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48 NeutralAbout Redrick_Alexander_Schuhart
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Technician 4th
- Birthday July 30
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Soviet Union
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Anti-personnel mines
Redrick_Alexander_Schuhart replied to Redrick_Alexander_Schuhart's topic in Action Game Feedback & Suggestions
The M2A3 is also a faintly visible mine, so it has the same guaranteed damage area as the PMK, but the shrapnel damage is already much greater! -
massive new tanker disadvantage
Redrick_Alexander_Schuhart replied to Blahnjah's topic in Action Game Feedback & Suggestions
Thanks. I have written about this repeatedly, but no one is interested in it. -
Trying to play Assault(all classes) but game is keep putting me in war matches
Redrick_Alexander_Schuhart replied to FPSUsername's topic in Closed Reports
Will you give me a link to discord? -
will RETO ever do something about traitors in war?
Redrick_Alexander_Schuhart replied to raptorjesus1st's topic in General
There is no greater pleasure than shitting on your opponent! -
Anti-personnel mines
Redrick_Alexander_Schuhart posted a topic in Action Game Feedback & Suggestions
The essence of the offer: Return the РМК-40 to its original damage and value; Increase the activation radius of Min M2A3 and Sprengmine 35; Introduce a zone of guaranteed destruction and fragmentation damage for anti-personnel mines, as in the new hand grenades. -
Which is the worst point in map.
Redrick_Alexander_Schuhart replied to Rihardo456's topic in General
Sorry, an old map... -
Which is the worst point in map.
Redrick_Alexander_Schuhart replied to Rihardo456's topic in General
B4 there used to be a house across the river As for the "City Map", need to increase the number of capture points in the attack line to 5! On the city map, add points B5 and C5 across the river. And a new D2 (on the river bank from D1); a new A4 to the left behind the forest on the hill ; a new E1 to the left of the current spawning point so that the spawning ground of E1 is between E1 and E2. Change the names of all subsequent points to the next ones in order. -
3 topics about specialists...
Redrick_Alexander_Schuhart posted a topic in Strategy Game Feedback & Suggestions
These are 3 topics that I would like to discuss. We are not talking about weapons, the parameters of which change so often that it is impossible to get used to it, but about the interaction of specialists with each other. -
New classes
Redrick_Alexander_Schuhart replied to Redrick_Alexander_Schuhart's topic in Action Game Feedback & Suggestions
We need to review everything АТ weapons, including mines. -
Tanks
Redrick_Alexander_Schuhart replied to Redrick_Alexander_Schuhart's topic in Action Game Feedback & Suggestions
And if you do not delete, but add tanks? -
The reward for action
Redrick_Alexander_Schuhart replied to Redrick_Alexander_Schuhart's topic in Action Game Feedback & Suggestions
It's not just about snipers. -
When suicidal para planes fixed?
Redrick_Alexander_Schuhart replied to Rihardo456's topic in Action Game Feedback & Suggestions
ARE YOU CALLING FOR SUICIDE ON PLANES?!!!! -
Well, in this case, generally remove shooting from the hip from the game! 😊 Although I just misspelled it. It was opened 2 tabs of the forum. But would it be bad to increase the number of points on the lines?
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On the city map, add points B5 and C5 across the river. And a new D2 (on the river bank from D1); a new A4 to the left behind the forest on the hill ; a new E1 to the left of the current spawning point so that the spawning ground of E1 is between E1 and E2. Change the names of all subsequent points to the next ones in order.
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You are comparing light and large caliber machine guns! These are generally different ways of gradation! At the same time, we are talking about single machine guns! That is, machine guns with the ability to fire without a machine gun (with bipods). Example: PCM . And the light ones that you apply that fire from a submachine gun (intermediate, with reduced momentum compared to a rifle). For example: M249, RPK . And reread your own reference to "heavy machine guns"... "The term was originally used to refer to the generation of machine guns which came into widespread use in World War I. These fired standard rifle cartridges such as the 7.92 Mauser, .303 British or 7.62×54mmR, but featured heavy construction, elaborate mountings, and water-cooling mechanisms that enabled long-range sustained automatic fire with excellent accuracy. , invented by the American inventor Hiram Maxim.[2] The Maxim was the most ubiquitous machine gun of World War I, variants of which were fielded simultaneously by three separate warring nations (Germany with the MG 08, Britain with the Vickers, and Russia with the PM M1910)." (с) ... Medium modes The medium designs offered greater flexibility, either being fitted with a bipod in the light machine gun role or on a tripod or other weapon mount It was in the 1920s and 1930s that quick barrel replacement for cooling purposes became more popular in weapons such as the ZB vz. 30, Bren, MG34 ." (с) ... That is, it still remains as a method of application-shooting from the stop! And what about the "heavy" then removed?! It was more informative there...