virgil0.0

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About virgil0.0

  • Rank
    Private First Class
  • Birthday 01/01/2000

Faction & Soldier

  • Faction
    United States
  • Soldier
    Infantry

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  1. virgil0.0

    HnG and maps

    Reto have only 1 maper / bug hunter map, and this guy is not map designer. so there is no risk of seeing a new map in the coming year.
  2. virgil0.0

    Game needs update

    you know, it seems to me that Reto is one of the smallest game development team i have ever seen, to say they only have one mapper, and he must also fix the errors in the map. In addition, their engine and their netcode are starting to get old. but the most important is that there is so much minor problem that it would take forever without a large team, knowing that currently reto takes several months to release 3 weapons or vehicle. So unless reto hides its game development more than it seems, it's almost all the game that should be redone, create a game starting from 0 would even be even easier , given the great experience of the RETO devs. I could write about 40 pages just to describe the problems this game has. which by the way is weird because the more time passes the more problems there are. And not to mention that the more the time passes, the fewer players there are, and so less money. which is a shame because the game really has an interesting consept, and unusual compared to other basic games on WW2 the problem is that the monetary system of the games is to be reconsidered in this totality, because it does not encourage new players to spend money. But today the choices of RETO are limited, because ther goal is to regain the influence of the players, and create tcreates enthusiasm to attract new player, and so make money. he could: - fixed all the bugs, optimize the games, rework the netcode, add a lot of novelty, new maps, fixed the balancing problem, rework the physics of the game .................. ... - engage more personal maybe by finding a new investor. - propose a new project based on H&G, a more ambitious project, with well-defined bases and defined objectives [ maby cross-funding ] - start from the beginning [ make a new game ] - do something amazing that no one would have seen coming, boosting the fame of the game (although it is, unlikely) - continue to make small updates, announcing things today that will only be done 5 years later, or even postponed forever and even see the number of players gradually disappear. PS: I don't claim to be 100% familiar with game development, but I have a good foundation on this subject, and I understand some of the system. tell me if I'm wrong, but that's what I'm thinking.
  3. virgil0.0

    Comment recherger les munitions sur un tank

    regarde tes configuration de touch, in game dans les paramètre.
  4. virgil0.0

    Planes are still op

    currently the planes are "OP" in the sense where it can be spam in a game, (4 or + in the sky at the same time), but piloted by VET, because having 5 or 6 bad pilot can make lose their team. because they are no longer there for CAP the point or to be cannon pulpit. but this is also the case for tanks, but in a still different sense And if i can destroy planes with my m1919a6 or the jeep machine gun quite easily, it is all the easier to destroy an aircraft with the AA in 5 or 6 seconds of direct fire. Finally, if you have planes in your game, it is up to the tanker to not expose their tank, going into a forest or places making bombardment difficult, like the streets of a city... more you can take advantage the fact that tanks are being targeted as their primary target. and it seems to me that the tiger 2 has areas of 25mm of armor well real life, wiki information is way too old now if i am wrong tell me, i am not an expert
  5. virgil0.0

    Captured weapons is one thing but...

    he thinks that he will balance the game, or that the player will stop saying that the other faction is "OP" because he can buy them niw or wtf
  6. virgil0.0

    Spawn timer? I dunno how it works

    the problem with the German is not their tank, or their AT, but the number AT in a game, and the number of tank T3 (generally at war) because of our side for for example in the US many player will use M2A2 which is useless and wastes resources. (to speak simple I will use the US tank) moreover, the respawn time of a chaffee is identical to the Pershing, which is logical for a war with light vs light ... (a time fit for a fight light T1 vs light T3) but is totally stupid for a fight Light vs Heavy armored.
  7. virgil0.0

    Recon scopes after scope standardization

    for all basic inf, scop move to 1.5x for have less sniper camping but normaly no change for Recon classe
  8. virgil0.0

    Actualisation du réseau incessante

    Et sur un autre PC mais sur la même CO sa donne quoi ?
  9. virgil0.0

    Actualisation du réseau incessante

    je connais Strasbourg, c'est une vrai gruyère en terme de connexion, il y a des endroit oui c'est bien et d'autre non, quelle est ton opérateur (Ca sa peut tout changer ici). juste pour exemple : c'est une carte subjectif on s’entend bien un et si tu est chez Bouygues ou SFR bien em c'est mort
  10. virgil0.0

    Les avions c'est plus possibles

    oui ne gare pas ton tank en plain chant, et fait en sorte que l'avion doive faire un piquée, rend leur la tâche difficile, ça seul le qui a une maniabilité inouïs c'est le fw 190 tu ne te rend pas compte a quelle point c'est difficile des fois de voir un tank et tout les autre complication que demande un bombardement ou une attaque en piquée Seule les avions équipée de mitrailleuse AP puissante comme le P-38 sont en mesure de causé des dommages importants, autrement les autre avions (omis les bombe) ne sont pas si dangereux sauf pour le tanks lite si je peux détruire n'importe quelle avion avec une mitrailleuse de jeep US tu peux le faire aussi, et encore plus simplement avec une AA et encore plus avec un M45 Quadmount
  11. virgil0.0

    Infantry is too OP

    it's troll dude
  12. virgil0.0

    Faction allemande trop avantagé

    en effet mais reto doit faire un équilibrage comme il aurais du le faire pour le p-38
  13. virgil0.0

    Faction allemande trop avantagé

    le seule problème de la stg 44 est qu'elle est "trop jouer", a contrario je ne vois pas beaucoup d'US jouer au M1/M2 ou de russe au AVS-36 dans une seul et même partie, car dans ces 2 faction, peux nombreux sont les joueur expérimenter. De plus il peut être frustrant d'être toujours dans les premier car 80% de la team ne jouent pas objectif, ou ce bat avec un M1G non moder et ne possède pas de jeep ni de moto, je sait qu'un équilibre des matchking est prévue mais bon. Aussi je voudrais souligner qu'il y trop grand nombre de joueur possèdent un lance roquette (ou autre), ok pour 3 mais quand il y a 7 ou 10 soldat avec de l'armement AT (hormis les mine) cela devient un problème, je ne me plains pas des rambo en particulier ou des joueur AT , mais de leur trop grand nombre dans 1 partie, il devrais donc y ajouter une limitation par parti. ( ce qui arrive plus fréquemment contre des team GE ) aussi, le flock-wulff est bien plus manœuvrable que ces opposant ce qui lui donne un trop grande avantage en dogfight, car dans ce cas la la vitesse ne sert pas beaucoup a grande chose. le nombre de flock-wulff présent dans le ciel compte tout autant un 2v7 ce ne marche pas. de plus j'au une question, des nouvelle pour les arme type MG tier 4 des GE et US ?
  14. virgil0.0

    Infantry is too OP

    the infantry is "OP" in a sense, because it should not have scope on these weapons, except maybe on the rifle like kar98 but with a scop x2 for all faction. but that remains my opinion I am not an expert