Recon_At_The_Disco

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About Recon_At_The_Disco

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  1. Recon_At_The_Disco

    公平竞争 Fair play

    Alting is more or less kinda a severe issue that we (CN players) ourselves agree as a community. Sadly instances of alting would not see to a cease however (nasty individuals I'm sure you understand), but I'm trying my best to stop it. The message is already on the other end tho, I assure you. /thread
  2. Recon_At_The_Disco

    现在工单系统是不是不能用了?

    Reto的客服服务人员极少,目前人力较为匮乏,请耐心等待。工单网站打不开的原因通常是网络波动,建议等待一段时间再试。
  3. Recon_At_The_Disco

    The issue of Nazi related names in Chinese.

    Amazing (well not really, but regardless) find? Have you forwarded this to support? If not, I will handle the rest. I come up with names like these every once in a while too, just make sure you report them to support and they'll handle the rest. Thanks for letting me know tho @dat.duck and these are indeed valid SS-related names that are not tolerated by ToS/EULA.
  4. Recon_At_The_Disco

    When are soviet tanks gonna be fixed

    Technically those fuel tanks do actually count - the soviets made a mechanism that connects those external fuel tanks directly into the actual fuel tank inside the tank, I wouldn't call that a bug. They do negligible damage when destroyed anyway, just like any other external fuel tanks.
  5. Recon_At_The_Disco

    Panzerwurfmine 130(r) or Panzerwurfmine lang?

    130(r) deals more damage at the cost of lower penetration. That's the only difference. I would go for 130(r) if you have limited eq point, or you know exactly where the weakspot is. 130(r) generally is not very effective against factory new(aka armor not damaged) heavy tanks. It is less of an issue assuming you're not fighting german heavy tanks.
  6. Recon_At_The_Disco

    M1941 Johnson is the worst LMG currently in the game

    M1941 JOHNSON IS THE WORST LMG CURRENTLY IN THE GAME! MG34: Hold my rate of fire and stubby iron sights (and aim speed and cost and the thingamajig that's totally perfect for its tier that every new player gets before they get to me, aka mg13) #kappa
  7. Recon_At_The_Disco

    Fighter plane Us

    I'd like to point out that from my experience, the problem lies with numbers, not faction. All fighters are now arguably equally performing (of course given the same tier), and usually numbers matter the most, unless the skill gap is tremendously huge. There are also games with 4+ P51s in the sky while germans have but a handful of 109Ds or worse yet, no pilot at all, and vice versa. Same can be said for tanks, except there's quite some more methods to counter them apart from using tanks, unlike the biased-as-usual flyboys. No longer can you pull 1v3/4 stunts with just skills anymore (either planes or tanks), which was at very least possible before Armor 2.0, but that's a whole separate issue.
  8. Recon_At_The_Disco

    How bad is my k/d

    I'd consider any kda above 1 rather ok, especially when you are sub 1k. Regardless, KD is not the single most deciding factor in Heroes and Generals when it comes to judging a player's value, or at least I believe so. What matters is how many CPs you capped, as that separates you from other folks who don't give a damn about objectives, such as bush wookies, tank campers etc.
  9. Recon_At_The_Disco

    oh~~~ya

    根据经验你的提议很可能不会被考虑,但是我还是会往上反馈的
  10. Recon_At_The_Disco

    把bot加入训练、战役简直太蠢了

    醒醒,战役没BOT
  11. Recon_At_The_Disco

    Spamming AP mines

    The ultimate 'pay to win' method I see or rather pay to annoy the hell of literally everyone else?
  12. Recon_At_The_Disco

    防空车

    官方目前没有任何开发高阶防空车的打算,我会想办法提一句。
  13. Recon_At_The_Disco

    Top soviet tanks worth it?

    IS-2 To sum up, IS-2 is a good-enough-for-its-job tank, and requires some experience to get the most out of it. It is moderately agile among the heavy tanks with great reverse speed, but lacks proper armor. IS-2 is generally considered a capable tier 2 heavy tank, but it is still inferior to its German counterpart, Tiger 2. Just like any heavy tank, it is expensive as hell to deploy (slightly over 1000 credits per spawn), has rather limited applications, and is best employed against tanks. Its anti-infantry ability is greatly hindered by its 28-round ammo capacity, which is horrible for any tank. The advanced anti-armor shot, the BR-460A HEAT, has a rather slow shell velocity and tends to arc way more over distance than, say, Tiger II or Pershing's APCR rounds. Coupling with its inferior telescopic equipment (a single stage 4x gun scope vs 2-staged 2.5/5x scope found on its counterparts), the IS-2 is significantly disadvantaged at mid-long range engagements. A notable advantage of IS-2 is its reverse speed and acceleration, which currently sits on top of all tanks, easily surpassing even that of a M18 Hellcat. Armor on the IS-2 can sometimes gives you bounces and occasional protections against the less serious threat you'll meet, but don't expect it to stop advanced anti-armor fire, e.g. a Tiger II's APCR. The IS-2 has horrible gun depression (as per soviet tanks), giving it a lot of trouble when fighting over hilly terrains. SU-100 A lightly-moderately armored HTD. Slightly above average mobility, best suited at ranged engagement due to its gun's related statistics and the fact it lacks armor and a turret. Unlike IS-2, the SU-100 has extremely high shell velocitiy. Coupling with its 2-staged gun scope, you'll find yourself easily excelling at long-range shootouts. Is more economically viable than IS-2, unit spawn cost @ slightly above 600 Despite the in-game description, SU-100's armor is actually rather weak, which often results in critical modules going down in few hits (e.g. cannon breech). SU-100 does not have a coaxial gunner seat nor a coax mg, hence is not suitable for anti-infantry combat at least until you obtained HE rounds for it. Like most soviet tanks, it has horrible gun depression angle. A lack of turret means it struggles at CQC. Ensure you take out the track of a fast-approaching opponent to foil any flanking plans they may have. The 100mm D-10T on SU-100 deals less damage on successful penetration compared to IS-2's massive 122mm D-25T main gun, given the same shell tier. Has a shorter respawn timer than IS-2 (~1 minute shorter) T-34/85 A staple medium tank of the soviet faction, both in-game and historically. Moderately fast and packs a powerful punch. Armed with a 85mm gun which has outstanding damage and penetration within its type, the only factors limiting its performance are its next-to-no armor protection and the lacking of a high-powered gun scope. Good agility, great main gun, weak (but not horrible) armor. Best tier 3 medium tank Gun depression is bad, same for the gun scope (only 2.5x). Everything you'd expect from a soviet tank. Cheap for its tier/performance. (571 credits per spawn) Good turret traverse speed, has a hull mg gunner seat + a coaxial mg. Good infantry support capability. Weakspot placements are not ideal, which results in critical compartments getting destroyed often, resulting in decreased survivability. Wouldn't consider anything else to be top soviet tanks, hope you find this useful
  14. Recon_At_The_Disco

    Question about DLCs

    They should be available for purchase since they've came out. Please contact customer support if the purchase button isn't showing up for you. (Or someone else who knows how to fix this, I didn't have this issue hence cannot provide help on the matter) And sadly no, they are infantry only.
  15. Recon_At_The_Disco

    Matchmaking Group on Weapons?

    It applies to your matchmaking filter and tries to find other players of the same group. Gold overrides silver, which overrides bronze. Note that once your account level goes up and unlocks a new matchmaking group, you'll be seeing players under that group much more likely (almost always vs previously sometimes). Equipping, say, a new infantryman on a new account with a gold matchmaking group weapon overrides the the 'newbie protection' provided by <low account level> and you'll straight up be matched with all the veterans out there, as far as I know.