but it doesn't really annoy me that much as it did some time ago. Altough I didn't really wish for it to offend you and your skill, I'll gladly accept the challenge as I'd like to know how I'm performing compared to other players that have been playing for long time. The problem is I'm unable to provide any stats from an actual match, because I haven't really taken any screens of my current performance on SU and US side, but I could provide it this weekend, as those are the only days I'm able to play currently, if of course it doesn't cause you any problems. If you'd like my overall stats, I can give you those whenever you'd like. PS: Sorry for a wall of text, but I ain't really good at expressing myself in short sentences, as you may have already noticed.
  5. leviner

    Reto plz never nerf MG13

    It's interesting how you deduced that I said that Thompson is for everything, when all I said is that it is only my main gun. I did not mention it being the best gun for everything. It lacks when it comes to longe range combat and it's overall stats are good enough, but it is gun that is very flexible so you can often choose to have equipment suitable for self sufficiency and to pick between nades or AT, depending on what you prefer to have at your disposal. Also the reason behind everyone telling US players such as yourself to finally stfu about weapon inbalance is that we can never reach a balance between all factions, it will always be in favor of one at least in one way or another, and the faction that is on top doesn't always have to be US. If you wish to make a GE main out of me do so, just so you can be happy. The thing is I currently found myself on the side of US and SU and even though I encounter these so called OP weapons in all games against GE , I don't seem to go to forums to brag about them needing nerf, or that I'd need a buff to deal with them and if I, such a sucker, can deal with them thanks to a gun that isn't really that great, then why couldn't you manage it with your Johnson, M1919, M1/M2? I came back to forums just yesterday to look on what's new, and here I see a thread about a gun, so I check it out and find several US players throwing around their rights to have it nerfed, or have their stuff returned to the state when they were at their most powerful. I could only agree with small buffs to certain things, BAR isn't really doing well, and M1/M2 could use a little buff in damage, though that still doesn't mean it's bad to play with it as of now. It's funny that only US seems to cry a river everytime something comes up and SU players seem to prefer to learn how to deal with the new things. Altough I have to admit, I was same before I had a 3 month break from HnG, used to brag on forums about AT and tanks till I realized that I was a bit unfair, considering as a tank you can kill a guy 5 times in a row, while he has to work so hard to kill you just once and it costs him a lot of credits if he fails at it. Maybe you should have a break too, so you have time to reconsider your thinking and your view on stuff. And because it's the first time I heard a thing such as an unstoppable dynamite player, I'd like you to explain it to me please. What traits or gameplay style does that kind of guy have so I can at least imagine what he would play like and confirm if I could be such a guy?
  6. leviner

    Reto plz never nerf MG13

    It's funny how he deduced that we are the same person, while we do not share the same idea. Raph would give US a buff for LMGs, while I wouldn't really give a crap about that, and would rather nerf all LMGs to be less flexible when it comes to choosing your loadout. The only thing we can possibly agree on that Blatzkovich is really butthurt by Johnson not being one of the top guns.
  7. leviner

    Reto plz never nerf MG13

    You can try it at least, I doubt you'll lose anything if you do, so please entertain me with the explanation of Raph's second account, because if you want to claim something, then you should be able to say why and what evidence do you have for such claims, because saying something about someone and then denying to give explanation is strange and stupid.
  8. leviner

    Reto plz never nerf MG13

    If you wish to accuse someone of using 2 accounts in one disscusion, you have to have some strong evidence, so I'd like to see it. Johnson is no longer on the top of the list as it used to be, so either accept it or change to another weapon, I personally use Thompson when I play US because I like to be flexible when it comes to the equipment choices, altough I still stick to a medic loadout because you have to capture points alone most of the time, which would be impossible without self sufficiency to stay alive. And if a Thompson doesn't really have a problem with guns such as MG13 or even STG then I don't see the point in nerfing the MG13.
  9. leviner

    Reto plz never nerf MG13

    Those who think MG13 is the new GE bias weapon aren't exactly correct. SU weapons can deal with it and so can US, the only thing that creates the gap is the overall experience between the players, which doesn't really fall into the balance problem. It falls into the faction preference problem and veteran population. The only nerf I'd think of is giving all LMGs higher equipment slot to balance the firepower they have for the cost of not having equipment such as grenades or AT. For those unable to deal with MG13, either change faction or try to improve yourself, because the problem usually lies in players and not the guns.
  10. leviner

    I told you not to give AT rambos power

    When do you honestly take on a full health tank? You think of ATs as of stupid morons, which I do too most of the time, but they have a brain and strategy. Wait till the tank gets into a fight, which involves another tank or something that can damage him and then strike. Not hard, though you'll still manage to do 75% of the damage anyway so saying alone AT isn't good enough against a tank is a myth for those who don't know how to ruin the tankers day by disabling his movement and combat capabilities. That will surely lead to him bailing out and getting killed so it theoretically counts as a kill on a tank. Your thinking of making profit while being useless in most things you are supposed to do isn't suprising considering you are defending AT. To descibe what i mean: Tier 1 are awfull in all but TD and Heavies, otherwise they're combat effectivness is almost nonexistent. Too bad for tank v tank combat against a semi-competent opponent. Infantry support is of a little importance, because your own infantry won't give a f about you so you'll die as soon as AT spots you ( that is if you don't play in group). You can't fulfill your role and if you try to do so, the losses for it won't be worth it to the team, great job, all those who actually perform without dying much will surely thank you for wasting the ressources for your own profit. I remember having around 1:10 for Launcher with max rockets, so there is a difference of 35 seconds between me as an AT and a tanker as tier 2 med, that 35 seconds makes it 2 respawns more for AT than the tanker can make. And pointing at survivability isn't really viable, AT is fast, small and can easily think of ways to get to tank without being spotted. I managed it, 11 xp component damage through the first shot on spots with ammo components and then 9 xp cp dmg while going for fuel and engine, which was enough. I do not know if he was full, but he was a fresh respawn so it is likely. Tanks make the most profit through destroying other tanks and vehicles So kill for infantry is much less profitable than the tank kill and overall profit made from damaging the tank for the tanker. But if infantry does CP, the bonuses given for deff/raid make this shift. Considering there is usually more to kill for infantry than there is for tankers, that means more bonuses for each kill. So 5 CP kills or capture for inf are on par with a tank kill for tanker, seems fair. Maybe if you did CPs you'd know about these bonuses that give you the option to be on par with the profit and experience gain that tankers get. Tanks can do CPs too and infantry is rewarded for it, but let's be honest, how many people like to relly on their infantry to cover them from dangerous sides and to show themselves to enemy tanks. Most of those who do this are either dead in few seconds or tier 1 lights that other tanks don't really like to kill, because it would blow away their cover, so they let infantry take care of them. Tank range capability is only for tank combat mostly, otherwise that tanker has to have HE to do something to infantry because shooting from more than 50 meters with MG results in wasting bullets, that is if you are not Light or tier 1 which have accurate MGs.
  11. leviner

    I told you not to give AT rambos power

    A dedicated one is not needed to take on a tank alone. Many manage to kill a tank with single pack of AT nades and then go refill. Why is the cost for it high? I think it's needed, you failed at your "hobby", tankers are also punished for failing at their job through cost and time cost. Spawning on tanks as a tanker is fair, u ATs have APCs that are currently broken, because spotting them no longer prevents spawning on it for 20 sec. Play Skirmishes for some time and I bet you'll have AT very early on. Two shoting a light is possible even without golden fist so not really that much of a hard work to get such a weapon. And a special mention, two shotting without a badge is possible even against Panther, I've done it with 2 Panzerfausts as a normal assault char. Same can be said about Infantry theoretically then. I mean they only have to do CPs right, which is easy because half of the enemy team is doing AT hunting or playing a tank. A tiger can kill a tiger with 1/8 of the cost made by AT, but AT kills the tiger much faster, so cost is given for the speed. Also what is easier to take care of as a tanker, infantry that is small and fast, but deadly, or a tank that is easier to spot and take care of overall and doesn't spawn again to hunt you.
  12. leviner

    I told you not to give AT rambos power

    U are true about whining about others, but how hard was it for him to get that power? I mean he gets the ability to kill a light in 2 shot, on level 4 tank destruction I think, not sure, still the grind for it is easier than for example for the Chaffe or any other tier 2/3 tank that is medium and above counting the TDs as well. Sure everyone should have equipment to deal with the threats they encounter, especially infantry but in 60% of the time the equipment that is expensive and should be used only when really needed is spammed around that every guy has it and isn't used rarely, rather it's used everytime an infantry sees a tank, even if said tank isn't acting as an infantry support. I mean sure, I see loads of Panthers that are supposed to be rare, being used by morons and then getting punished for it. But they had to reach a high level to get it. AT isn't given through hard work, it is given early in game and yet it has such a devastating effect. It doesn't really give the user a disadvantage for having it. He still gets to carry a 6-8 slot weapon, that gives him an option to be effective at infantry combat. And if he dies with it, no matter, he didn't use it after all, so no cost is added for having it with him. The only punishment that it can inflict is through incompetence of said AT at killing it's tank target and dying while having spent the AT, which puts him at a loss of around 500+ credits usually, yet he can do so again and try to succeed 5 times in a row or even more. Tanks have max of 3 tries which applies only to tier 2 meds, TDs and lights, in a row and then they are out of spawning a tank for around 4 min, why isn't it the same for AT?
  13. leviner

    Why are Germans and Americans so op?

    They exist, because the mods can give you an advantage in some situations while also having some minor downsides to the overall weapon and handling of it, but those downsides can be ignored after getting used to them. Some people like to play with them, I personally don't because that would kill quarter if not more of my earnings and I like the way it is on stock. U can ask the same thing about STG, why is almost half of those with STG fully modded? The advantages gained through mods specifically on that weapon aren't really giving that much of an advantage that they give to other weapons like AVS, and yet they still exist ... On Carbine it is understandable considering most Carbines are modded for Spray'n pray clearing of CPs, not a fan of it, but it does it's job well.
  14. leviner

    AT Rambo White List

    Bruh you got MG and your own weapon and most likely you'll see that AT from afar so you have time to put a well placed Shell into him. Right?
  15. leviner

    Why are Germans and Americans so op?

    What difference is there between having a noob AVS or veteran AVS, like really, maybe the color but veterans don't really require mods on it, I play with it as a stock and it performs well enough, If I wanted to adjust some things like fire rate or get scope, I'd have to start over with the gun again, because with each thing you throw on it, your personal aiming has to adjust itself to the new behavior of the gun. Sure it might swing a bit more, which may not be much of a deal at first, but that swing can have you killed. Oh yea, and btw GE has around 50% of people on team that are able to carry. the problem is they can't carry against anyone who has a better gun (modded Starter rifles, tier 2+ SMGs and SA rifles or LMGs), but still what matters are numbers, so having 7 STG guys against 2/3 guys with SA rifle/LMG and a SMG still results in the win of STG guys, even though 5 of them die. Switching between Auto and Single shot isn't much of a deal, I don't switch because it would get me killed and there isn't a reason for it, usually there are some people who bring SVT or Mosins to snipe so I don't have to cover from incoming threats. When you are 85% of your time on a CP that switching will most likely get you killed and trying to shoot at someone from CP with AVS is also stupid, because the people that are usually around the CPs and not in them have One shot bolts or modded Starter rifles so they'll probably kill you first.