Pimpology

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About Pimpology

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  1. Pimpology

    Changelog 1.13.1 NEW ANTI TANK WEAPONS

    Lol... Stop the act man.... 85% of the games population don't play Germany because it's "hard mode". It's funny to read the GE " we have it tough" comments though. Good comedy. I won't even waste time refuting the whine that spilled from your cup
  2. Pimpology

    Changelog 1.13.1 NEW ANTI TANK WEAPONS

    No sht Sherlock! Considering US deploys there now 2 of the 3 capitals. Rocket science I know....As far as I can tell, Choke points haven't changed... Race to Riga and Leningrad, which US will get. They will get Edinburgh, and Berlin. Possibly 7 uncontested capitals to start the war depending on who deploys initially.
  3. Pimpology

    Changelog 1.13.1 NEW ANTI TANK WEAPONS

    Are you playing? Are you rallying up the old ORB crew to come back?
  4. Pimpology

    Changelog 1.13.1 NEW ANTI TANK WEAPONS

    Yea RETO... And yet again, your comment shows you have no clue about this game nor do you play the RTS. Why do you comment on something you know nothing of? Scandanavia was the key territory for an SU or US war win, neither faction could win a war without it. And RETO gives it to US
  5. Pimpology

    Changelog 1.13.1 NEW ANTI TANK WEAPONS

    Another terrible move by RETO that gaurantees US to never lose another war! Just made scandanavia US backyard. The most crucial territory to fight for between US and SU and it gets "given" to US... Is this stand up comedy? Or game development?
  6. Pimpology

    Game Dying

    When you find yourself playing against the same players day in and day out or sitting in queues for longer than 10 minutes, that's a good sign the game is pretty much dead.... Thanks squad 2.0! And no the pop hasn't been the same since 2014... 2014-2016 This game thrived, many good wars, many clans actively battling each other around the clock. Not the case any longer.... why? Because it's dead!.
  7. Pimpology

    Prototype test 15/1/19 feedback

    And RETO will go live with everything anyway despite proper testing and feedback as usual....
  8. Pimpology

    Petition to turn AR off again

    You make zero sense, so stop trying to twist this shhh just to post... There is no Batman and Robin without one of them, there is no Ren and Stimpy without one, there is no peanut butter, jelly time without one of them, there is no .... Well hopefully you get it now, there is no RTS without the FPS in war mode. They will always be dependant in each other in H&G war or like I said earlier,... It just turns into another RTS simulator and we know there are many of those in the market...
  9. Pimpology

    Petition to turn AR off again

    Exact reason why I have mentioned that the morale death of ATs that leads to full loss needs to be reverted. ATs should just undeploy in morale loss under 25 when attacked.
  10. Pimpology

    Petition to turn AR off again

    That is the only way it works. If it didn't, then it would simply be two separate games. War is exactly dependant in both RTS and FPS. There is no other logical explanation. Cut and dry! Empty threats of player loss.... Been hearing this trash for 3 years... Other games releasing have not caused player loss to H&G. H&G is the only cause of player loss, taking a panzerfaust to it's own leg with Squad 2.0. this game has never recovered from that sht fest squad mechanic and the War mode has suffered ever since!
  11. Pimpology

    Did I get this right?

    If you mean playing the game by design is saying otherwise, then no, it's not an agenda. It is simply playing the game. RTS steamroll? Need FPS players for that.
  12. Pimpology

    Did I get this right?

    All you do is cry the same ole wives tales and blow those who push the same agenda. Not surprising. What would be surprising from you is 200+ command points and half as many hours on the RTS map of your FPS hours. . Then you could possibly have a valid opinion towards the RTS... All you do now is regurgitate the same bottle of sour milk these other babies have spit up
  13. Pimpology

    Did I get this right?

    This whole AR meta gaming is horse sh*t. This notion that the RTS is broken is also a complete joke created by a few salty players that got stomped out on the map by a few strategy tactical players. I assure you the RTS map works. And it works everytime I log in. Does it need improvements? For sure! Does it need optimizing? Absolutely! But broken? Nah, it isn't broken. The players playing it are broken. Salty sheep following a couple clowns preaching the same ole sht for years now..... Very few whales use their ATs with intention of strictly AR. It is a current function of the game so if it needs to be done then yea it happens. Furthermore, an RTS will always require more than 2 factions. The bottom line is strategy. The more strategical factors involved, the more in-depth an RTS game is. And with only two factors, there isn't much there as this game saw for a long time before Soviets were introduced. Your right, one guy isn't making all the moves, and that is the beauty of it. Out of time. Back to irl
  14. Pimpology

    Petition to turn AR off again

    No it wasn't better! I don't want my assault teams stuck in battle for multiple hours.... Let alone skirmishes getting encircled everywhere because most skirmishes don't play and organized groups play right around the skirmishes in 15 minutes encircling anything they want. This exact reason is why the 30 minute AR was so important! It prevented situations we saw with the no AR test where thousands were lost by skirmishes getting surrounded. Even with the one hour AR groups can encircle any town they want.
  15. Pimpology

    Petition to turn AR off again

    You already experimented with this by trying no AR. All longer battle times will accomplish is more encirclement of skirmishes and a STALE war map... One hour is already too long. I am not WASTING ANY MORE VALUABLE TIME watching a battle for it to randomly start so I can reposition, reinforce, attack or retreat my assault teams.