

SgtStoolin
Members - Recruits-
Content count
12 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout SgtStoolin
-
Rank
Private
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I receive a pop-up after hitting enter that says REGSVR32 has failed to load, i did try both just in case it was suppose to do that and then ran the game but didn't work. The file says it is set as that already...
-
When i try to install it, it pops up saying it has been installed already or has a newer version.
-
I only run 1 account, but i have uploaded nearly 30 crash logs.... here's one i just copied <Exception><Version>140799 QQ </Version> <ExceptionAddress>268266233</ExceptionAddress> <Description>BREAKPOINT</Description> <Username>SgtStoolin</Username> <Scene>Environments/Scenes/Gamemaps/T02M01_Mountain.scn</Scene> <HumanReadable><![CDATA[----- Exception ------------------------------------------------------- Version 140799 QQ Exception at 0FFD6AF9: BREAKPOINT Username: SgtStoolin Scene: Environments/Scenes/Gamemaps/T02M01_Mountain.scn player: 0FFD6AF9 CreateAirInterface() Computer name: DESKTOP-DN4S9HP Command line: "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 278677759404805784 /P 5488325741584170807 /W 37.48.111.85:15110 /lang en /NOSERVER /H 0 /PS 4693381524760690907 /V 140799 /x steam /R "ircserver=37.48.111.70:16667" /R "chatp=4693381524760690907::fzz06t51qxMymMRT974OlFMI7AM" /R "sync.delayShow=1" /R "actionhost=109.200.196.6:16599" /R "useDX12=0" Time (UTC): Mon Dec 18 23:41:31 2017 The last lines from C:\Users\jreic\AppData\LocalLow\Heroes and Generals\player-live.log: 12/18/17 23:41:08 resources.main: Loading weapontemplate from StaticDB 12/18/17 23:41:08 resources.main: Loading WeaponModifierTemplate from StaticDB 12/18/17 23:41:08 resources.main: Loading ExperienceLevels from StaticDB 12/18/17 23:41:08 resources.main: Loading factiontemplate from StaticDB 12/18/17 23:41:08 resources.main: Loading armyresourcecategory from StaticDB 12/18/17 23:41:08 resources.main: Loading accesspointtemplate from StaticDB 12/18/17 23:41:08 resources.main: Loading charactertemplate from StaticDB 12/18/17 23:41:08 resources.main: Loading gamemap from StaticDB 12/18/17 23:41:08 resources.main: Loading missiontype from StaticDB 12/18/17 23:41:08 player.render: NVAPI initialized. 12/18/17 23:41:08 player.render: NVidia Driver Version: 388.59 - r388_43 12/18/17 23:41:08 player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/18/17 23:41:08 player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/18/17 23:41:08 player.render: Waiting for non-disjoint result from GPU 12/18/17 23:41:08 player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/18/17 23:41:08 player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3685Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/18/17 23:41:08 player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/18/17 23:41:08 player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/18/17 23:41:08 player.resourcev2: Setting available texture memory to 3839Mb 12/18/17 23:41:08 player.resourcev2: Setting maximum texture size to 0 12/18/17 23:41:10 RM_Input player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 278677759404805784 /P 5488325741584170807 /W 37.48.111.85:15110 /lang en /NOSERVER /H 0 /PS 4693381524760690907 /V 140799 /x steam /R ircserver=37.48.111.70:16667 /R chatp=4693381524760690907::fzz06t51qxMymMRT974OlFMI7AM /R sync.delayShow=1 /R actionhost=109.200.196.6:16599 /R useDX12=0 12/18/17 23:41:10 RM_Input player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/18/17 23:41:10 player.render: DisplayMode 1920x1080 12/18/17 23:41:10 RM_Input player.main: OS Version: Windows 10 Pro - x64 12/18/17 23:41:10 player.render: RenderType LIGHTPREPASS_RENDERER 12/18/17 23:41:10 player.render: Quality high 12/18/17 23:41:10 RM_Input player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/18/17 23:41:10 player.render: Resolution scale: 1.000000 12/18/17 23:41:10 RM_Input player.main: Memory information: Available Total 12/18/17 23:41:10 player.render: LODDistanceMultiplier: 1.000000 12/18/17 23:41:10 RM_Input player.main: Physical: 12132.99mb, 16328.55mb 12/18/17 23:41:10 player.render: HDR Enabled: true 12/18/17 23:41:10 RM_Input player.main: Pagefile: 13506.39mb, 18760.55mb 12/18/17 23:41:10 player.render: FXAA Enabled: true 12/18/17 23:41:10 RM_Input player.main: Virtual: 3637.61mb, 4095.88mb 12/18/17 23:41:10 player.render: TAA Enabled: false 12/18/17 23:41:10 player.render: VSync Enabled: false 12/18/17 23:41:10 player.render: Reflections Enabled: true 12/18/17 23:41:10 player.render: Screenspace Reflections Enabled: true 12/18/17 23:41:10 player.render: Tessellation Enabled: true 12/18/17 23:41:10 RM_ZWarDataComm player.servercomm: Webentrance set to : 37.48.111.85:15110 12/18/17 23:41:10 player.render: LowRes particles: false 12/18/17 23:41:10 player.render: Brightness: 1.000000 12/18/17 23:41:10 player.render: Shadows quality: high 12/18/17 23:41:10 RM_ZWarDataComm player.servercomm: Attempting to connect to: 37.48.111.85 Port: 15110 12/18/17 23:41:10 player.render: Clouds quality: high 12/18/17 23:41:10 player.render: Postfilter: 12/18/17 23:41:10 player.render: quality: high 12/18/17 23:41:10 player.render: glare: true 12/18/17 23:41:10 player.render: dof: true 12/18/17 23:41:10 player.render: subsurf: true 12/18/17 23:41:10 player.render: Fullscreen Enabled: true 12/18/17 23:41:10 player.render: True Fullscreen Enabled: false 12/18/17 23:41:10 RM_Input player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/18/17 23:41:10 RM_Input player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/18/17 23:41:10 RM_Input player.audio: 3 : Speakers (High Definition Audio Device) 12/18/17 23:41:11 RM_Input player.audio: FMod initialization ok - version : 4.52.6 12/18/17 23:41:11 RM_Input player.application: MissionSession: 5488325741584170807, LoginSession: 4693381524760690907 12/18/17 23:41:11 RM_FrameUpdate player.application: GAMESERVERID 1 12/18/17 23:41:11 RM_FrameUpdate player.application: Pre Init - client 12/18/17 23:41:11 RM_FrameUpdate player.application: Action host: 109.200.196.6:16599 12/18/17 23:41:11 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/18/17 23:41:11 RM_FrameUpdate player.physics: warning 12/18/17 23:41:11 RM_FrameUpdate player.physics: : PhysXDevice.dll is not available 12/18/17 23:41:11 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/18/17 23:41:11 RM_FrameUpdate player.physics: info 12/18/17 23:41:11 RM_FrameUpdate player.physics: : No PhysX capable GPU suggested. 12/18/17 23:41:11 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/18/17 23:41:11 RM_FrameUpdate player.physics: info 12/18/17 23:41:11 RM_FrameUpdate player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/18/17 23:41:11 RM_FrameUpdate player.servercomm: ZWarDataComm::RequestPlayerData 5488325741584170807 == 5488325741584170807 12/18/17 23:41:11 RM_FrameUpdate player.application: Starting client 109.200.196.6:16599 12/18/17 23:41:11 RM_ZWarDataComm player.servercomm: Connected to WarServer at : 37.48.111.85:15110 12/18/17 23:41:11 RM_FrameUpdate player.system: ---- Timers RM_FrameUpdate (11136) ------- 12/18/17 23:41:11 RM_FrameUpdate player.system: Timer `;qiz`UIDO~\IO[U scope error 12/18/17 23:41:12 RM_IRC_SessionClient player.controllers: Chat connected 12/18/17 23:41:12 RM_FrameUpdate player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/18/17 23:41:12 RM_FrameUpdate player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/18/17 23:41:12 RM_FrameUpdate player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/18/17 23:41:12 RM_FrameUpdate player.application: Got player settings 1 playerid 5334832519281602212 12/18/17 23:41:12 RM_FrameUpdate player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 4693381524760690907 12/18/17 23:41:12 RM_FrameUpdate player.controllers: Connect to server 109.200.196.6:16599 12/18/17 23:41:12 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/18/17 23:41:12 RM_FrameUpdate player.controllers: Connecting to server 109.200.196.6:16599... 12/18/17 23:41:13 common.net: Metrics: Socket connected ok 12/18/17 23:41:13 common.net: Metrics: Connecting TLS 12/18/17 23:41:13 common.net: Initializing gnutls library 12/18/17 23:41:13 common.net: gnutls library initialized ok 12/18/17 23:41:13 RM_FrameUpdate player.controllers: Connect OK ClientId: 15 12/18/17 23:41:13 RM_ClientReceive player.controllers: setting high mtu 12/18/17 23:41:13 common.net: gnutls socket initialization finished 12/18/17 23:41:13 common.net: Metrics: TLS connected ok: 1 12/18/17 23:41:14 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/18/17 23:41:14 common.net: Metrics: Socket connected ok 12/18/17 23:41:14 common.net: Metrics: Connecting TLS 12/18/17 23:41:14 common.net: Deinitializing gnutls library 12/18/17 23:41:14 common.net: Deinitializing gnutls trusted certificates 12/18/17 23:41:14 common.net: gnutls deinitialization done 12/18/17 23:41:14 common.net: Initializing gnutls library 12/18/17 23:41:14 common.net: gnutls library initialized ok 12/18/17 23:41:14 WorkQueue thread #2 player.application: Installing soundbank 12/18/17 23:41:14 WorkQueue thread #2 player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/18/17 23:41:14 common.net: gnutls socket initialization finished 12/18/17 23:41:14 common.net: Metrics: TLS connected ok: 1 12/18/17 23:41:20 WorkQueue thread #2 player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/18/17 23:41:20 WorkQueue thread #2 player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/18/17 23:41:20 WorkQueue thread #2 player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/18/17 23:41:20 WorkQueue thread #2 player.application: Unloading soundbank 12/18/17 23:41:27 Texture streamer player.gui: Flash: error: can't find m_Overview[0x80CD14A0, _name='m_Overview'].SetDisabledAlpha 12/18/17 23:41:28 RM_FrameUpdate player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/18/17 23:41:28 RM_FrameUpdate player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/18/17 23:41:28 RM_LoadThread player.resourcev2: The dustbin man removed 13.63 mb 12/18/17 23:41:28 RM_LoadThread player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T02M01_Mountain.rsn' RO:241622676 bytes(230.43mb), RW:12441360 bytes(11.87mb) 12/18/17 23:41:29 WorkQueue thread #3 player.physics: Installing physics scene 'effect' with 64111 scene nodes 12/18/17 23:41:29 WorkQueue thread #3 player.physics: Physics scene: effect has 445 actors and 52744 shapes 12/18/17 23:41:29 WorkQueue thread #2 player.physics: Installing heightfield in physics scene 'effect' 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/18/17 23:41:30 WorkQueue thread #2 player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/18/17 23:41:30 WorkQueue thread #2 player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/18/17 23:41:30 WorkQueue thread #2 player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/18/17 23:41:30 WorkQueue thread #2 player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/18/17 23:41:30 WorkQueue thread #2 player.application: SceneBegin done 12/18/17 23:41:30 WorkQueue thread #2 player.system: Allocated 0.00Mb Peak 0.00Mb 12/18/17 23:41:30 WorkQueue thread #2 player.application: Nodeinit done 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/18/17 23:41:30 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/18/17 23:41:30 RM_FrameUpdate player.gui: Flash: Map Corners: w: 2000 h: 2000 12/18/17 23:41:31 RM_LoadThread player.application: Load time 17.63 sec 12/18/17 23:41:31 RM_FrameUpdate player.controllers: Client: WeatherPreset = 11, Server = 11, Override = 0, 12/18/17 23:41:31 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/18/17 23:41:31 RM_FrameUpdate player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T02M01_Ingamemap.0.png 12/18/17 23:41:31 WorkQueue thread #1 player.render: 10716: Rendering WorldShadowMap 4519 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/18/17 23:41:31 WorkQueue thread #1 player.render: Allocate buffer 1536Kb GPU Pos 4b99000000000000: ConstantBuffer 12/18/17 23:41:31 WorkQueue thread #1 player.render: Allocate buffer 2304Kb GPU Pos 4b97000000000000: ConstantBuffer 12/18/17 23:41:31 RM_FrameUpdate player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/18/17 23:41:31 RM_FrameUpdate player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/18/17 23:41:31 common.net: Metrics: Socket connected ok 12/18/17 23:41:31 common.net: Metrics: Connecting TLS 12/18/17 23:41:31 common.net: Deinitializing gnutls library 12/18/17 23:41:31 common.net: Deinitializing gnutls trusted certificates 12/18/17 23:41:31 common.net: gnutls deinitialization done 12/18/17 23:41:31 common.net: Initializing gnutls library 12/18/17 23:41:31 common.net: gnutls library initialized ok 12/18/17 23:41:31 RM_FrameUpdate player.application: Showing window 12/18/17 23:41:31 RM_FrameUpdate player.render: RenderOptionsChanged Begin 12/18/17 23:41:31 RM_FrameUpdate player.render: RenderOptions: 12/18/17 23:41:31 RM_FrameUpdate player.render: Current: 12/18/17 23:41:31 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/18/17 23:41:31 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/18/17 23:41:31 RM_FrameUpdate player.render: Quality high 12/18/17 23:41:31 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: HDR Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: FXAA Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: TAA Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: VSync Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Reflections Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Tessellation Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: LowRes particles: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Brightness: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: Shadows quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: Clouds quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: Postfilter: 12/18/17 23:41:31 RM_FrameUpdate player.render: quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: glare: true 12/18/17 23:41:31 RM_FrameUpdate player.render: dof: true 12/18/17 23:41:31 RM_FrameUpdate player.render: subsurf: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Fullscreen Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Wanted: 12/18/17 23:41:31 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/18/17 23:41:31 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/18/17 23:41:31 RM_FrameUpdate player.render: Quality high 12/18/17 23:41:31 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: HDR Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: FXAA Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: TAA Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: VSync Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Reflections Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Tessellation Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: LowRes particles: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Brightness: 1.000000 12/18/17 23:41:31 RM_FrameUpdate player.render: Shadows quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: Clouds quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: Postfilter: 12/18/17 23:41:31 RM_FrameUpdate player.render: quality: high 12/18/17 23:41:31 RM_FrameUpdate player.render: glare: true 12/18/17 23:41:31 RM_FrameUpdate player.render: dof: true 12/18/17 23:41:31 RM_FrameUpdate player.render: subsurf: true 12/18/17 23:41:31 RM_FrameUpdate player.render: Fullscreen Enabled: true 12/18/17 23:41:31 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/18/17 23:41:31 RM_FrameUpdate player.render: Render DX11 - Feature level FL_11_0 12/18/17 23:41:31 RM_FrameUpdate player.render: Present begin 12/18/17 23:41:31 RM_FrameUpdate player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1084 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 ]]></HumanReadable> </Exception>
-
i run windows 10 so it can't be downloaded separately, so this didn't start happening until i bought the gtx 780, before getting it i ran 2 gtx 660s on sli which worked great, but limited play on other games because they didn't support sli, i do plan to upgrade even further to possibly a 1070 or higher hopefully in the near future, so if you can't fix this problem don't worry about it.
-
I did both in the order you said, neither worked...
-
I deleted the local settings file like you said, but it still doesn't work, here's a crash log i receive: <Exception><Version>140799 QQ </Version> <ExceptionAddress>108817145</ExceptionAddress> <Description>BREAKPOINT</Description> <Username>SgtStoolin</Username> <Scene>Environments/Scenes/Gamemaps/T01M04_AdvanceAirfield.scn</Scene> <HumanReadable><![CDATA[----- Exception ------------------------------------------------------- Version 140799 QQ Exception at 067C6AF9: BREAKPOINT Username: SgtStoolin Scene: Environments/Scenes/Gamemaps/T01M04_AdvanceAirfield.scn player: 067C6AF9 CreateAirInterface() Computer name: DESKTOP-DN4S9HP Command line: "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 7881173573308228268 /P 6702083123693699626 /W 37.48.111.80:15170 /lang en /NOSERVER /H 0 /PS 3497944057107048451 /V 140799 /x steam /R "ircserver=37.48.111.70:16667" /R "chatp=3497944057107048451::HfF+k8PIz+iHRWotUCIz6bNfgKs" /R "sync.delayShow=1" /R "actionhost=162.245.204.234:16354" /R "useDX12=0" Time (UTC): Sun Dec 17 18:22:26 2017 The last lines from C:\Users\jreic\AppData\LocalLow\Heroes and Generals\player-live.log: 12/17/17 18:21:25 player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/17/17 18:21:25 player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3684Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/17/17 18:21:25 player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/17/17 18:21:25 player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/17/17 18:21:25 player.resourcev2: Setting available texture memory to 3839Mb 12/17/17 18:21:25 player.resourcev2: Setting maximum texture size to 0 12/17/17 18:21:27 RM_Input player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 7881173573308228268 /P 6702083123693699626 /W 37.48.111.80:15170 /lang en /NOSERVER /H 0 /PS 3497944057107048451 /V 140799 /x steam /R ircserver=37.48.111.70:16667 /R chatp=3497944057107048451::HfF+k8PIz+iHRWotUCIz6bNfgKs /R sync.delayShow=1 /R actionhost=162.245.204.234:16354 /R useDX12=0 12/17/17 18:21:27 RM_Input player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/17/17 18:21:27 RM_Input player.main: OS Version: Windows 10 Pro - x64 12/17/17 18:21:27 RM_Input player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/17/17 18:21:27 RM_Input player.main: Memory information: Available Total 12/17/17 18:21:27 RM_Input player.main: Physical: 12298.06mb, 16328.55mb 12/17/17 18:21:27 RM_Input player.main: Pagefile: 14281.60mb, 19272.55mb 12/17/17 18:21:27 RM_Input player.main: Virtual: 3637.46mb, 4095.88mb 12/17/17 18:21:27 RM_ZWarDataComm player.servercomm: Webentrance set to : 37.48.111.80:15170 12/17/17 18:21:27 RM_ZWarDataComm player.servercomm: Attempting to connect to: 37.48.111.80 Port: 15170 12/17/17 18:21:27 player.render: GPU Inner loop seconds 0.002433 12/17/17 18:21:27 player.render: GPU Inner loop seconds 0.002420 12/17/17 18:21:27 player.render: GPU Inner loop seconds 0.002427 12/17/17 18:21:27 player.render: GPU Inner loop seconds 0.002417 12/17/17 18:21:27 player.render: GPU Inner loop seconds 0.002417 12/17/17 18:21:27 player.render: GPU Performance measured over in 5 out of 5 loops totaling 0.012114 seconds is 1081.949219 MPixels/Sec 12/17/17 18:21:27 player.render: GPU NVIDIA GeForce GTX 780 - Performance Scaled = 534.295898 - Actual 1081.949219 - quality selected 2 - resolution scale 1.000000 12/17/17 18:21:27 player.render: DisplayMode 1920x1080 12/17/17 18:21:27 player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:21:27 player.render: Quality high 12/17/17 18:21:27 player.render: Resolution scale: 1.000000 12/17/17 18:21:27 player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:21:27 player.render: HDR Enabled: true 12/17/17 18:21:27 player.render: FXAA Enabled: true 12/17/17 18:21:27 player.render: TAA Enabled: false 12/17/17 18:21:27 player.render: VSync Enabled: false 12/17/17 18:21:27 player.render: Reflections Enabled: true 12/17/17 18:21:27 player.render: Screenspace Reflections Enabled: true 12/17/17 18:21:27 player.render: Tessellation Enabled: true 12/17/17 18:21:27 player.render: LowRes particles: false 12/17/17 18:21:27 player.render: Brightness: 1.000000 12/17/17 18:21:27 player.render: Shadows quality: high 12/17/17 18:21:27 player.render: Clouds quality: high 12/17/17 18:21:27 player.render: Postfilter: 12/17/17 18:21:27 player.render: quality: high 12/17/17 18:21:27 player.render: glare: true 12/17/17 18:21:27 player.render: dof: true 12/17/17 18:21:27 player.render: subsurf: true 12/17/17 18:21:27 player.render: Fullscreen Enabled: true 12/17/17 18:21:27 player.render: True Fullscreen Enabled: false 12/17/17 18:21:27 RM_Input player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/17/17 18:21:27 RM_Input player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/17/17 18:21:27 RM_Input player.audio: 3 : Speakers (High Definition Audio Device) 12/17/17 18:21:27 RM_Input player.audio: FMod initialization ok - version : 4.52.6 12/17/17 18:21:27 RM_Input player.application: MissionSession: 6702083123693699626, LoginSession: 3497944057107048451 12/17/17 18:21:27 RM_FrameUpdate player.application: GAMESERVERID 1 12/17/17 18:21:27 RM_FrameUpdate player.application: Pre Init - client 12/17/17 18:21:27 RM_FrameUpdate player.application: Action host: 162.245.204.234:16354 12/17/17 18:21:27 RM_ZWarDataComm player.servercomm: Connected to WarServer at : 37.48.111.80:15170 12/17/17 18:21:27 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/17/17 18:21:27 RM_FrameUpdate player.physics: warning 12/17/17 18:21:27 RM_FrameUpdate player.physics: : PhysXDevice.dll is not available 12/17/17 18:21:27 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/17/17 18:21:27 RM_FrameUpdate player.physics: info 12/17/17 18:21:27 RM_FrameUpdate player.physics: : No PhysX capable GPU suggested. 12/17/17 18:21:27 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/17/17 18:21:27 RM_FrameUpdate player.physics: info 12/17/17 18:21:27 RM_FrameUpdate player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/17/17 18:21:27 RM_FrameUpdate player.servercomm: ZWarDataComm::RequestPlayerData 6702083123693699626 == 6702083123693699626 12/17/17 18:21:27 RM_FrameUpdate player.application: Starting client 162.245.204.234:16354 12/17/17 18:21:28 RM_FrameUpdate player.system: ---- Timers RM_FrameUpdate (8568) ------- 12/17/17 18:21:28 RM_FrameUpdate player.system: Timer ` qiz`UIDO~\IO[U scope error 12/17/17 18:21:28 RM_IRC_SessionClient player.controllers: Chat connected 12/17/17 18:21:29 RM_FrameUpdate player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/17/17 18:21:29 RM_FrameUpdate player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/17/17 18:21:29 RM_FrameUpdate player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/17/17 18:21:29 RM_FrameUpdate player.application: Got player settings 1 playerid 5334832519281602212 12/17/17 18:21:29 RM_FrameUpdate player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 3497944057107048451 12/17/17 18:21:29 RM_FrameUpdate player.controllers: Connect to server 162.245.204.234:16354 12/17/17 18:21:29 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:21:29 RM_ClientSend player.controllers: Connecting to server 162.245.204.234:16354... 12/17/17 18:21:29 RM_FrameUpdate common.system: Thread (11192) is being killed at eip 0x77DEEAAC 12/17/17 18:21:30 player.application: Hng version: 140799 12/17/17 18:21:30 resources.main: Loading weapontemplate from StaticDB 12/17/17 18:21:30 resources.main: Loading WeaponModifierTemplate from StaticDB 12/17/17 18:21:30 resources.main: Loading ExperienceLevels from StaticDB 12/17/17 18:21:30 resources.main: Loading factiontemplate from StaticDB 12/17/17 18:21:30 resources.main: Loading armyresourcecategory from StaticDB 12/17/17 18:21:30 resources.main: Loading accesspointtemplate from StaticDB 12/17/17 18:21:30 resources.main: Loading charactertemplate from StaticDB 12/17/17 18:21:30 resources.main: Loading gamemap from StaticDB 12/17/17 18:21:30 resources.main: Loading missiontype from StaticDB 12/17/17 18:21:30 player.render: NVAPI initialized. 12/17/17 18:21:30 player.render: NVidia Driver Version: 388.59 - r388_43 12/17/17 18:21:30 player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/17/17 18:21:30 player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/17/17 18:21:30 player.render: Waiting for non-disjoint result from GPU 12/17/17 18:21:30 player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/17/17 18:21:30 player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3684Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/17/17 18:21:30 player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/17/17 18:21:30 player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/17/17 18:21:30 player.resourcev2: Setting available texture memory to 3839Mb 12/17/17 18:21:30 player.resourcev2: Setting maximum texture size to 0 12/17/17 18:21:32 RM_Input player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 7881173573308228268 /P 6702083123693699626 /W 37.48.111.80:15170 /lang en /NOSERVER /H 0 /PS 3497944057107048451 /V 140799 /x steam /R ircserver=37.48.111.70:16667 /R chatp=3497944057107048451::HfF+k8PIz+iHRWotUCIz6bNfgKs /R sync.delayShow=1 /R actionhost=162.245.204.234:16354 /R useDX12=0 12/17/17 18:21:32 RM_Input player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/17/17 18:21:32 player.render: DisplayMode 1920x1080 12/17/17 18:21:32 RM_Input player.main: OS Version: Windows 10 Pro - x64 12/17/17 18:21:32 player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:21:32 player.render: Quality high 12/17/17 18:21:32 player.render: Resolution scale: 1.000000 12/17/17 18:21:32 player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:21:32 player.render: HDR Enabled: true 12/17/17 18:21:32 RM_Input player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/17/17 18:21:32 player.render: FXAA Enabled: true 12/17/17 18:21:32 RM_Input player.main: Memory information: Available Total 12/17/17 18:21:32 player.render: TAA Enabled: false 12/17/17 18:21:32 RM_Input player.main: Physical: 12234.91mb, 16328.55mb 12/17/17 18:21:32 player.render: VSync Enabled: false 12/17/17 18:21:32 RM_Input player.main: Pagefile: 14257.41mb, 19272.55mb 12/17/17 18:21:32 player.render: Reflections Enabled: true 12/17/17 18:21:32 RM_Input player.main: Virtual: 3637.43mb, 4095.88mb 12/17/17 18:21:32 player.render: Screenspace Reflections Enabled: true 12/17/17 18:21:32 player.render: Tessellation Enabled: true 12/17/17 18:21:32 player.render: LowRes particles: false 12/17/17 18:21:32 player.render: Brightness: 1.000000 12/17/17 18:21:32 player.render: Shadows quality: high 12/17/17 18:21:32 player.render: Clouds quality: high 12/17/17 18:21:32 player.render: Postfilter: 12/17/17 18:21:32 player.render: quality: high 12/17/17 18:21:32 player.render: glare: true 12/17/17 18:21:32 RM_ZWarDataComm player.servercomm: Webentrance set to : 37.48.111.80:15170 12/17/17 18:21:32 player.render: dof: true 12/17/17 18:21:32 player.render: subsurf: true 12/17/17 18:21:32 player.render: Fullscreen Enabled: true 12/17/17 18:21:32 player.render: True Fullscreen Enabled: false 12/17/17 18:21:32 RM_ZWarDataComm player.servercomm: Attempting to connect to: 37.48.111.80 Port: 15170 12/17/17 18:21:32 RM_Input player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/17/17 18:21:32 RM_Input player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/17/17 18:21:32 RM_Input player.audio: 3 : Speakers (High Definition Audio Device) 12/17/17 18:21:32 RM_Input player.audio: FMod initialization ok - version : 4.52.6 12/17/17 18:21:32 RM_Input player.application: MissionSession: 6702083123693699626, LoginSession: 3497944057107048451 12/17/17 18:21:32 RM_FrameUpdate player.application: GAMESERVERID 1 12/17/17 18:21:32 RM_FrameUpdate player.application: Pre Init - client 12/17/17 18:21:32 RM_FrameUpdate player.application: Action host: 162.245.204.234:16354 12/17/17 18:21:32 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/17/17 18:21:32 RM_FrameUpdate player.physics: warning 12/17/17 18:21:32 RM_FrameUpdate player.physics: : PhysXDevice.dll is not available 12/17/17 18:21:32 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/17/17 18:21:32 RM_FrameUpdate player.physics: info 12/17/17 18:21:32 RM_FrameUpdate player.physics: : No PhysX capable GPU suggested. 12/17/17 18:21:32 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/17/17 18:21:32 RM_FrameUpdate player.physics: info 12/17/17 18:21:32 RM_FrameUpdate player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/17/17 18:21:32 RM_FrameUpdate player.servercomm: ZWarDataComm::RequestPlayerData 6702083123693699626 == 6702083123693699626 12/17/17 18:21:32 RM_FrameUpdate player.application: Starting client 162.245.204.234:16354 12/17/17 18:21:32 RM_ZWarDataComm player.servercomm: Connected to WarServer at : 37.48.111.80:15170 12/17/17 18:21:32 RM_FrameUpdate player.system: ---- Timers RM_FrameUpdate (11968) ------- 12/17/17 18:21:32 RM_FrameUpdate player.system: Timer `qiz`UIDO~\IO[U scope error 12/17/17 18:21:33 RM_IRC_SessionClient player.controllers: Chat connected 12/17/17 18:21:33 RM_FrameUpdate player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/17/17 18:21:33 RM_FrameUpdate player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/17/17 18:21:33 RM_FrameUpdate player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/17/17 18:21:33 RM_FrameUpdate player.application: Got player settings 1 playerid 5334832519281602212 12/17/17 18:21:33 RM_FrameUpdate player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 3497944057107048451 12/17/17 18:21:34 RM_FrameUpdate player.controllers: Connect to server 162.245.204.234:16354 12/17/17 18:21:34 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:21:34 RM_ClientSend player.controllers: Connecting to server 162.245.204.234:16354... 12/17/17 18:21:34 common.net: Metrics: Socket connected ok 12/17/17 18:21:34 common.net: Metrics: Connecting TLS 12/17/17 18:21:34 common.net: Initializing gnutls library 12/17/17 18:21:34 common.net: gnutls library initialized ok 12/17/17 18:21:34 common.net: gnutls socket initialization finished 12/17/17 18:21:34 common.net: Metrics: TLS connected ok: 1 12/17/17 18:21:34 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:21:35 common.net: Metrics: Socket connected ok 12/17/17 18:21:35 common.net: Metrics: Connecting TLS 12/17/17 18:21:35 common.net: Deinitializing gnutls library 12/17/17 18:21:35 common.net: Deinitializing gnutls trusted certificates 12/17/17 18:21:35 common.net: gnutls deinitialization done 12/17/17 18:21:35 common.net: Initializing gnutls library 12/17/17 18:21:35 common.net: gnutls library initialized ok 12/17/17 18:21:35 RM_ClientSend player.controllers: Connecting to server 162.245.204.234:16354... 12/17/17 18:21:35 RM_ClientReceive player.controllers: setting high mtu 12/17/17 18:21:35 RM_FrameUpdate player.controllers: Connect OK ClientId: 36 12/17/17 18:21:35 common.net: gnutls socket initialization finished 12/17/17 18:21:35 common.net: Metrics: TLS connected ok: 1 12/17/17 18:21:36 WorkQueue thread #3 player.application: Installing soundbank 12/17/17 18:21:36 WorkQueue thread #3 player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/17/17 18:21:42 WorkQueue thread #3 player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/17/17 18:21:42 WorkQueue thread #3 player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/17/17 18:21:42 WorkQueue thread #3 player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/17/17 18:21:42 WorkQueue thread #3 player.application: Unloading soundbank 12/17/17 18:21:49 Texture streamer player.gui: Flash: error: can't find m_Overview[0x8A91F0C0, _name='m_Overview'].SetDisabledAlpha 12/17/17 18:21:50 RM_FrameUpdate player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/17/17 18:21:50 RM_FrameUpdate player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/17/17 18:21:50 RM_LoadThread player.resourcev2: The dustbin man removed 13.68 mb 12/17/17 18:21:50 RM_LoadThread player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T01M04_AdvanceAirfield.rsn' RO:244777212 bytes(233.44mb), RW:9736048 bytes(9.29mb) 12/17/17 18:21:50 WorkQueue thread #1 player.physics: Installing physics scene 'effect' with 51021 scene nodes 12/17/17 18:21:50 WorkQueue thread #1 player.physics: Physics scene: effect has 424 actors and 48048 shapes 12/17/17 18:21:51 WorkQueue thread #2 player.physics: Installing heightfield in physics scene 'effect' 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:21:51 WorkQueue thread #2 player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/17/17 18:21:51 WorkQueue thread #2 player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/17/17 18:21:51 WorkQueue thread #2 player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/17/17 18:21:51 WorkQueue thread #2 player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/17/17 18:21:51 WorkQueue thread #2 player.application: SceneBegin done 12/17/17 18:21:51 WorkQueue thread #2 player.system: Allocated 0.00Mb Peak 0.00Mb 12/17/17 18:21:51 WorkQueue thread #2 player.application: Nodeinit done 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/17/17 18:21:51 WorkQueue thread #2 player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/17/17 18:21:51 RM_FrameUpdate player.gui: Flash: Map Corners: w: 2000 h: 2000 12/17/17 18:21:52 RM_LoadThread player.application: Load time 17.29 sec 12/17/17 18:21:53 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:21:53 RM_FrameUpdate player.controllers: Client: WeatherPreset = 2, Server = 2, Override = 0, 12/17/17 18:21:53 RM_FrameUpdate player.controllers: Spawnmenu state: 0 12/17/17 18:21:53 RM_FrameUpdate player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T01M04_Ingamemap.0.png 12/17/17 18:21:53 WorkQueue thread #2 player.render: 920: Rendering WorldShadowMap 2124 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/17/17 18:21:53 WorkQueue thread #2 player.render: Allocate buffer 1536Kb GPU Pos 4506000000000000: ConstantBuffer 12/17/17 18:21:53 WorkQueue thread #2 player.render: Allocate buffer 2304Kb GPU Pos 4614000000000000: ConstantBuffer 12/17/17 18:21:53 common.net: Metrics: Socket connected ok 12/17/17 18:21:53 common.net: Metrics: Connecting TLS 12/17/17 18:21:53 common.net: Deinitializing gnutls library 12/17/17 18:21:53 common.net: Deinitializing gnutls trusted certificates 12/17/17 18:21:53 common.net: gnutls deinitialization done 12/17/17 18:21:53 common.net: Initializing gnutls library 12/17/17 18:21:53 common.net: gnutls library initialized ok 12/17/17 18:21:53 RM_FrameUpdate player.application: Showing window 12/17/17 18:21:53 RM_FrameUpdate player.render: RenderOptionsChanged Begin 12/17/17 18:21:53 RM_FrameUpdate player.render: RenderOptions: 12/17/17 18:21:53 RM_FrameUpdate player.render: Current: 12/17/17 18:21:53 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/17/17 18:21:53 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:21:53 RM_FrameUpdate player.render: Quality high 12/17/17 18:21:53 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: HDR Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: FXAA Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: TAA Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: VSync Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Reflections Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Tessellation Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: LowRes particles: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Brightness: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: Shadows quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: Clouds quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: Postfilter: 12/17/17 18:21:53 RM_FrameUpdate player.render: quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: glare: true 12/17/17 18:21:53 RM_FrameUpdate player.render: dof: true 12/17/17 18:21:53 RM_FrameUpdate player.render: subsurf: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Fullscreen Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Wanted: 12/17/17 18:21:53 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/17/17 18:21:53 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:21:53 RM_FrameUpdate player.render: Quality high 12/17/17 18:21:53 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: HDR Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: FXAA Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: TAA Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: VSync Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Reflections Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Tessellation Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: LowRes particles: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Brightness: 1.000000 12/17/17 18:21:53 RM_FrameUpdate player.render: Shadows quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: Clouds quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: Postfilter: 12/17/17 18:21:53 RM_FrameUpdate player.render: quality: high 12/17/17 18:21:53 RM_FrameUpdate player.render: glare: true 12/17/17 18:21:53 RM_FrameUpdate player.render: dof: true 12/17/17 18:21:53 RM_FrameUpdate player.render: subsurf: true 12/17/17 18:21:53 RM_FrameUpdate player.render: Fullscreen Enabled: true 12/17/17 18:21:53 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/17/17 18:21:53 RM_FrameUpdate player.render: Render DX11 - Feature level FL_11_0 12/17/17 18:21:53 RM_FrameUpdate player.render: Present begin 12/17/17 18:21:53 RM_FrameUpdate player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1084 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 12/17/17 18:21:53 common.net: gnutls socket initialization finished 12/17/17 18:21:53 common.net: Metrics: TLS connected ok: 1 12/17/17 18:21:53 RM_FrameUpdate player.physics: ..\..\foundation\src\PsFoundation.cpp (203) : 12/17/17 18:21:53 RM_FrameUpdate player.physics: invalid operation 12/17/17 18:21:53 RM_FrameUpdate player.physics: : Foundation destruction failed due to pending module references. Close/release all depending modules first. 12/17/17 18:22:12 player.application: Hng version: 140799 12/17/17 18:22:12 resources.main: Loading weapontemplate from StaticDB 12/17/17 18:22:12 resources.main: Loading WeaponModifierTemplate from StaticDB 12/17/17 18:22:12 resources.main: Loading ExperienceLevels from StaticDB 12/17/17 18:22:12 resources.main: Loading factiontemplate from StaticDB 12/17/17 18:22:12 resources.main: Loading armyresourcecategory from StaticDB 12/17/17 18:22:12 resources.main: Loading accesspointtemplate from StaticDB 12/17/17 18:22:12 resources.main: Loading charactertemplate from StaticDB 12/17/17 18:22:12 resources.main: Loading gamemap from StaticDB 12/17/17 18:22:12 resources.main: Loading missiontype from StaticDB 12/17/17 18:22:12 player.render: NVAPI initialized. 12/17/17 18:22:12 player.render: NVidia Driver Version: 388.59 - r388_43 12/17/17 18:22:12 player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/17/17 18:22:12 player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/17/17 18:22:12 player.render: Waiting for non-disjoint result from GPU 12/17/17 18:22:12 player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/17/17 18:22:12 player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3684Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/17/17 18:22:12 player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/17/17 18:22:12 player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/17/17 18:22:12 player.resourcev2: Setting available texture memory to 3839Mb 12/17/17 18:22:12 player.resourcev2: Setting maximum texture size to 0 12/17/17 18:22:14 RM_Input player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 7881173573308228268 /P 6702083123693699626 /W 37.48.111.80:15170 /lang en /NOSERVER /H 0 /PS 3497944057107048451 /V 140799 /x steam /R ircserver=37.48.111.70:16667 /R chatp=3497944057107048451::HfF+k8PIz+iHRWotUCIz6bNfgKs /R sync.delayShow=1 /R actionhost=162.245.204.234:16354 /R useDX12=0 12/17/17 18:22:14 RM_Input player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/17/17 18:22:14 player.render: DisplayMode 1920x1080 12/17/17 18:22:14 RM_Input player.main: OS Version: Windows 10 Pro - x64 12/17/17 18:22:14 player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:22:14 player.render: Quality high 12/17/17 18:22:14 RM_Input player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/17/17 18:22:14 player.render: Resolution scale: 1.000000 12/17/17 18:22:14 RM_Input player.main: Memory information: Available Total 12/17/17 18:22:14 player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:22:14 RM_Input player.main: Physical: 12187.01mb, 16328.55mb 12/17/17 18:22:14 player.render: HDR Enabled: true 12/17/17 18:22:14 RM_Input player.main: Pagefile: 14228.99mb, 19272.55mb 12/17/17 18:22:14 player.render: FXAA Enabled: true 12/17/17 18:22:14 RM_Input player.main: Virtual: 3637.39mb, 4095.88mb 12/17/17 18:22:14 player.render: TAA Enabled: false 12/17/17 18:22:14 player.render: VSync Enabled: false 12/17/17 18:22:14 player.render: Reflections Enabled: true 12/17/17 18:22:14 player.render: Screenspace Reflections Enabled: true 12/17/17 18:22:14 player.render: Tessellation Enabled: true 12/17/17 18:22:14 player.render: LowRes particles: false 12/17/17 18:22:14 player.render: Brightness: 1.000000 12/17/17 18:22:14 player.render: Shadows quality: high 12/17/17 18:22:14 player.render: Clouds quality: high 12/17/17 18:22:14 player.render: Postfilter: 12/17/17 18:22:14 RM_ZWarDataComm player.servercomm: Webentrance set to : 37.48.111.80:15170 12/17/17 18:22:14 player.render: quality: high 12/17/17 18:22:14 player.render: glare: true 12/17/17 18:22:14 player.render: dof: true 12/17/17 18:22:14 player.render: subsurf: true 12/17/17 18:22:14 RM_ZWarDataComm player.servercomm: Attempting to connect to: 37.48.111.80 Port: 15170 12/17/17 18:22:14 player.render: Fullscreen Enabled: true 12/17/17 18:22:14 player.render: True Fullscreen Enabled: false 12/17/17 18:22:14 RM_Input player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/17/17 18:22:14 RM_Input player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/17/17 18:22:14 RM_Input player.audio: 3 : Speakers (High Definition Audio Device) 12/17/17 18:22:14 RM_Input player.audio: FMod initialization ok - version : 4.52.6 12/17/17 18:22:14 RM_Input player.application: MissionSession: 6702083123693699626, LoginSession: 3497944057107048451 12/17/17 18:22:14 player.application: GAMESERVERID 1 12/17/17 18:22:14 player.application: Pre Init - client 12/17/17 18:22:14 player.application: Action host: 162.245.204.234:16354 12/17/17 18:22:14 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/17/17 18:22:14 RM_FrameUpdate player.physics: warning 12/17/17 18:22:14 RM_FrameUpdate player.physics: : PhysXDevice.dll is not available 12/17/17 18:22:14 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/17/17 18:22:14 RM_FrameUpdate player.physics: info 12/17/17 18:22:14 RM_FrameUpdate player.physics: : No PhysX capable GPU suggested. 12/17/17 18:22:14 RM_FrameUpdate player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/17/17 18:22:14 RM_FrameUpdate player.physics: info 12/17/17 18:22:14 RM_FrameUpdate player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/17/17 18:22:14 RM_ZWarDataComm player.servercomm: Connected to WarServer at : 37.48.111.80:15170 12/17/17 18:22:14 RM_FrameUpdate player.servercomm: ZWarDataComm::RequestPlayerData 6702083123693699626 == 6702083123693699626 12/17/17 18:22:14 RM_FrameUpdate player.application: Starting client 162.245.204.234:16354 12/17/17 18:22:15 RM_FrameUpdate player.system: ---- Timers NA (9376) ------- 12/17/17 18:22:15 RM_FrameUpdate player.system: Timer (null) scope error 12/17/17 18:22:16 RM_FrameUpdate player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/17/17 18:22:16 RM_FrameUpdate player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/17/17 18:22:16 RM_FrameUpdate player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/17/17 18:22:16 RM_FrameUpdate player.application: Got player settings 1 playerid 5334832519281602212 12/17/17 18:22:16 RM_FrameUpdate player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 3497944057107048451 12/17/17 18:22:16 RM_FrameUpdate player.controllers: Connect to server 162.245.204.234:16354 12/17/17 18:22:16 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:22:16 RM_FrameUpdate player.controllers: Connecting to server 162.245.204.234:16354... 12/17/17 18:22:16 RM_IRC_SessionClient player.controllers: Chat connected 12/17/17 18:22:16 common.net: Metrics: Socket connected ok 12/17/17 18:22:16 common.net: Metrics: Connecting TLS 12/17/17 18:22:16 common.net: Initializing gnutls library 12/17/17 18:22:16 common.net: gnutls library initialized ok 12/17/17 18:22:16 RM_ClientReceive player.controllers: setting high mtu 12/17/17 18:22:16 RM_FrameUpdate player.controllers: Connect OK ClientId: 42 12/17/17 18:22:17 common.net: gnutls socket initialization finished 12/17/17 18:22:17 common.net: Metrics: TLS connected ok: 1 12/17/17 18:22:17 WorkQueue thread #1 player.application: Installing soundbank 12/17/17 18:22:17 WorkQueue thread #1 player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/17/17 18:22:17 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:22:17 common.net: Metrics: Socket connected ok 12/17/17 18:22:17 common.net: Metrics: Connecting TLS 12/17/17 18:22:17 common.net: Deinitializing gnutls library 12/17/17 18:22:17 common.net: Deinitializing gnutls trusted certificates 12/17/17 18:22:17 common.net: gnutls deinitialization done 12/17/17 18:22:17 common.net: Initializing gnutls library 12/17/17 18:22:17 common.net: gnutls library initialized ok 12/17/17 18:22:17 common.net: gnutls socket initialization finished 12/17/17 18:22:17 common.net: Metrics: TLS connected ok: 1 12/17/17 18:22:22 Texture streamer player.gui: Flash: error: can't find m_Overview[0x8351F120, _name='m_Overview'].SetDisabledAlpha 12/17/17 18:22:22 RM_FrameUpdate player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/17/17 18:22:22 RM_FrameUpdate player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/17/17 18:22:23 WorkQueue thread #1 player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/17/17 18:22:23 WorkQueue thread #1 player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/17/17 18:22:23 WorkQueue thread #1 player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/17/17 18:22:23 WorkQueue thread #1 player.application: Unloading soundbank 12/17/17 18:22:23 RM_LoadThread player.resourcev2: The dustbin man removed 13.68 mb 12/17/17 18:22:23 RM_LoadThread player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T01M04_AdvanceAirfield.rsn' RO:244777212 bytes(233.44mb), RW:9736048 bytes(9.29mb) 12/17/17 18:22:23 WorkQueue thread #2 player.physics: Installing physics scene 'effect' with 51021 scene nodes 12/17/17 18:22:24 WorkQueue thread #2 player.physics: Physics scene: effect has 424 actors and 48048 shapes 12/17/17 18:22:24 WorkQueue thread #1 player.physics: Installing heightfield in physics scene 'effect' 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:24 WorkQueue thread #1 player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/17/17 18:22:25 WorkQueue thread #1 player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/17/17 18:22:25 WorkQueue thread #1 player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/17/17 18:22:25 WorkQueue thread #1 player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/17/17 18:22:25 WorkQueue thread #1 player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/17/17 18:22:25 WorkQueue thread #1 player.application: SceneBegin done 12/17/17 18:22:25 WorkQueue thread #1 player.system: Allocated 0.00Mb Peak 0.00Mb 12/17/17 18:22:25 WorkQueue thread #1 player.application: Nodeinit done 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/17/17 18:22:25 WorkQueue thread #1 player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/17/17 18:22:25 RM_FrameUpdate player.gui: Flash: Map Corners: w: 2000 h: 2000 12/17/17 18:22:25 RM_LoadThread player.application: Load time 8.62 sec 12/17/17 18:22:25 common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/17/17 18:22:25 RM_FrameUpdate player.controllers: Client: WeatherPreset = 2, Server = 2, Override = 0, 12/17/17 18:22:25 RM_FrameUpdate player.controllers: Spawnmenu state: 0 12/17/17 18:22:25 RM_FrameUpdate player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T01M04_Ingamemap.0.png 12/17/17 18:22:25 common.net: Metrics: Socket connected ok 12/17/17 18:22:25 common.net: Metrics: Connecting TLS 12/17/17 18:22:25 common.net: Deinitializing gnutls library 12/17/17 18:22:25 common.net: Deinitializing gnutls trusted certificates 12/17/17 18:22:25 common.net: gnutls deinitialization done 12/17/17 18:22:25 common.net: Initializing gnutls library 12/17/17 18:22:25 common.net: gnutls library initialized ok 12/17/17 18:22:25 WorkQueue thread #3 player.render: 5128: Rendering WorldShadowMap 2124 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/17/17 18:22:25 WorkQueue thread #3 player.render: Allocate buffer 1536Kb GPU Pos 471a000000000000: ConstantBuffer 12/17/17 18:22:25 RM_FrameUpdate player.application: Showing window 12/17/17 18:22:25 WorkQueue thread #3 player.render: Allocate buffer 2304Kb GPU Pos 4714000000000000: ConstantBuffer 12/17/17 18:22:25 RM_FrameUpdate player.render: RenderOptionsChanged Begin 12/17/17 18:22:26 RM_FrameUpdate player.render: RenderOptions: 12/17/17 18:22:26 RM_FrameUpdate player.render: Current: 12/17/17 18:22:26 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/17/17 18:22:26 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:22:26 RM_FrameUpdate player.render: Quality high 12/17/17 18:22:26 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: HDR Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: FXAA Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: TAA Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: VSync Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Reflections Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Tessellation Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: LowRes particles: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Brightness: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: Shadows quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: Clouds quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: Postfilter: 12/17/17 18:22:26 RM_FrameUpdate player.render: quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: glare: true 12/17/17 18:22:26 RM_FrameUpdate player.render: dof: true 12/17/17 18:22:26 RM_FrameUpdate player.render: subsurf: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Fullscreen Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Wanted: 12/17/17 18:22:26 RM_FrameUpdate player.render: DisplayMode 1920x1080 12/17/17 18:22:26 RM_FrameUpdate player.render: RenderType LIGHTPREPASS_RENDERER 12/17/17 18:22:26 RM_FrameUpdate player.render: Quality high 12/17/17 18:22:26 RM_FrameUpdate player.render: Resolution scale: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: LODDistanceMultiplier: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: HDR Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: FXAA Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: TAA Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: VSync Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Reflections Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Screenspace Reflections Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Tessellation Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: LowRes particles: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Brightness: 1.000000 12/17/17 18:22:26 RM_FrameUpdate player.render: Shadows quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: Clouds quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: Postfilter: 12/17/17 18:22:26 RM_FrameUpdate player.render: quality: high 12/17/17 18:22:26 RM_FrameUpdate player.render: glare: true 12/17/17 18:22:26 RM_FrameUpdate player.render: dof: true 12/17/17 18:22:26 RM_FrameUpdate player.render: subsurf: true 12/17/17 18:22:26 RM_FrameUpdate player.render: Fullscreen Enabled: true 12/17/17 18:22:26 RM_FrameUpdate player.render: True Fullscreen Enabled: false 12/17/17 18:22:26 RM_FrameUpdate player.render: Render DX11 - Feature level FL_11_0 12/17/17 18:22:26 RM_FrameUpdate player.render: Present begin 12/17/17 18:22:26 RM_FrameUpdate player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1084 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 ]]></HumanReadable> </Exception>
-
12/10/17 17:04:48 Invalid player.application: Hng version: 140351 12/10/17 17:04:48 Invalid resources.main: Loading weapontemplate from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading WeaponModifierTemplate from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading ExperienceLevels from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading factiontemplate from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading armyresourcecategory from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading accesspointtemplate from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading charactertemplate from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading gamemap from StaticDB 12/10/17 17:04:48 Invalid resources.main: Loading missiontype from StaticDB 12/10/17 17:04:48 Invalid player.render: NVAPI initialized. 12/10/17 17:04:48 Invalid player.render: NVidia Driver Version: 388.31 - r388_25 12/10/17 17:04:48 Invalid player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/10/17 17:04:48 Invalid player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/10/17 17:04:49 Invalid player.render: Waiting for non-disjoint result from GPU 12/10/17 17:04:49 Invalid player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/10/17 17:04:49 Invalid player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3685Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/10/17 17:04:49 Invalid player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/10/17 17:04:49 Invalid player.resourcev2: Setting available texture memory to 3839Mb 12/10/17 17:04:51 Invalid player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 3691717905369275698 /P 12433129775623311 /W 37.48.111.65:15150 /lang en /NOSERVER /H 0 /PS 2849669704121510295 /V 140351 /x steam /R ircserver=37.48.111.70:16667 /R chatp=2849669704121510295::wUkZu/UdxHRob+hwpBxQtriBqcU /R sync.delayShow=1 /R actionhost=104.153.85.141:16275 /R useDX12=0 12/10/17 17:04:51 Invalid player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/10/17 17:04:51 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:04:51 Invalid player.main: OS Version: Windows 10 Pro - x64 12/10/17 17:04:51 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:04:51 Invalid player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/10/17 17:04:51 Invalid player.render: Quality high 12/10/17 17:04:51 Invalid player.main: Memory information: Available Total 12/10/17 17:04:51 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:04:51 Invalid player.main: Physical: 12107.20mb, 16328.55mb 12/10/17 17:04:51 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:04:51 Invalid player.main: Pagefile: 14038.73mb, 19272.55mb 12/10/17 17:04:51 Invalid player.render: HDR Enabled: true 12/10/17 17:04:51 Invalid player.main: Virtual: 3637.54mb, 4095.88mb 12/10/17 17:04:51 Invalid player.render: FXAA Enabled: true 12/10/17 17:04:51 Invalid player.render: TAA Enabled: false 12/10/17 17:04:51 Invalid player.render: VSync Enabled: false 12/10/17 17:04:51 Invalid player.render: Reflections Enabled: true 12/10/17 17:04:51 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:04:51 Invalid player.render: Tessellation Enabled: true 12/10/17 17:04:51 Invalid player.servercomm: Webentrance set to : 37.48.111.65:15150 12/10/17 17:04:51 Invalid player.render: LowRes particles: false 12/10/17 17:04:51 Invalid player.render: Brightness: 1.000000 12/10/17 17:04:51 Invalid player.render: Shadows quality: high 12/10/17 17:04:51 Invalid player.render: Clouds quality: high 12/10/17 17:04:51 Invalid player.servercomm: Attempting to connect to: 37.48.111.65 Port: 15150 12/10/17 17:04:51 Invalid player.render: Postfilter: 12/10/17 17:04:51 Invalid player.render: quality: high 12/10/17 17:04:51 Invalid player.render: glare: true 12/10/17 17:04:51 Invalid player.render: dof: true 12/10/17 17:04:51 Invalid player.render: subsurf: true 12/10/17 17:04:51 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:04:51 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:04:51 Invalid player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/10/17 17:04:51 Invalid player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/10/17 17:04:51 Invalid player.audio: 3 : Speakers (High Definition Audio Device) 12/10/17 17:04:51 Invalid player.audio: FMod initialization ok - version : 4.52.6 12/10/17 17:04:51 Invalid player.application: MissionSession: 12433129775623311, LoginSession: 2849669704121510295 12/10/17 17:04:51 Invalid player.application: GAMESERVERID 1 12/10/17 17:04:51 Invalid player.application: Pre Init - client 12/10/17 17:04:51 Invalid player.application: Action host: 104.153.85.141:16275 12/10/17 17:04:51 Invalid player.servercomm: Connected to WarServer at : 37.48.111.65:15150 12/10/17 17:04:51 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/10/17 17:04:51 Invalid player.physics: warning 12/10/17 17:04:51 Invalid player.physics: : PhysXDevice.dll is not available 12/10/17 17:04:51 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/10/17 17:04:51 Invalid player.physics: info 12/10/17 17:04:51 Invalid player.physics: : No PhysX capable GPU suggested. 12/10/17 17:04:51 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/10/17 17:04:51 Invalid player.physics: info 12/10/17 17:04:51 Invalid player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/10/17 17:04:51 Invalid player.servercomm: ZWarDataComm::RequestPlayerData 12433129775623311 == 12433129775623311 12/10/17 17:04:51 Invalid player.application: Starting client 104.153.85.141:16275 12/10/17 17:04:52 Invalid player.system: ---- Timers RM_FrameUpdate (9464) ------- 12/10/17 17:04:52 Invalid player.system: Timer èöãûÌÞ¤—³ ¤²¢ scope error 12/10/17 17:04:53 Invalid player.controllers: Chat connected 12/10/17 17:04:53 Invalid player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/10/17 17:04:53 Invalid player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/10/17 17:04:53 Invalid player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/10/17 17:04:53 Invalid player.application: Got player settings 1 playerid 5334832519281602212 12/10/17 17:04:53 Invalid player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 2849669704121510295 12/10/17 17:04:53 Invalid player.controllers: Connect to server 104.153.85.141:16275 12/10/17 17:04:53 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:04:53 Invalid player.controllers: Connecting to server 104.153.85.141:16275... 12/10/17 17:04:53 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:04:53 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:04:53 Invalid common.net: Initializing gnutls library 12/10/17 17:04:53 Invalid common.net: gnutls library initialized ok 12/10/17 17:04:53 Invalid player.controllers: setting high mtu 12/10/17 17:04:54 Invalid player.controllers: Connect OK ClientId: 25 12/10/17 17:04:54 Invalid common.net: gnutls socket initialization finished 12/10/17 17:04:54 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:04:54 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:04:54 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:04:54 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:04:54 Invalid common.net: Deinitializing gnutls library 12/10/17 17:04:54 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:04:54 Invalid common.net: gnutls deinitialization done 12/10/17 17:04:54 Invalid common.net: Initializing gnutls library 12/10/17 17:04:54 Invalid common.net: gnutls library initialized ok 12/10/17 17:04:54 Invalid player.application: Installing soundbank 12/10/17 17:04:54 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/10/17 17:04:55 Invalid common.net: gnutls socket initialization finished 12/10/17 17:04:55 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:05:00 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/10/17 17:05:00 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/10/17 17:05:00 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/10/17 17:05:00 Invalid player.application: Unloading soundbank 12/10/17 17:05:07 Invalid player.gui: Flash: error: can't find m_Overview[0x2B0548D0, _name='m_Overview'].SetDisabledAlpha 12/10/17 17:05:07 Invalid player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/10/17 17:05:08 Invalid player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/10/17 17:05:08 Invalid player.resourcev2: The dustbin man removed 11.94 mb 12/10/17 17:05:08 Invalid player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T02M03_TankFactory.rsn' RO:238205228 bytes(227.17mb), RW:7457376 bytes(7.11mb) 12/10/17 17:05:08 Invalid player.physics: Installing physics scene 'effect' with 50842 scene nodes 12/10/17 17:05:08 Invalid player.physics: Physics scene: effect has 319 actors and 43140 shapes 12/10/17 17:05:09 Invalid player.physics: Installing heightfield in physics scene 'effect' 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:05:09 Invalid player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/10/17 17:05:09 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/10/17 17:05:09 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/10/17 17:05:09 Invalid player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/10/17 17:05:09 Invalid player.application: SceneBegin done 12/10/17 17:05:09 Invalid player.system: Allocated 0.00Mb Peak 0.00Mb 12/10/17 17:05:09 Invalid player.application: Nodeinit done 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/10/17 17:05:09 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/10/17 17:05:09 Invalid player.gui: Flash: Map Corners: w: 2000 h: 2000 12/10/17 17:05:10 Invalid player.application: Load time 16.47 sec 12/10/17 17:05:10 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:05:10 Invalid player.controllers: Spawnmenu state: 0 12/10/17 17:05:10 Invalid player.application: Showing window 12/10/17 17:05:10 Invalid player.system: tweak a/z already defined 12/10/17 17:05:10 Invalid player.system: tweak a/y already defined 12/10/17 17:05:10 Invalid player.system: tweak a/x already defined 12/10/17 17:05:10 Invalid player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T02M03_Ingamemap.0.png 12/10/17 17:05:10 Invalid player.render: 9084: Rendering WorldShadowMap 1063 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/10/17 17:05:10 Invalid player.render: Allocate buffer 1536Kb GPU Pos 43b4000000000000: ConstantBuffer 12/10/17 17:05:10 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:05:10 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:05:10 Invalid common.net: Deinitializing gnutls library 12/10/17 17:05:10 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:05:10 Invalid common.net: gnutls deinitialization done 12/10/17 17:05:10 Invalid common.net: Initializing gnutls library 12/10/17 17:05:10 Invalid common.net: gnutls library initialized ok 12/10/17 17:05:11 Invalid player.render: RenderOptionsChanged Begin 12/10/17 17:05:11 Invalid player.render: RenderOptions: 12/10/17 17:05:11 Invalid player.render: Current: 12/10/17 17:05:11 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:05:11 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:05:11 Invalid player.render: Quality high 12/10/17 17:05:11 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:05:11 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:05:11 Invalid player.render: HDR Enabled: true 12/10/17 17:05:11 Invalid player.render: FXAA Enabled: true 12/10/17 17:05:11 Invalid player.render: TAA Enabled: false 12/10/17 17:05:11 Invalid player.render: VSync Enabled: false 12/10/17 17:05:11 Invalid player.render: Reflections Enabled: true 12/10/17 17:05:11 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:05:11 Invalid player.render: Tessellation Enabled: true 12/10/17 17:05:11 Invalid player.render: LowRes particles: false 12/10/17 17:05:11 Invalid player.render: Brightness: 1.000000 12/10/17 17:05:11 Invalid player.render: Shadows quality: high 12/10/17 17:05:11 Invalid player.render: Clouds quality: high 12/10/17 17:05:11 Invalid player.render: Postfilter: 12/10/17 17:05:11 Invalid player.render: quality: high 12/10/17 17:05:11 Invalid player.render: glare: true 12/10/17 17:05:11 Invalid player.render: dof: true 12/10/17 17:05:11 Invalid player.render: subsurf: true 12/10/17 17:05:11 Invalid player.render: Fullscreen Enabled: false 12/10/17 17:05:11 Invalid player.render: True Fullscreen Enabled: false 12/10/17 17:05:11 Invalid player.render: Wanted: 12/10/17 17:05:11 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:05:11 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:05:11 Invalid player.render: Quality high 12/10/17 17:05:11 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:05:11 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:05:11 Invalid player.render: HDR Enabled: true 12/10/17 17:05:11 Invalid player.render: FXAA Enabled: true 12/10/17 17:05:11 Invalid player.render: TAA Enabled: false 12/10/17 17:05:11 Invalid player.render: VSync Enabled: false 12/10/17 17:05:11 Invalid player.render: Reflections Enabled: true 12/10/17 17:05:11 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:05:11 Invalid player.render: Tessellation Enabled: true 12/10/17 17:05:11 Invalid player.render: LowRes particles: false 12/10/17 17:05:11 Invalid player.render: Brightness: 1.000000 12/10/17 17:05:11 Invalid player.render: Shadows quality: high 12/10/17 17:05:11 Invalid player.render: Clouds quality: high 12/10/17 17:05:11 Invalid player.render: Postfilter: 12/10/17 17:05:11 Invalid player.render: quality: high 12/10/17 17:05:11 Invalid player.render: glare: true 12/10/17 17:05:11 Invalid player.render: dof: true 12/10/17 17:05:11 Invalid player.render: subsurf: true 12/10/17 17:05:11 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:05:11 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:05:11 Invalid player.render: Render DX11 - Feature level FL_11_0 12/10/17 17:05:11 Invalid player.render: Entering true fullscreen state 12/10/17 17:05:11 Invalid player.render: Present begin 12/10/17 17:05:11 Invalid player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1078 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 12/10/17 17:05:11 Invalid player.physics: ..\..\foundation\src\PsFoundation.cpp (203) : 12/10/17 17:05:11 Invalid player.physics: invalid operation 12/10/17 17:05:11 Invalid player.physics: : Foundation destruction failed due to pending module references. Close/release all depending modules first. 12/10/17 17:30:44 Invalid player.application: Hng version: 140351 12/10/17 17:30:44 Invalid resources.main: Loading weapontemplate from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading WeaponModifierTemplate from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading ExperienceLevels from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading factiontemplate from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading armyresourcecategory from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading accesspointtemplate from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading charactertemplate from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading gamemap from StaticDB 12/10/17 17:30:44 Invalid resources.main: Loading missiontype from StaticDB 12/10/17 17:30:44 Invalid player.render: NVAPI initialized. 12/10/17 17:30:44 Invalid player.render: NVidia Driver Version: 388.59 - r388_43 12/10/17 17:30:44 Invalid player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/10/17 17:30:44 Invalid player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/10/17 17:30:44 Invalid player.render: Waiting for non-disjoint result from GPU 12/10/17 17:30:44 Invalid player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/10/17 17:30:44 Invalid player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3685Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/10/17 17:30:44 Invalid player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/10/17 17:30:44 Invalid player.resourcev2: Setting available texture memory to 3839Mb 12/10/17 17:30:46 Invalid player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 2939741880970426829 /P 8952083173780357493 /W 37.48.111.85:15110 /lang en /NOSERVER /H 0 /PS 5392808785836429114 /V 140351 /x steam /R ircserver=37.48.111.70:16667 /R chatp=5392808785836429114::0r8WAz5uz0W+YB74XK0XHwSrS+4 /R sync.delayShow=1 /R actionhost=104.153.85.141:16268 /R useDX12=0 12/10/17 17:30:46 Invalid player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/10/17 17:30:46 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:30:46 Invalid player.main: OS Version: Windows 10 Pro - x64 12/10/17 17:30:46 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:30:46 Invalid player.render: Quality high 12/10/17 17:30:46 Invalid player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/10/17 17:30:46 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:30:46 Invalid player.main: Memory information: Available Total 12/10/17 17:30:46 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:30:46 Invalid player.main: Physical: 12177.53mb, 16328.55mb 12/10/17 17:30:46 Invalid player.render: HDR Enabled: true 12/10/17 17:30:46 Invalid player.main: Pagefile: 14394.38mb, 19272.55mb 12/10/17 17:30:46 Invalid player.render: FXAA Enabled: true 12/10/17 17:30:46 Invalid player.main: Virtual: 3637.82mb, 4095.88mb 12/10/17 17:30:46 Invalid player.render: TAA Enabled: false 12/10/17 17:30:46 Invalid player.render: VSync Enabled: false 12/10/17 17:30:46 Invalid player.render: Reflections Enabled: true 12/10/17 17:30:46 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:30:46 Invalid player.render: Tessellation Enabled: true 12/10/17 17:30:46 Invalid player.render: LowRes particles: false 12/10/17 17:30:46 Invalid player.servercomm: Webentrance set to : 37.48.111.85:15110 12/10/17 17:30:46 Invalid player.render: Brightness: 1.000000 12/10/17 17:30:46 Invalid player.render: Shadows quality: high 12/10/17 17:30:46 Invalid player.render: Clouds quality: high 12/10/17 17:30:46 Invalid player.servercomm: Attempting to connect to: 37.48.111.85 Port: 15110 12/10/17 17:30:46 Invalid player.render: Postfilter: 12/10/17 17:30:46 Invalid player.render: quality: high 12/10/17 17:30:46 Invalid player.render: glare: true 12/10/17 17:30:46 Invalid player.render: dof: true 12/10/17 17:30:46 Invalid player.render: subsurf: true 12/10/17 17:30:46 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:30:46 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:30:46 Invalid player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/10/17 17:30:46 Invalid player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/10/17 17:30:46 Invalid player.audio: 3 : Speakers (High Definition Audio Device) 12/10/17 17:30:46 Invalid player.audio: FMod initialization ok - version : 4.52.6 12/10/17 17:30:46 Invalid player.application: MissionSession: 8952083173780357493, LoginSession: 5392808785836429114 12/10/17 17:30:46 Invalid player.application: GAMESERVERID 1 12/10/17 17:30:46 Invalid player.application: Pre Init - client 12/10/17 17:30:46 Invalid player.application: Action host: 104.153.85.141:16268 12/10/17 17:30:46 Invalid player.servercomm: Connected to WarServer at : 37.48.111.85:15110 12/10/17 17:30:46 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/10/17 17:30:46 Invalid player.physics: warning 12/10/17 17:30:46 Invalid player.physics: : PhysXDevice.dll is not available 12/10/17 17:30:46 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/10/17 17:30:46 Invalid player.physics: info 12/10/17 17:30:46 Invalid player.physics: : No PhysX capable GPU suggested. 12/10/17 17:30:46 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/10/17 17:30:46 Invalid player.physics: info 12/10/17 17:30:46 Invalid player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/10/17 17:30:46 Invalid player.servercomm: ZWarDataComm::RequestPlayerData 8952083173780357493 == 8952083173780357493 12/10/17 17:30:46 Invalid player.application: Starting client 104.153.85.141:16268 12/10/17 17:30:47 Invalid player.system: ---- Timers RM_FrameUpdate (4484) ------- 12/10/17 17:30:47 Invalid player.system: Timer èöãûÌÞ¤—³ ¤²¢ scope error 12/10/17 17:30:48 Invalid player.controllers: Chat connected 12/10/17 17:30:48 Invalid player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/10/17 17:30:48 Invalid player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/10/17 17:30:48 Invalid player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/10/17 17:30:48 Invalid player.application: Got player settings 1 playerid 5334832519281602212 12/10/17 17:30:48 Invalid player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 5392808785836429114 12/10/17 17:30:48 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:30:48 Invalid player.controllers: Connect to server 104.153.85.141:16268 12/10/17 17:30:48 Invalid player.controllers: Connecting to server 104.153.85.141:16268... 12/10/17 17:30:48 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:30:48 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:30:48 Invalid common.net: Initializing gnutls library 12/10/17 17:30:48 Invalid common.net: gnutls library initialized ok 12/10/17 17:30:48 Invalid player.controllers: setting high mtu 12/10/17 17:30:48 Invalid player.controllers: Connect OK ClientId: 3 12/10/17 17:30:49 Invalid common.net: gnutls socket initialization finished 12/10/17 17:30:49 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:30:49 Invalid player.application: Installing soundbank 12/10/17 17:30:49 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:30:49 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/10/17 17:30:49 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:30:49 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:30:49 Invalid common.net: Deinitializing gnutls library 12/10/17 17:30:49 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:30:49 Invalid common.net: gnutls deinitialization done 12/10/17 17:30:49 Invalid common.net: Initializing gnutls library 12/10/17 17:30:49 Invalid common.net: gnutls library initialized ok 12/10/17 17:30:49 Invalid common.net: gnutls socket initialization finished 12/10/17 17:30:49 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:30:55 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/10/17 17:30:55 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/10/17 17:30:55 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/10/17 17:30:55 Invalid player.application: Unloading soundbank 12/10/17 17:30:55 Invalid player.gui: Flash: error: can't find m_Overview[0x81E19580, _name='m_Overview'].SetDisabledAlpha 12/10/17 17:30:55 Invalid player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/10/17 17:30:55 Invalid player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/10/17 17:30:56 Invalid player.resourcev2: The dustbin man removed 13.55 mb 12/10/17 17:30:56 Invalid player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T02M01_Mountain.rsn' RO:245485652 bytes(234.11mb), RW:12436736 bytes(11.86mb) 12/10/17 17:30:57 Invalid player.physics: Installing physics scene 'effect' with 64104 scene nodes 12/10/17 17:30:57 Invalid player.physics: Physics scene: effect has 445 actors and 52737 shapes 12/10/17 17:30:57 Invalid player.physics: Installing heightfield in physics scene 'effect' 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:30:58 Invalid player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/10/17 17:30:58 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/10/17 17:30:58 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/10/17 17:30:58 Invalid player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/10/17 17:30:58 Invalid player.application: SceneBegin done 12/10/17 17:30:58 Invalid player.system: Allocated 0.00Mb Peak 0.00Mb 12/10/17 17:30:58 Invalid player.application: Nodeinit done 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/10/17 17:30:58 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/10/17 17:30:58 Invalid player.gui: Flash: Map Corners: w: 2000 h: 2000 12/10/17 17:30:58 Invalid player.application: Load time 9.82 sec 12/10/17 17:30:58 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:30:59 Invalid player.application: Showing window 12/10/17 17:30:59 Invalid player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T02M01_Ingamemap.0.png 12/10/17 17:30:59 Invalid player.render: 3316: Rendering WorldShadowMap 4519 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/10/17 17:30:59 Invalid player.render: Allocate buffer 1536Kb GPU Pos 4a2f000000000000: ConstantBuffer 12/10/17 17:30:59 Invalid player.render: Allocate buffer 2304Kb GPU Pos 494d000000000000: ConstantBuffer 12/10/17 17:30:59 Invalid player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/10/17 17:30:59 Invalid player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/10/17 17:30:59 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:30:59 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:30:59 Invalid common.net: Deinitializing gnutls library 12/10/17 17:30:59 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:30:59 Invalid common.net: gnutls deinitialization done 12/10/17 17:30:59 Invalid common.net: Initializing gnutls library 12/10/17 17:30:59 Invalid common.net: gnutls library initialized ok 12/10/17 17:30:59 Invalid player.render: RenderOptionsChanged Begin 12/10/17 17:30:59 Invalid player.render: RenderOptions: 12/10/17 17:30:59 Invalid player.render: Current: 12/10/17 17:30:59 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:30:59 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:30:59 Invalid player.render: Quality high 12/10/17 17:30:59 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:30:59 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:30:59 Invalid player.render: HDR Enabled: true 12/10/17 17:30:59 Invalid player.render: FXAA Enabled: true 12/10/17 17:30:59 Invalid player.render: TAA Enabled: false 12/10/17 17:30:59 Invalid player.render: VSync Enabled: false 12/10/17 17:30:59 Invalid player.render: Reflections Enabled: true 12/10/17 17:30:59 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:30:59 Invalid player.render: Tessellation Enabled: true 12/10/17 17:30:59 Invalid player.render: LowRes particles: false 12/10/17 17:30:59 Invalid player.render: Brightness: 1.000000 12/10/17 17:30:59 Invalid player.render: Shadows quality: high 12/10/17 17:30:59 Invalid player.render: Clouds quality: high 12/10/17 17:30:59 Invalid player.render: Postfilter: 12/10/17 17:30:59 Invalid player.render: quality: high 12/10/17 17:30:59 Invalid player.render: glare: true 12/10/17 17:30:59 Invalid player.render: dof: true 12/10/17 17:30:59 Invalid player.render: subsurf: true 12/10/17 17:30:59 Invalid player.render: Fullscreen Enabled: false 12/10/17 17:30:59 Invalid player.render: True Fullscreen Enabled: false 12/10/17 17:30:59 Invalid player.render: Wanted: 12/10/17 17:30:59 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:30:59 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:30:59 Invalid player.render: Quality high 12/10/17 17:30:59 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:30:59 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:30:59 Invalid player.render: HDR Enabled: true 12/10/17 17:30:59 Invalid player.render: FXAA Enabled: true 12/10/17 17:30:59 Invalid player.render: TAA Enabled: false 12/10/17 17:30:59 Invalid player.render: VSync Enabled: false 12/10/17 17:30:59 Invalid player.render: Reflections Enabled: true 12/10/17 17:30:59 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:30:59 Invalid player.render: Tessellation Enabled: true 12/10/17 17:30:59 Invalid player.render: LowRes particles: false 12/10/17 17:30:59 Invalid player.render: Brightness: 1.000000 12/10/17 17:30:59 Invalid player.render: Shadows quality: high 12/10/17 17:30:59 Invalid player.render: Clouds quality: high 12/10/17 17:30:59 Invalid player.render: Postfilter: 12/10/17 17:30:59 Invalid player.render: quality: high 12/10/17 17:30:59 Invalid player.render: glare: true 12/10/17 17:30:59 Invalid player.render: dof: true 12/10/17 17:30:59 Invalid player.render: subsurf: true 12/10/17 17:30:59 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:30:59 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:30:59 Invalid player.render: Render DX11 - Feature level FL_11_0 12/10/17 17:30:59 Invalid player.render: Entering true fullscreen state 12/10/17 17:30:59 Invalid player.render: Present begin 12/10/17 17:30:59 Invalid player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1078 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 12/10/17 17:30:59 Invalid player.physics: ..\..\foundation\src\PsFoundation.cpp (203) : 12/10/17 17:30:59 Invalid player.physics: invalid operation 12/10/17 17:30:59 Invalid player.physics: : Foundation destruction failed due to pending module references. Close/release all depending modules first. 12/10/17 17:32:00 Invalid player.application: Hng version: 140351 12/10/17 17:32:00 Invalid resources.main: Loading weapontemplate from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading WeaponModifierTemplate from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading ExperienceLevels from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading factiontemplate from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading armyresourcecategory from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading accesspointtemplate from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading charactertemplate from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading gamemap from StaticDB 12/10/17 17:32:00 Invalid resources.main: Loading missiontype from StaticDB 12/10/17 17:32:01 Invalid player.render: NVAPI initialized. 12/10/17 17:32:01 Invalid player.render: NVidia Driver Version: 388.59 - r388_43 12/10/17 17:32:01 Invalid player.render: Adapter 0: NVIDIA GeForce GTX 780, DedVidMem 3039Mb, DedSysMem 0Mb, ShrSysMem 1056Mb 12/10/17 17:32:01 Invalid player.render: Adapter 1: Microsoft Basic Render Driver, DedVidMem 0Mb, DedSysMem 0Mb, ShrSysMem 4095Mb 12/10/17 17:32:01 Invalid player.render: Waiting for non-disjoint result from GPU 12/10/17 17:32:01 Invalid player.render: [render] Device created: Type DX11, Feature Level FL_11_0, Description NVIDIA GeForce GTX 780 12/10/17 17:32:01 Invalid player.render: GPU: VendorId 10de, DeviceId 1004, Memory GPU Dedicated 3039Mb, CPU Shared 1056Mb, CPU Available Virtual 3684Mb, CPU Physical 16328Mb, Count Logical/Physical 1/1, Name NVIDIA GeForce GTX 780 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0001000000000000: VertexIndexBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0002000000000000: ConstantBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0003000000000000: MappingBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0004000000000000: VertexIndexBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0005000000000000: ConstantBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 1024Kb GPU Pos 0006000000000000: MappingBuffer 12/10/17 17:32:01 Invalid player.render: Allocate buffer 16Kb GPU Pos 0007000000000000: StaticConstantBuffer 12/10/17 17:32:01 Invalid player.resourcev2: Setting available texture memory to 3839Mb 12/10/17 17:32:02 Invalid player.main: COMMANDLINE "S:\steam\steamapps\common\Heroes & Generals\hng.exe" /M 2939741880970426829 /P 8952083173780357493 /W 37.48.111.85:15110 /lang en /NOSERVER /H 0 /PS 5392808785836429114 /V 140351 /x steam /R ircserver=37.48.111.70:16667 /R chatp=5392808785836429114::0r8WAz5uz0W+YB74XK0XHwSrS+4 /R sync.delayShow=1 /R actionhost=104.153.85.141:16268 /R useDX12=0 12/10/17 17:32:02 Invalid player.main: Current path \\?\S:\steam\steamapps\common\Heroes & Generals 12/10/17 17:32:02 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:32:02 Invalid player.main: OS Version: Windows 10 Pro - x64 12/10/17 17:32:02 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:32:02 Invalid player.render: Quality high 12/10/17 17:32:02 Invalid player.main: CPU is 'GenuineIntel' features (MMX,SSE,SSE2,SSE3,SSE41,SSE42,SSSE3) CLS=64 cores=4 12/10/17 17:32:02 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:32:02 Invalid player.main: Memory information: Available Total 12/10/17 17:32:02 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:32:02 Invalid player.main: Physical: 12112.87mb, 16328.55mb 12/10/17 17:32:02 Invalid player.render: HDR Enabled: true 12/10/17 17:32:02 Invalid player.main: Pagefile: 14412.29mb, 19272.55mb 12/10/17 17:32:02 Invalid player.render: FXAA Enabled: true 12/10/17 17:32:02 Invalid player.main: Virtual: 3637.59mb, 4095.88mb 12/10/17 17:32:02 Invalid player.render: TAA Enabled: false 12/10/17 17:32:02 Invalid player.render: VSync Enabled: false 12/10/17 17:32:02 Invalid player.render: Reflections Enabled: true 12/10/17 17:32:02 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:32:02 Invalid player.render: Tessellation Enabled: true 12/10/17 17:32:02 Invalid player.render: LowRes particles: false 12/10/17 17:32:02 Invalid player.servercomm: Webentrance set to : 37.48.111.85:15110 12/10/17 17:32:02 Invalid player.render: Brightness: 1.000000 12/10/17 17:32:02 Invalid player.render: Shadows quality: high 12/10/17 17:32:02 Invalid player.render: Clouds quality: high 12/10/17 17:32:02 Invalid player.servercomm: Attempting to connect to: 37.48.111.85 Port: 15110 12/10/17 17:32:02 Invalid player.render: Postfilter: 12/10/17 17:32:02 Invalid player.render: quality: high 12/10/17 17:32:02 Invalid player.render: glare: true 12/10/17 17:32:02 Invalid player.render: dof: true 12/10/17 17:32:02 Invalid player.render: subsurf: true 12/10/17 17:32:02 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:32:02 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:32:03 Invalid player.audio: 1 : Speakers (Razer Surround Audio Controller) 12/10/17 17:32:03 Invalid player.audio: 2 : Digital Audio (S/PDIF) (High Definition Audio Device) 12/10/17 17:32:03 Invalid player.audio: 3 : Speakers (High Definition Audio Device) 12/10/17 17:32:03 Invalid player.audio: FMod initialization ok - version : 4.52.6 12/10/17 17:32:03 Invalid player.application: MissionSession: 8952083173780357493, LoginSession: 5392808785836429114 12/10/17 17:32:03 Invalid player.application: GAMESERVERID 1 12/10/17 17:32:03 Invalid player.application: Pre Init - client 12/10/17 17:32:03 Invalid player.application: Action host: 104.153.85.141:16268 12/10/17 17:32:03 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (801) : 12/10/17 17:32:03 Invalid player.physics: warning 12/10/17 17:32:03 Invalid player.physics: : PhysXDevice.dll is not available 12/10/17 17:32:03 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (346) : 12/10/17 17:32:03 Invalid player.physics: info 12/10/17 17:32:03 Invalid player.physics: : No PhysX capable GPU suggested. 12/10/17 17:32:03 Invalid player.physics: ..\..\pxtask\src\CUDA\CudaContextManager.cpp (347) : 12/10/17 17:32:03 Invalid player.physics: info 12/10/17 17:32:03 Invalid player.physics: : If you have a PhysX capable GPU, verify that PhysX is not set to CPU in the NVIDIA Control Panel. 12/10/17 17:32:03 Invalid player.servercomm: ZWarDataComm::RequestPlayerData 8952083173780357493 == 8952083173780357493 12/10/17 17:32:03 Invalid player.application: Starting client 104.153.85.141:16268 12/10/17 17:32:03 Invalid player.servercomm: Connected to WarServer at : 37.48.111.85:15110 12/10/17 17:32:03 Invalid player.system: ---- Timers RM_FrameUpdate (5152) ------- 12/10/17 17:32:03 Invalid player.system: Timer èöãûÌÞ¤—³ ¤²¢ scope error 12/10/17 17:32:04 Invalid player.controllers: Chat connected 12/10/17 17:32:04 Invalid player.servercomm: Character name: Nikolai Obraztov - 2 - 28 - 4301964490050482524 - 1.000000 W(12,4681118764494470679,10)WA(1860688669717929867,39,500.000000)WM(1570903798939762048,61,1.000000)WM(4536610389939973144,50,1.000000)WM(3552707262632796434,116,1.000000) W(74,6884436278549527598,1)WA(8158598470985360546,145,400.000000) W(22,2788699320467318136,5)WA(445863567706387020,21,1000.000000)WM(4221151292262363921,21,1.000000)WM(8482059762977826337,26,1.000000) V(101,721666104820675397,50.000000)VM(4304253135854571173,136,100.000000)VM(7161433734533151138,135,96.000000) V(53,1204464743778220112,45.000000) V(7,3582713951084279141,60.000000)VM(1137695941585809888,47,100.000000) 12/10/17 17:32:04 Invalid player.servercomm: Character name: Vladimir Romanov - 10 - 29 - 2355703311273393178 - 1.000000 V(46,4144354891475711674,40.000000)VA(4374940123508109944,59,122,172.000000,100,1) 12/10/17 17:32:04 Invalid player.servercomm: Character name: Nestor Timoshenko - 11 - 32 - 374248435301226539 - 1.000000 V(206,772104208316710365,50.000000)VA(7299172798924011032,114,93,2000.000000,1,1) 12/10/17 17:32:04 Invalid player.application: Got player settings 1 playerid 5334832519281602212 12/10/17 17:32:04 Invalid player.application: Metrics set to User: 66c1dd8d-5c14-4bcb-9785-e904bede2bf2 Session: 5392808785836429114 12/10/17 17:32:04 Invalid player.controllers: Connect to server 104.153.85.141:16268 12/10/17 17:32:04 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:32:04 Invalid player.controllers: Connecting to server 104.153.85.141:16268... 12/10/17 17:32:04 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:32:04 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:32:04 Invalid common.net: Initializing gnutls library 12/10/17 17:32:04 Invalid common.net: gnutls library initialized ok 12/10/17 17:32:04 Invalid player.controllers: setting high mtu 12/10/17 17:32:04 Invalid player.controllers: Connect OK ClientId: 25 12/10/17 17:32:05 Invalid common.net: gnutls socket initialization finished 12/10/17 17:32:05 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:32:05 Invalid player.application: Installing soundbank 12/10/17 17:32:05 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'demomap.fsb' 12/10/17 17:32:05 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:32:05 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:32:05 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:32:05 Invalid common.net: Deinitializing gnutls library 12/10/17 17:32:05 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:32:05 Invalid common.net: gnutls deinitialization done 12/10/17 17:32:05 Invalid common.net: Initializing gnutls library 12/10/17 17:32:05 Invalid common.net: gnutls library initialized ok 12/10/17 17:32:06 Invalid common.net: gnutls socket initialization finished 12/10/17 17:32:06 Invalid common.net: Metrics: TLS connected ok: 1 12/10/17 17:32:10 Invalid player.gui: Flash: error: can't find m_Overview[0x57C9F760, _name='m_Overview'].SetDisabledAlpha 12/10/17 17:32:10 Invalid player.gui: Flash: error in call_function: 'ScaleTankCrossHair' is not a function 12/10/17 17:32:10 Invalid player.gui: Flash: MainMenu.LayoutonScreen(1920, 1080) 12/10/17 17:32:11 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'CharacterSounds.fsb' 12/10/17 17:32:11 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'BackgroundBank.fsb' 12/10/17 17:32:11 Invalid player.audio: ZAudioFMod::InstallAudioBankData: preload 'nocompression.fsb' 12/10/17 17:32:11 Invalid player.application: Unloading soundbank 12/10/17 17:32:11 Invalid player.resourcev2: The dustbin man removed 13.55 mb 12/10/17 17:32:11 Invalid player.resourcev2: Space used by 'Environments/Scenes/Gamemaps/T02M01_Mountain.rsn' RO:245485652 bytes(234.11mb), RW:12436736 bytes(11.86mb) 12/10/17 17:32:11 Invalid player.physics: Installing physics scene 'effect' with 64104 scene nodes 12/10/17 17:32:12 Invalid player.physics: Physics scene: effect has 445 actors and 52737 shapes 12/10/17 17:32:12 Invalid player.physics: Installing heightfield in physics scene 'effect' 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 143 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 144 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 145 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 146 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 147 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.controllers: Projectile ID: 148 has no tracer SceneNode: Scene_Root.ALL_Weapons1.Melee.M-1910_Setup1.Ammo 12/10/17 17:32:12 Invalid player.physics: ** Warning: wrong cased animation name use 'ExitInside_Pas01_Heavy_tank_US_01A' instead of 'ExitInside_Pas01_Heavy_Tank_US_01A' 12/10/17 17:32:12 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_GM_02A 12/10/17 17:32:12 Invalid player.physics: same Hang_Parachute_AimPrecise_Optics_RU_02A 12/10/17 17:32:12 Invalid player.physics: same Hang_Parachute_Aim_Optics_US_02A 12/10/17 17:32:12 Invalid player.application: SceneBegin done 12/10/17 17:32:12 Invalid player.system: Allocated 0.00Mb Peak 0.00Mb 12/10/17 17:32:12 Invalid player.application: Nodeinit done 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TankSights.swf - 9 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ScoreBoard.swf - 2 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Ingame_menu.swf - 0 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair.swf - 3 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IngameMap.swf - 7 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ChatArea.swf - 4 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Crosshair_mount.swf - 3 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ToolTips.swf - 1 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ProgressBar.swf - 4 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SpawnMenu.swf - 3 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\Watermark.swf - 3 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\GameOverScreen.swf - 3 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\SquadLeader.swf - 6 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\TopLeft.swf - 4 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomRight.swf - 5 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomLeft.swf - 5 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\BottomMiddle.swf - 5 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\ImageContainer.swf - 10 12/10/17 17:32:12 Invalid player.controllers: Q:\_Out\Flash\Ingame_Hud\IconHandler.swf - 8 12/10/17 17:32:13 Invalid player.gui: Flash: Map Corners: w: 2000 h: 2000 12/10/17 17:32:13 Invalid player.application: Load time 8.32 sec 12/10/17 17:32:13 Invalid common.net: Metrics: Connecting to rmhgcollect.gamesanalytics.net 12/10/17 17:32:13 Invalid player.application: Showing window 12/10/17 17:32:13 Invalid player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/10/17 17:32:13 Invalid player.gui: Flash: error: can't find m_Background[0x0].gotoAndStop 12/10/17 17:32:13 Invalid player.render: 472: Rendering WorldShadowMap 4519 rendernodes, X -1163.322998 - 1163.322998, Y 613.198975 - -613.198975, Z - -1208.374878 1208.374878 12/10/17 17:32:13 Invalid player.render: Allocate buffer 1536Kb GPU Pos 494f000000000000: ConstantBuffer 12/10/17 17:32:13 Invalid player.render: Allocate buffer 2304Kb GPU Pos 495f000000000000: ConstantBuffer 12/10/17 17:32:13 Invalid player.gui: Flash: Loading map file: file://Q:/_Out/Flash/Ingame_Hud/Images/T02M01_Ingamemap.0.png 12/10/17 17:32:13 Invalid common.net: Metrics: Socket connected ok 12/10/17 17:32:13 Invalid common.net: Metrics: Connecting TLS 12/10/17 17:32:13 Invalid common.net: Deinitializing gnutls library 12/10/17 17:32:13 Invalid common.net: Deinitializing gnutls trusted certificates 12/10/17 17:32:13 Invalid common.net: gnutls deinitialization done 12/10/17 17:32:13 Invalid common.net: Initializing gnutls library 12/10/17 17:32:13 Invalid common.net: gnutls library initialized ok 12/10/17 17:32:13 Invalid player.render: RenderOptionsChanged Begin 12/10/17 17:32:13 Invalid player.render: RenderOptions: 12/10/17 17:32:13 Invalid player.render: Current: 12/10/17 17:32:13 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:32:13 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:32:13 Invalid player.render: Quality high 12/10/17 17:32:13 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:32:13 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:32:13 Invalid player.render: HDR Enabled: true 12/10/17 17:32:13 Invalid player.render: FXAA Enabled: true 12/10/17 17:32:13 Invalid player.render: TAA Enabled: false 12/10/17 17:32:13 Invalid player.render: VSync Enabled: false 12/10/17 17:32:13 Invalid player.render: Reflections Enabled: true 12/10/17 17:32:13 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:32:13 Invalid player.render: Tessellation Enabled: true 12/10/17 17:32:13 Invalid player.render: LowRes particles: false 12/10/17 17:32:13 Invalid player.render: Brightness: 1.000000 12/10/17 17:32:13 Invalid player.render: Shadows quality: high 12/10/17 17:32:13 Invalid player.render: Clouds quality: high 12/10/17 17:32:13 Invalid player.render: Postfilter: 12/10/17 17:32:13 Invalid player.render: quality: high 12/10/17 17:32:13 Invalid player.render: glare: true 12/10/17 17:32:13 Invalid player.render: dof: true 12/10/17 17:32:13 Invalid player.render: subsurf: true 12/10/17 17:32:13 Invalid player.render: Fullscreen Enabled: false 12/10/17 17:32:13 Invalid player.render: True Fullscreen Enabled: false 12/10/17 17:32:13 Invalid player.render: Wanted: 12/10/17 17:32:13 Invalid player.render: DisplayMode 1920x1080 12/10/17 17:32:13 Invalid player.render: RenderType LIGHTPREPASS_RENDERER 12/10/17 17:32:13 Invalid player.render: Quality high 12/10/17 17:32:13 Invalid player.render: Resolution scale: 1.000000 12/10/17 17:32:13 Invalid player.render: LODDistanceMultiplier: 1.000000 12/10/17 17:32:13 Invalid player.render: HDR Enabled: true 12/10/17 17:32:13 Invalid player.render: FXAA Enabled: true 12/10/17 17:32:13 Invalid player.render: TAA Enabled: false 12/10/17 17:32:13 Invalid player.render: VSync Enabled: false 12/10/17 17:32:13 Invalid player.render: Reflections Enabled: true 12/10/17 17:32:13 Invalid player.render: Screenspace Reflections Enabled: true 12/10/17 17:32:13 Invalid player.render: Tessellation Enabled: true 12/10/17 17:32:13 Invalid player.render: LowRes particles: false 12/10/17 17:32:13 Invalid player.render: Brightness: 1.000000 12/10/17 17:32:13 Invalid player.render: Shadows quality: high 12/10/17 17:32:13 Invalid player.render: Clouds quality: high 12/10/17 17:32:13 Invalid player.render: Postfilter: 12/10/17 17:32:13 Invalid player.render: quality: high 12/10/17 17:32:13 Invalid player.render: glare: true 12/10/17 17:32:13 Invalid player.render: dof: true 12/10/17 17:32:13 Invalid player.render: subsurf: true 12/10/17 17:32:13 Invalid player.render: Fullscreen Enabled: true 12/10/17 17:32:13 Invalid player.render: True Fullscreen Enabled: true 12/10/17 17:32:13 Invalid player.render: Render DX11 - Feature level FL_11_0 12/10/17 17:32:13 Invalid player.render: Entering true fullscreen state 12/10/17 17:32:13 Invalid player.render: Present begin 12/10/17 17:32:13 Invalid player.render: FILE C:\WinBuildbot64bit\code\engine\player\render\_private\renderd3d11\renderresourcesd3d11.cpp LINE 1078 : error D3DCALL : m_pDXGISwapChain->ResizeBuffers(nBufferCount, nWidth, nHeight, eFormatDXGI, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH) - returned 887a0001 12/10/17 17:32:14 Invalid player.physics: ..\..\foundation\src\PsFoundation.cpp (203) : 12/10/17 17:32:14 Invalid player.physics: invalid operation 12/10/17 17:32:14 Invalid player.physics: : Foundation destruction failed due to pending module references. Close/release all depending modules first.
-
what would be wrong with my computer then? every other game in my library runs flawless, my specs are; gtx 780 on an i5 4440k
-
Rejoining does not work, crash log every time, i'm certain its not my computer so as you said would it be possible to fix the game engine to run it?
-
Click battle, load the battle and as soon as its moves to the stats/count down screen i get a black screen for less than 3 seconds and then a crash log appears after i'm sent back to load out screen, graphics drivers are up to date, happens both on me 1.10 prototype server and 1.09 main server...
-
As entering battle the game crashes back to "garage ' screen, Crash log pops up, sent multiple in no word back yet, nor fixed.