Trollfaktor

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About Trollfaktor

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  1. Trollfaktor

    Changelog 1.12.1 Deploy! Drive! Destroy!

    i try deinstall and install new (the Client), couldnt download over your Homepage, it is a bit laggay and slow in Moment. so i installed it over steam now and it works. problem with the Client i think.
  2. Trollfaktor

    Changelog 1.12.1 Deploy! Drive! Destroy!

    game say me download error! can´t log in and say me i Need admin Rights!?!?!?!
  3. Trollfaktor

    AT-Inf are Ridiculous Again

    ty for leaving, can u pick all the other tankernoobs up and go back to WoT. ?
  4. Trollfaktor

    GE War losses showing faction issues

    Production is too low. By the time it was still + 1950 for inf, the GE faction had no problems. Then it was set to + 1000 and the queue went high to up to 10,000 in the Queue for getting out xour infantry, (3,5 days realife time if you not know). Since we still had a higher war player count. Reto then has them after months , Yes months set to + 1150. But is still too low on the German side that consumes more material due to the higher number of Players it has played more than the other two factions because total more games played. Only now does no one see because the player numbers are in the Bottom. Rotating i would like to see but dont tell it is a geographical problem. i said it in another post what bad idea it was changing berlin to belgrade. still getting Players in was most Problem mostly to fight important battles. WAR is brocken since Squad 2.0. and not many vets left from that older days on all 3 sides .
  5. Trollfaktor

    GE War losses showing faction issues

    sandwiched was never a Problem, the Problem is the production Output is to low and that you can not bring so easy your clanmates/friends in important battles
  6. Trollfaktor

    GE War losses showing faction issues

    @Dak_Commstar you should rly play all 3 sides over a longer period of time and you will change your view in many Points.
  7. Trollfaktor

    I finally got the FG42

    stop troll here with Shirt mods.
  8. Trollfaktor

    Make warfunds in war?

    wfs earning is brocken couz of changes by the devs, if you know the mechanics you can exploit it and get rich. i cant post it how to do, they will ban me.
  9. Trollfaktor

    Mal so richtig Dampf ablassen!

    Ja, mir gefällt das System. Stumpf draufballern ist endlich ein Teil der Vergangenheit. Selbst wenn es noch Macken hat (und das habe ich auch zugegeben und kritisiert) ist es besser als die vorherige "Point-and-Click"-Version. Jetzt muss man eben wissen wo und wie der Gegner getroffen werden muss. Das macht Panzerkämpfe viel spannender. Aber ich sehe schon, dir die Augen öffnen zu wollen und weitere Argumente zu bringen ist sinnlos. Dieser widerliche giftige Unterton von dir und das beharren auf Unwahrheiten über mich oder die schlichte Tatsache, mich wegen meiner positiven Einstellung zum Update 1.12 angreifen zu müssen sind keine Grundlagen für eine sachliche Diskussion. Guten Tag. Hilflose Inf Noobs... Erstmal reicht ne Panzerfaust aus, um einem Panzer bewegungsunfähig zu machen. Ich verstehe bis heute nicht, warum Leute immer auf die Front zielen und nicht auf die Kette. Das ist nicht BFV. Zweitens kann man Panzer ganz einfach bei verbündeten Panzern oder Flieger melden. Killcam oder Spotting. Oder man kann den Panther mit Granaten bewerfen und bemerken, dass das nicht klappt. Generell finde ich es erstaunlich, dass anheblich so viele Leute von Panzern weggefarmt werden. Die meisten sind an Orte, wo das Inf Spiel gar nicht stattfindet (zB. der untere Wald- und Feldteil der D-Linie beim Feldflugplatz). Und nicht umsonst sind die Maps groß. Meiner Meinung nach ist auch nicht schlimm, wenn Panzer Schlüsselpositionen wie Brücken oder flaches Wasser halten. Man will ja Vorstoße verhindern. ihr versteht es beide echt nicht, Inf gegen panzer ist ein witz. die noobpanzerfahrer die sich mit dem kaputten update immer noch abfarmen lassen kann man wirklich nicht helfen. wie der @JerryKrαu∤ schon geschrieben hat. spielt mal den kriegsmodus vs panzer inf only. und dann mal gegen nen guten panzerfahrer der weiß wie er mit seiner eigenen inf arbeiten kann. da werdet ihr kein licht sehen. dieses update läßt nur wieder mal Veteranen bluten die das spiel verlassen. wie es Squad 2.0, Spawn 2.0 und maps2.0 gemacht hat. die durchschittliche spielerqualität ist mit diesen ganzen updates immer mehr in den keller gegangen zusätzlich das die spielerzahl fällt. guckt euch lieber mal die roten zahlen an die Reto 2017 hatte, wird 2018 nicht anders sein. https://www.bisbase.com/company/index.php?virksomhed=Reto-Moto+Aps&branche=Udgivelse+af+computerspil&cid=DK835109&iid=903 https://datacvr.virk.dk/data/visenhed?enhedstype=virksomhed&id=31271444&soeg=31271444&language=da den zweiten link könnt ihr euch die zahlen mal ansehen wenn ihr die pdf Datei downloaded. zusätzlich sagen die steamcharts einiges aus. jedes update oder sale gab nen kurzen boost und die zahlen gingen wieder runter. kommt mir jetzt nicht mit, "aber viele spielen über standalone klient". wenn man die Wartezeiten, die gesamt spielerzahlen im kriegsmodus über jahre kennt, so wie ich und gleichzeitig kontakte auf allen 3 Fraktionen hat, weiß man das die zahlen nach unten gegangen sind.
  10. Trollfaktor

    AT ninjas and applying weight formula

    give infantry the molotov Cocktail, i rly want see this burning tankrewmen to dead and whistle/teabag after.
  11. Trollfaktor

    Who is Reto.Super ?

    i was in battle and saw a rank 17 recon with the Name "Reto.Super". Who is that from your devs Crew? i can´t find him in your Staff list. ty for answering @Reto.Robotron3000, @Reto.Circinus, @Reto.Hades, @Reto.Millan
  12. Trollfaktor

    Deutscher Spieler Sucht Aktiven Clan

    Richtige Einstellung, Kamerad. "Die Abtl. Heulsusen - Alles ist schlecht" und die "RETO-ist-so-doof-Armee" sind schon stark genug. richtig, hau mehr echtgeld rein um auf schlechten servern/laggspikes/fps drops zu spielen egal ob highendrechner.
  13. The stockpiles were increased 3 times within 6 months about 2 years ago. Should only be losses on played battles, not from morale loss surrender i talk not only About the stockpile in my post i talk also About the production, you get finally my Point ? The moral losing and destroing the spawns is a very good feature, prevents a overstack of the cities .. Only bad rts players send more and more At´s in a town and lose their wfs by eating unprudence. same to surrounded towns. What about my others stuff i posted, was that rly your answer ?
  14. Trollfaktor

    Mal so richtig Dampf ablassen!

    Ziemlich gewagte Behauptung - und auch falsch! Die Spielzeit als Panzerfahrer macht nicht einmal 20% meiner gesamten Zeit in H&G aus. Ich farme keine Infanteristen ab, weder vor noch nach dem Update. Zuvor war es zu gefährlich, da jeder sofort mit Anti-Panzer-Ausrüstung angerannt kam, wenn man dich entdeckt hat und auch jetzt habe ich alle Hände voll zu tun die Feindpanzer beschäftigt zu halten. Und warum auch auf die Infanterie? Lohnt sich nicht, Panzer bringen viel mehr XP und Sprenggranaten sind teuer (fahre schon immer mit PB und Hartkern in Kombination). Von 18 Kills als StuG in einem Gefecht waren 17 Panzer, der eine arme Infanterist den ich gekillt habe ist beim Manövrieren versehentlich (!) von mir überfahren worden. Screenshots dazu habe ich genug, an Beweisen soll es nicht mangeln. Aber das wird bei dir wohl nur auf taube Ohren treffen, wie ich deinen Formulierungen entnehmen kann. Hauptsache erstmal irgendwas unterstellen, passt schon. ich muss nix unterstellen, dein text hat uns gezeigt, das du dieses kaputte armor System gut findest.
  15. The Soviet AR is the biggest sham you cry hards have came up with on the forums. The AR issue has always been more dominate on the US side. US players have 100 times the Assault Teams that SU have. Furthermore, all the changes the last two years has been to benefit the cry babies on the US side from their RETO clan buddies hearing all the crying... Also, since you are calling out someone for forgetting, it's you that forget the SU war wins were from the shortage of stock piles and queues the US and GE had at those times. It was pure and solely a result of resource availabilities. Then changes were again made to benefit the US and GE by increasing the stockpile. So, get your facts straight before you try to call someone out for not knowing, because you made it clear you don't know the truth! US and GE were deploying and hiding. SU was the only faction playing their AT'S. gdf very good example of you thank you for your description.point The AR has always been a problem when no one has played or the factions have different numbers at At's on the battlefield, especially for the active big generals. it's like winning a war without starting a fight. Of course, this was only noticed when the numbers of players went down and no activity was there. God knows why the devs have brought the nonsense in the first place. just when the soviets were new and had nothing. but there was the UD bonus of course, has also broken a lot and the UD bonus on xp there is still hurt. In order to boost the soviets at the beginning and make them faster the frontline, Reto should have given them and only "them" standard for 6 months 50% UD on xp and wfs while removing the AR. the soviets could have grown and did not get too many AT's per player. I'll tell you now so that even you understand the whole AT's of a faction do not win a war. otherwise GE would win every war if they deployed and why do you think GE lost every war when there were still 30,000 cp on the field!?!? that was through reto moto matchmaker mechanics with squad 2.0. means 18 + Soviets start games vs 18 GE randoms = ez pez win and the vets on the opposite get not in. is another story with the matchmaker mechanics, guess you do not know what I'm talking about because you only play a faction and you never had problems getting 18+ into a game that was important War victories from deficiencies in inventories.So Soviet means that AR and the others can not because their active AR generals in the "QUEUE" sitting by lack of reccurc. Thanks for the help I did not forget the wars.These wars have arisen because reto has brought down the production so far that even after a few more days of war, even the soviets were in the queue. so they have the superscript but only minimal. that means, soviets had no problems, US a couple of days and GE reccursors kept going up and could not win any more, because of all of them they had the most bouts because of their high number of players. Do you actually know what it means to sit in a 10,000 infantry queue? `Yes, the Germans had.I'll help you 3000 was about 1 day so you come to 3.5 real days. were you proud at the time to have won this war?the wars where you play 18+ vs randoms and win the important games (by matchmakermechanic since squad 2.0) that are still running. the wars where the other can not send anything to the field because of waiting for At's?if you thought it was a good win when the opponents did not have spawns anymore, I just have to laugh.For whatever reason, reto.moto has downgraded the production distribution. and later raised again. so do not tell nonsense of reto buffed only US and GE.the soviets were in front of the squad 2.0 really on the way to become strong. they won 4 weeks realtime war because I was even on their side, what do you mean how proud the players of RA and RS were then because all three factions could have won in this war. Then changes were again made to benefit the US and GE by increasing the stockpile (you said ) .. sems like you not know the Facts. looks rather as if you do not know the truth, and I've just pointed out someone who was there as benefits because everything was ok and now where no one of the AR generals on soviet side plays in the forum howls. yes it is the worst of all Servers and RU Players get them most of the time . that is one of the reason the playersbase go down , couz noone wanna Play that crap Servers . your opinion is to limited. lack on Population was managed by Reto and your AR supported it. the SU playerbase was better before soviets had the AT´s to AR. after nonstop AR your medicore solo Players stopped all, couz they not want attack nonstop on brocken spawnsystem and loose every battle, so what is left only new lowranks what grind in war . loosing wFS is a part of the game, but without AR it would be better .