Suggest developers can make some improvements on these issues
Everyone knows the purpose of jumping are for cross over obstacles and avoiding bullets from enemies, but the jumping angle is high and it just looks like stuck in the air for 1.5 sec, this will give a chance for enemy to hunt you down from air while jumping or crossing obstacles. We need 45/50° jumping angle, isn't 70/80° even 90° degree etc.
Delay 2 sec on get off the vehicles are the most annoyest delay ever in the game. While players are spawning on the apc, usually enemies will waiting us at side or front of apc. The problem is players have no chance to avoid when we hit the E button fast and early
English isn't my mother tongue, please ignore my grammar mistakes