leviner

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About leviner

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  1. leviner

    I told you not to give AT rambos power

    When do you honestly take on a full health tank? You think of ATs as of stupid morons, which I do too most of the time, but they have a brain and strategy. Wait till the tank gets into a fight, which involves another tank or something that can damage him and then strike. Not hard, though you'll still manage to do 75% of the damage anyway so saying alone AT isn't good enough against a tank is a myth for those who don't know how to ruin the tankers day by disabling his movement and combat capabilities. That will surely lead to him bailing out and getting killed so it theoretically counts as a kill on a tank. Your thinking of making profit while being useless in most things you are supposed to do isn't suprising considering you are defending AT. To descibe what i mean: Tier 1 are awfull in all but TD and Heavies, otherwise they're combat effectivness is almost nonexistent. Too bad for tank v tank combat against a semi-competent opponent. Infantry support is of a little importance, because your own infantry won't give a f about you so you'll die as soon as AT spots you ( that is if you don't play in group). You can't fulfill your role and if you try to do so, the losses for it won't be worth it to the team, great job, all those who actually perform without dying much will surely thank you for wasting the ressources for your own profit. I remember having around 1:10 for Launcher with max rockets, so there is a difference of 35 seconds between me as an AT and a tanker as tier 2 med, that 35 seconds makes it 2 respawns more for AT than the tanker can make. And pointing at survivability isn't really viable, AT is fast, small and can easily think of ways to get to tank without being spotted. I managed it, 11 xp component damage through the first shot on spots with ammo components and then 9 xp cp dmg while going for fuel and engine, which was enough. I do not know if he was full, but he was a fresh respawn so it is likely. Tanks make the most profit through destroying other tanks and vehicles So kill for infantry is much less profitable than the tank kill and overall profit made from damaging the tank for the tanker. But if infantry does CP, the bonuses given for deff/raid make this shift. Considering there is usually more to kill for infantry than there is for tankers, that means more bonuses for each kill. So 5 CP kills or capture for inf are on par with a tank kill for tanker, seems fair. Maybe if you did CPs you'd know about these bonuses that give you the option to be on par with the profit and experience gain that tankers get. Tanks can do CPs too and infantry is rewarded for it, but let's be honest, how many people like to relly on their infantry to cover them from dangerous sides and to show themselves to enemy tanks. Most of those who do this are either dead in few seconds or tier 1 lights that other tanks don't really like to kill, because it would blow away their cover, so they let infantry take care of them. Tank range capability is only for tank combat mostly, otherwise that tanker has to have HE to do something to infantry because shooting from more than 50 meters with MG results in wasting bullets, that is if you are not Light or tier 1 which have accurate MGs.
  2. leviner

    I told you not to give AT rambos power

    A dedicated one is not needed to take on a tank alone. Many manage to kill a tank with single pack of AT nades and then go refill. Why is the cost for it high? I think it's needed, you failed at your "hobby", tankers are also punished for failing at their job through cost and time cost. Spawning on tanks as a tanker is fair, u ATs have APCs that are currently broken, because spotting them no longer prevents spawning on it for 20 sec. Play Skirmishes for some time and I bet you'll have AT very early on. Two shoting a light is possible even without golden fist so not really that much of a hard work to get such a weapon. And a special mention, two shotting without a badge is possible even against Panther, I've done it with 2 Panzerfausts as a normal assault char. Same can be said about Infantry theoretically then. I mean they only have to do CPs right, which is easy because half of the enemy team is doing AT hunting or playing a tank. A tiger can kill a tiger with 1/8 of the cost made by AT, but AT kills the tiger much faster, so cost is given for the speed. Also what is easier to take care of as a tanker, infantry that is small and fast, but deadly, or a tank that is easier to spot and take care of overall and doesn't spawn again to hunt you.
  3. leviner

    I told you not to give AT rambos power

    U are true about whining about others, but how hard was it for him to get that power? I mean he gets the ability to kill a light in 2 shot, on level 4 tank destruction I think, not sure, still the grind for it is easier than for example for the Chaffe or any other tier 2/3 tank that is medium and above counting the TDs as well. Sure everyone should have equipment to deal with the threats they encounter, especially infantry but in 60% of the time the equipment that is expensive and should be used only when really needed is spammed around that every guy has it and isn't used rarely, rather it's used everytime an infantry sees a tank, even if said tank isn't acting as an infantry support. I mean sure, I see loads of Panthers that are supposed to be rare, being used by morons and then getting punished for it. But they had to reach a high level to get it. AT isn't given through hard work, it is given early in game and yet it has such a devastating effect. It doesn't really give the user a disadvantage for having it. He still gets to carry a 6-8 slot weapon, that gives him an option to be effective at infantry combat. And if he dies with it, no matter, he didn't use it after all, so no cost is added for having it with him. The only punishment that it can inflict is through incompetence of said AT at killing it's tank target and dying while having spent the AT, which puts him at a loss of around 500+ credits usually, yet he can do so again and try to succeed 5 times in a row or even more. Tanks have max of 3 tries which applies only to tier 2 meds, TDs and lights, in a row and then they are out of spawning a tank for around 4 min, why isn't it the same for AT?
  4. leviner

    Why are Germans and Americans so op?

    They exist, because the mods can give you an advantage in some situations while also having some minor downsides to the overall weapon and handling of it, but those downsides can be ignored after getting used to them. Some people like to play with them, I personally don't because that would kill quarter if not more of my earnings and I like the way it is on stock. U can ask the same thing about STG, why is almost half of those with STG fully modded? The advantages gained through mods specifically on that weapon aren't really giving that much of an advantage that they give to other weapons like AVS, and yet they still exist ... On Carbine it is understandable considering most Carbines are modded for Spray'n pray clearing of CPs, not a fan of it, but it does it's job well.
  5. leviner

    AT Rambo White List

    Bruh you got MG and your own weapon and most likely you'll see that AT from afar so you have time to put a well placed Shell into him. Right?
  6. leviner

    Why are Germans and Americans so op?

    What difference is there between having a noob AVS or veteran AVS, like really, maybe the color but veterans don't really require mods on it, I play with it as a stock and it performs well enough, If I wanted to adjust some things like fire rate or get scope, I'd have to start over with the gun again, because with each thing you throw on it, your personal aiming has to adjust itself to the new behavior of the gun. Sure it might swing a bit more, which may not be much of a deal at first, but that swing can have you killed. Oh yea, and btw GE has around 50% of people on team that are able to carry. the problem is they can't carry against anyone who has a better gun (modded Starter rifles, tier 2+ SMGs and SA rifles or LMGs), but still what matters are numbers, so having 7 STG guys against 2/3 guys with SA rifle/LMG and a SMG still results in the win of STG guys, even though 5 of them die. Switching between Auto and Single shot isn't much of a deal, I don't switch because it would get me killed and there isn't a reason for it, usually there are some people who bring SVT or Mosins to snipe so I don't have to cover from incoming threats. When you are 85% of your time on a CP that switching will most likely get you killed and trying to shoot at someone from CP with AVS is also stupid, because the people that are usually around the CPs and not in them have One shot bolts or modded Starter rifles so they'll probably kill you first.
  7. leviner

    Why are Germans and Americans so op?

    Most GE players are of a different mind set, you should have realized that after playing 1 match with them. They may have 5 tanks doing their job, mostly not being good at it, but not being too bad so it doesn't hurt the progress of infantry that much, but there are still 3 people willing to stand near a spawn point with AT in hands just for the fun of ruining it and totally disabling the enemy's option to take care of opposing tanks. I don't mind these guys, they wanna ruin it for me, I usually kill them few times until they manage to kill me, but after they do so, I hop on my infantry and try to help our tanks out by killing these suckers, and with each kill on AT that tries to get near out tanks, comes a teabag as an exclusive, I don't like it, but it is the best way to let them know that they aren't doing the job they are supposed to do, the CPs. Sometimes I'd like to see somethings inaccessible to morons with 0,5 KD. Maybe then we would finally get rid of 75% of AT rambos, but that is only a though that I thought of when I got annoyed by them time and time again and I know is never gonna happen. It would work, most ATs (not those who use AT only when required and not for fun, those guys usually know their stuff) are crap at normal combat against infantry/paras or recon, and they die at least 2 times to even get to the tank so I doubt they even have a positive score at the end of the game and overall. I stopped playing Assault after few matches with 24/7 bombing from Fockes, and you should do the same, wait for possible hard caps or nerfs or play planes as GE to get as much as you can from the current situation of HnG, that's the best advise I can give you. I played on the GE side with planes, and it's worth it, you'll be able to bomb everything you want, because even if the enemy has planes, your team mates will swarm over them, so you can bomb without being disturbed. And if someone takes AA, oh boy, that guy has around 3 bombs dropping on him when GE pilots realize where he is. There is no need for you to be mad about them, just do the same as 70% of people did, change faction if you wanna win and then if you wanna actually work hard to try to win, change back, It's the best way to not leave the game because of losing all the time on your main faction. Problem with this is that most people changed and never returned because of the satisfaction from winning so many matches without a single sweat.
  8. leviner

    I told you not to give AT rambos power

    I mean hard cap would fix that, I support that idea as well. Though I'd add the removing of HE from tanks which would fix the problem of long range "artillery" that spams the CP till it runs out of them and it would also justify a nerf to AT which would unable a single person to kill a tank with that typical tactic of driving near it in a motorcycle or in a car, or even give that person a time cost that would be fair for the tanks, so they don't have to be on a watch out for that guy 24/7, instead of engaging tanks. For me it seems fair for both sides. What do say, do you have any other solutions?
  9. leviner

    I told you not to give AT rambos power

    Then that is a provocation for AT to hunt tanks even more considering they have a normal access to vehicles as those, who are actually contributing to winning by doing the hard work on CP. There are many solutions that can get rid of this, the most spread is Hard cap, but that doesn't mean that AT hunting will be different, rather it will be more annoying considering there won't be many targets for them. I myself support the idea of getting rid of HE for tanks, or limiting it as much to force tanks onto frontlines if they want to support infantry. They have MGs and those are enough as a support, also they'll make themselves more vulnerable because they are close to Panzerfaust boxes so they can be dealt with without the use of expensive equipment. Sure MG can be used from longer ranges, but it's effectiveness is reduced, giving infantry chance to survive a whole volley because most bullets will miss them. With that kind of "nerf" the AT rambos would have nothing to justify their actions with, because HE would be rarely used or not used at all, meaning that tanks pose a threat to infantry if they choose to do so and to be effective at it, they'd have to be close to the infantry, which means close to CP on which there are Panzerfaust boxes available. So a "nerf" to AT would be justified and they could no longer say much against it. A nerf such as either making the time cost for AT much higher to make it around 1:45, so those remaining tanks after hard cap, wouldn't have to deal with the same guy 6 times in a row as it is now. Preferably even a hard cap on AT could make sense, but everyone wants to have possibly needed equipment on them if needed, so reducing the number of AT on hand, AT grenades to 1/2 and rocket launchers to max 2/5 rockets without badges of course, seems more reasonable and would prevent the AT from being able to kill a tank alone if he isn't experienced at it enough, sure he can manage it with another player doing it with him, but hey that's called teamwork although a teamwork that is used for annoying people while crippling your team by having 2 useless guys harassing someone who then probably has a justifiable reason to ruin the whole offensive on a CP for enemy infantry by destroying the APC that provided fast reinforcements and killing anyone who he sees, making another 5 guys mad at him and going AT on his as*.
  10. leviner

    I told you not to give AT rambos power

    When do you go against a tank on a range longer than 300m? Well on Assault it is possible but on a typical skirmish, fighting at that range is rather rare, so magnification doesn't really affect it there that much as it does in maps that are big - Assaults usually. It's movement speed is good enough to move around without many problems and it's camo is also decent. I didn't have a problem with those two in particular when playing with it. Depends on if not being cautious about flanking falls under the category of being stupid. It seems to work, so either 75% of those I encounter are stupid or they don't care which is the more likely thing, because I doubt anyone wants to stay guard on possible flanking paths, where you can't really get into the fight and most of those flanking paths are done in a way, that a tank that wishes to use it or defend it usually is easy to see which puts him at a disadvantage. Yes, I rely on the thinking of my enemies, it ain't stupidity, it's being careless about threats from sides that nobody seems to care about anyway and only few people use. No, that mode for me is garbage, because the idea of helping AI infantry doesn't work overall, people help them by spamming the point with HE and call it a job done. You don't face many noobs? That is quite interesting, all factions in staged and in War have these noobs in teams and SU and US suffer the most from it, having 3 good players in team while GE has 5 or more when it comes to staged game, so it's impressive you don't see many noobs in your game though I'd say you do, but you know that after you kill one and he manages to do some damage you have to repair fast and can't really move because he will be back in few seconds and you don't have the mobility to get away fast enough and find a safe spot so that's why you don't move. Was I right? Or wrong? It's a guess but presuming you play mostly GE nowadays, I'd say that it is correct. I'm often having problems with that myself, but I usually start a fight in a position that I know isn't far from a spot that could save me, something like a downgrade, house or possibly a forest and bushes. Question is who do you call a noob, a spammer, a guy with no knowledge of spots with components, or possibly a guy who uses a tank as a transport vehicle and then bails out with AT in hands? Tell me so I know if I'm facing noobs or normal players.
  11. leviner

    I told you not to give AT rambos power

    Wait, how do you deal damage then? I though that aiming at the spots with components does the most damage, yet you seem to have some kind of accuracy secret that I don't know. I mean, you go for breech, then your next shot depend on if the enemy wants to hide or not, you go either for the most damage (ammo or fuel) or you render him immovable by destroying his track and possibly going for engine if needed. And you are telling me that I go for damage instead of accuracy, eh I didn't quite get that. Accuracy doesn't really matter, what matters is if you know where to shoot and not how precisely. There are moments when you miss the spot completely by few millimeter and do only basic damage but that happens rarely, considering most of the time if you miss that spot, there is usually something next to it anyway, like engine or gas, so It isn't a wasted shot. Can't hide, everything can hide except some can do so with better results. I'm not a fan of camping if not needed, or not being suppressed by the progress of infantry, so 80% of the time I play, I like to stay on move, stopping only when I have to shoot, but I can handle shooting even when moving on some range. My play style favors flanking instead of camping and I like it quite a lot, I can back stab as many camping suckers in bushes as I want, only stopping to hide and repair. To say it more easily, I do a Guerrilla warfare once I get to the enemy side of frontline, I strike. kill some and run. It works for me quite well, so I have no reason to change it. Only problem with this play style is against US and their TDs, those are so fast that I don't get the time to hide and repair, so I have to limit it a bit against them. And no, for flanking I do not take those typical roads that are easy to camp out, nah, I watch the enemy movement first and wait till one side isn't covered well enough so I manage to sneak in without raising much attention, plus who the hell cares about one tank behind your lines, almost nobody nowadays so easy for me to move behind their backs. Explain this question to me please, how is it meant In one way, no I have no problems with dealing with tanks in a close combat, actually I prefer it as I have more speed than all GE mediums (maybe only the Panther is faster) and TDs which can give me advantage sometimes. If it is meant in my personal usage of tanks, well I don't say I don't play GE tanks, I play them once a week to enjoy my things that I got for myself through some work. I do not play Light tanks, if possible, I do not say I don't like them, but they usually get matched with mediums so they are rendered useless and their support capabilities for infantry suffer from it. I like you honestly, you really do think that I do not face many tanks at once, sometimes. I mean you are right, I do have problems with multiple targets and AT, but that happens only if I either get noticed when flanking or after I cause some damage, then it can also happen when our frontline falls apart before I get into the match. I pick my targets, I pick the one that is undefended and presumably not gonna have 3 butt buddies behind him that turn on me after 1 shot. I wait for him to either start doing something, like shooting at someone or just poke his head out so I can kill him and get an unmanned tank, winning the battle before it began. Meanwhile I avoid common roads where AT could see me, and look who could respawn and possibly spot me being behind their lines. The point is I choose the target, I avoid multiple tanks and AT hunters, because they are avoidable, there are many spots that campers like and roads that AT take, so I don't have to run into neither of them on my way behind their backs. I hope this is enough to explain my way of play. This is the easiest to answer, I don't play Assault. As of now Assault maps are dominated by GE air and the chance of a match where there are tanks but no planes is rather low, so yea, I don't wanna be bombed 24/7 by Fockes. This pretty much says it all, I play Skirmishes, where there are only tanks, infantry, recon and AT. There is no threat from the sky. There are maps that have long range camping grounds and there are maps that often end in close tank combat, but overall, it is the best mode to play as a tank for US and SU because there is no GE air superiority and you learn that, what matters as a tanker. How to handle infantry, not getting shot by a recon when you poke out your head, how to combat tanks and how to deal with AT. All 3 maps have camping grounds and flanking options, perfect for tanks, while infantry just clashes in the middle of all that. U meant faster with a bit less of armor. Yes, you know there is a good triangle of 3 things. Firepower, armor and movement. I prefer good firepower, a bit worse armor and good movement, while you seem to prefer a bit better firepower, more armor, while not really having a love for movement which I think is alright considering that you seem to say a lot about camping.
  12. leviner

    I told you not to give AT rambos power

    I prefer tanks under 300 credits that are decent enough to have no problem with other tanks except heavy TDs or Heavies, the reason is that I value my tanks as much as I can. I start a match with T34-85 and if I manage to f**k up with the tank or get ATed to death, I take T34/76 and continue my play style anyway, because against mediums there isn't any difference between their performance. If it was a medium/heavy match then I'd be limited to use only T34/85 considering that T34/76 would only fare well against tier 1 heavy or heavy TD if you plan your attack well on such targets. Of course I don't have to use T34/85 in a Medium/Heavy match, I can use normal Heavies, but I like to stay cheap and rarely use tier 2 heavies. To summarize, I prefer cheap and decent. From what you wrote, you don't really seem to care about spending some more money for a decent tank, as you wrote, you get more AT protection, better sights and a cannon that is theoretically same as mine, I'm gracious to compare it to T34/76 and not T34-85 that is of the same credit cost, otherwise you have everything worse for the same price, except the time cost and the AT protection. I don't blame you, It's just funny to me, that someone takes sights as such a big deal, shouldn't you deal with your aiming when learning how to shoot precisely? Also Pz4 isn't exactly known for it's gun breech protection so if it comes to tank combat, the one going for it wins, no matter what you say will change that. And even the T34/76 or Sherman M3A1 is able to one shot it so that's why I don't like it for it's cost. If I remember I said it was decent and a bit better than other Tier 2 mediums, but far worse than Tier 3 mediums, so you are right at least in one thing although I said it before you anyway. I didn't say people don't use TDs, but that on GE or SU they aren't as used as on US side. Really? A firework machine and a 50 mm cannon are a totally viable weapons to use? Oh right you are probably playing a lot of GE right now, I'd hope I see you in a match, but those two aren't really that much of a deal nowadays. Stug and Hetzer are viable but both have an easy gun breech spot so for me, not viable enough, you know I value my gun as much as my tank alone. If I can't shoot, what can I do, what could you do? You are right about this, but there is a pickle you know? I ain't like 85% of tankers that throw away a tank after a track breaks, I keep it for another 5 kills even without armor and value it until I die in it or possibly outside because of some AT. So that point can't really be used in my case and in case of some other people who actually value even a tank for 160 credits. But by this predicament in which you pretty much stated that I use tanks that are cheap and that I don't have to perform to earn the cash, I'll make one about you, you seem to be one of those who shoots a transmission first instead of gun breech or any other important component that would give you higher chance of winning the tank combat, possibly you may even be relying on some pocket repairman or AT what do I know, but from the statement that something has a better sight, I already know that you don't really have enough experience honestly. because who relies on some better sight when aiming, you are supposed work with what you have and not brag about some better sights that make no difference. Does it help you in aiming on locations that you are sure have components, I don't think so, you should know where you are aiming and not rely on some triangle to aim. You are supposed to adjust yourself to the sight, I managed to do so from GE tanks, then to US tanks after which I went to SU, and I didn't feel any different when I saw a different sight because I knew where I was aiming and not caring with what I was aiming. If you wish to measure your experience with mine it's your choice. You're probably assuming that I use tanks as a spam material, I'd be glad to show you otherwise.
  13. leviner

    I told you not to give AT rambos power

    I don't mean to be rude or anything, but we are already under 5k often playing players and they aren't listening now, what will make them listen then if not this situation? Do they need to be even in a worse one so they finally listen? No I don't think they ever will again considering that when players held some influence on the balance they f**cked it up to the point where the community began tearing itself apart with each discussion that was based on balance. We wanted armor update, we got it, they listened and managed to pull off a new armor system that is a wannabe War Thunder clone, because it was a cool idea, but they didn't think too much how it would fare with other things that came with it. Hell we should be happy we got something, right guys?
  14. leviner

    I told you not to give AT rambos power

    Light tanks tier 1/2, Mediums tier 1/2 for US and SU because they don't cost much and are fairly decent, while GE has only Pz4 which is still expensive, with decency he is a point higher than the other tier 2 mediums, but nowhere near tier 3 mediums, which it actually almost costs, it costs around 450, which is a cost of T34-85, a much better tank, but it can be killed by a tank that costs 160, namely the T34/76 with no problems anyway. Heavies aren't worth spamming of course and neither are Heavy TDs. Medium TDs aren't used much except for the US of which they are the best, outmatching even a tier 3 medium, the Easy Eight. Worth to spam for me is, T34/76, I'd have a decent tank and even if I was a sh*t I'd have 3 more respawns ready for it, while not paying much. Same applies for US TDs, which are the same, suffering only from their inability to face infantry but being better when it comes to tank combat. There is no GE tank that I consider spammable, because there are none, Pz3 isn't good enough, Pz4 is expensive, while not being all that great for it's cost. And well then there's the firework machine for 780 credits, Panther. I hope you understand now, what I take as a spammable tank that is worth it. Where is the end to it then? I'm eager to read the end.
  15. leviner

    I told you not to give AT rambos power

    Why isn't a tank vs tank encounter fun any more? The experienced outplays the inexperienced, that is how it is and how it should be, though this can't be applied to all tanks especially heavies or some "cough" cough" Hellcat. First shot should go for gun breech, the next one is up to you and your knowledge of ammo and fuel component locations. I switched from GE tanks to SU tanks, why? Because soviets are the only ones with a decent mediums that can stand up against threats that have nonexistent gun breech, though it is rare for me to go against SU anyway. GE has only 1 medium that is decent and that is Pz4, Panther is garbage that is too easy to kill from sides and with a 75 mm cannon or better that is on tier 2 TD or tier 3 medium, or a heavy, they are an easy kill even from front. It's fun to shoot a Panther for 15 component damage and do more than a half of his health with just one shot, also it is the only tank that I ignore to destroy it's gun breech, it's easier to kill it, than to cripple it. SU has T34/76 and T34-85, the first one is cheap and more than a decent tank, and the second one is the same except there you don't even need to go from sides on most tanks, except tier 2 heavies that is. I think the reasons for going with those two is more than clear. Maybe you should do so too, so you can enjoy it with a tank that does something and doesn't look like a firework from one shot to side. U died, didn't you. The question is, where were you at that time? Near objective or in the middle of a forest far from the objective? One place would be normal to die in and you'd have to blame yourself for being a moron to show your head, the other one is sadly a very irritating and not your fault, because you were limited by your line of sight and you were supposed to be alone and repair or get into a position to ambush a tank. Which one was it?