万物皆虚

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About 万物皆虚

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  1. 万物皆虚

    客服进来看看在不整改我们不玩了

    并没有这种感觉,一个人把点占下来不就好了?
  2. 万物皆虚

    [Suggestion of Map]

    If the target which players need to attack or defend is "an area" but not several buildings. This will eliminate all the imbalances.No one will complain about the so-called OP guns and OP enemy. Because in this area,everyone will find his own place,do his job and make the most of their strengths. @Reto.Hades
  3. 万物皆虚

    Suggestion for War

    @Reto.Hades
  4. 万物皆虚

    Suggestion to the map and the rules of game!

    @Reto.Hades
  5. 万物皆虚

    Suggestions for Anti-tank mines

    @Reto.Hades
  6. 万物皆虚

    Suggestions for Anti-tank mines

    1.Here are the link: https://ibb.co/nhb200 https://ibb.co/nqJknf 2.The exploder will make AT mines more threatening!
  7. 万物皆虚

    象牙装饰握把的1911手枪

    不多说了,上链接。游戏里的1911手枪没有皮肤,这让皮肤党很难受。还有,这把手枪的模型大小、枪声以及威力,都有点不符实际😂 https://ibb.co/iKh7F0 https://ibb.co/ghVuv0 https://ibb.co/g3EMa0 https://ibb.co/m6NooL
  8. The sign of target point should put higher. The picture looks like this: https://ibb.co/ni7iVq Reason:When enemy stand under the striking sign,you can't see him because the sign hiding it! Most players who have good kinetic vision, they find enemy by glance but not stare.So the problem is,when they rush in the point,they can't “glance” the enemy who hide at the same angle as the target point.This is the fifth time that I have raised this question.The height of sign can refer to “Battlefield” and “Hellletloose”.
  9. Suggestion: Add some strategy to the game in the battle(FPS).Just like the game “Dota2” or “League of Legends”,two or three battle lines.And at the end of every line is base(main Objective). Reason: This will increase the fairness of duel.Selfish people will no longer affect other people's experience.Because the loss of one line will cause the base to be in danger.Adding strategy to combat,there will be funny.The new FPS game of WWII names “Hellletloose”,it did well about the map,both attackers and defenders can fight fairly. The Result: Defenders will no longer win easily,and this will be a fair duel.The factors restricting victory will no longer be terrain.Only time constraints.
  10. 万物皆虚

    Suggestion for War

    Suggestion: Extra income of WAR depending on the quantity deployed of troops,but not the quantity of players who choose the allegiance.The more troops which side has,the more extra earnings they should get! Reason: This will encourage them to spend more money and warfunds.A sense of honor in camp! Empathy engagement of camp! Meanwhile,more newbies will benefit from the extre earnings in WAR.
  11. Suggestion 1: Camouflage of mine The anti-tank mine are so easy to be find.But in reality,soilders can't find the anti-tank mine and therefore I have two suggestions. ①Hide the anti-tank mine model under the surface,but allow additional time to handle with burying explosive. ②Drawing the defoliation on the anti-tank mine. Suggestion 2: Ignition of electric detonators This will make anti-tank mine not pnly has the ability to defend.
  12. To celebrate George Smith Patton's birth,let us talk about his legendary handgun—M1911 Link for the Skins: https://ibb.co/iKh7F0 https://ibb.co/ghVuv0 https://ibb.co/g3EMa0 https://ibb.co/m6NooL Besides,the model of M1911 should be bigger and its shot should be loud,because it's a high power pistol.
  13. 万物皆虚

    关于一些细节的建议

    冲锋枪的弹药重量比突击步枪要轻,但是冲锋枪的携弹量不如突击步枪(同等负重的情况下),这似乎有些不合理。
  14. 万物皆虚

    新增几把50年代的步枪

    美国M14或FAL自动步枪 德国HK G3自动步枪 苏联AK47突击步枪 新增这些武器,并成倍提高解锁难度以及超高购买与维护价格来约束其数量。用此类武器制约三国玩家长久以来所谓的武器不平衡亦不为过。毕竟都是50年代的产物,距离二战不过5-10年,沿用的依旧是二战武器的思路,所以不会影响游戏平衡😂
  15. 截图示意图如下链接 https://ibb.co/nNBQdA 坦克,飞机,AA枪以及各种步兵载具,被友军标记后皆显示红色菱形;步兵,侦察兵,狙击手等被标记后显示为红色倒三角形 细化的理由: 大多数情况下,H&G玩家都是以单排的形式进去游戏,很少会做到组织十几甚至二十几人加入游戏。每一个玩家都是整个团队的眼睛,然而在路人局,其他玩家会懒得打字提示危险,或者根本就没有发现潜在危险的所在,因此很难做到情报上的实时共享,特别是目前制作组还未开发出合适的游戏内置语音聊天系统,就更需要一种折中的方案来解决精确标记敌人各类目标的动向这一难题。 图标建议: 如果可以的话,就将已有的战役资源库存中识别各兵种和载具单位的标志作为细化的提示标志,这样简单方便. @Reto.Snail