weristderbabo1

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About weristderbabo1

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  1. Special classes shouldnt be spammed that much. I am an average player and i never waited mor than one minute in this game.
  2. weristderbabo1

    Vehicles, Weapons and Talking Heroes

    Yea lol. Looks like he just randomly copied some wikipedia names haha. Btw they added the last three things on your list.
  3. weristderbabo1

    Remove xp for deflected shots

    Why would you decrease the income in an already hard to grind game?
  4. weristderbabo1

    1.13.1 General Feedback

    They nerfed the income?
  5. Normall, since everybody tries to unlock the new AT guns. give it a week.
  6. weristderbabo1

    Are Mines Useable Anymore?

    They just nerfed mines. You cant do the trick with lying it next to them anymore. Didnt tried it yet tho. Nope. You cant escape, if the first mine gets layed in behind the tank track while the tank shoots. Seems like you do something wrong
  7. weristderbabo1

    Can't use AAA truck

    Good choice. Btw para planes auto repairt while flying, it is nearly impossible to destroy them with an AA in certain positions.
  8. weristderbabo1

    Server somehow still on maintenance break?

    Send a support ticket with the report to reto.
  9. weristderbabo1

    Prototype test 15/1/19 feedback

    Therefore the PPS has a faster reload time, a bigger ammunation storage and the faster velocity asd you already mentioned. Also you have a better possibility to modify it. I agree with that. i didnt played with the new health pool nerf, but tanks just take too many from a shrek/zook. Maybe the tanks should keep their big health pool but modules should work as they worked before. No shooting with a destroyed turret, no driving with a destroyed angine etc. That would give range AT guns a sense. I agree with that. i didnt played with the new health pool nerf, but tanks just take too many from a shrek/zook. Maybe the tanks should keep their big health pool but modules should work as they worked before. No shooting with a destroyed turret, no driving with a destroyed angine etc. That would give range AT guns a sense.
  10. weristderbabo1

    [APP] Heroes & Generals Weapon Statistics Visualizer

    Perfect, thank you. Are you still active?
  11. weristderbabo1

    Prototype test 15/1/19 feedback

    Every special class is useless(unless on certain lines). You need every inf you have in the objectives... We didnt argued about that. As i stated above, mines are the only efficient way to deal with a tank and shouldnt be nerfed. Secondly the ampulet has the highest damage while having the second highest range.
  12. weristderbabo1

    Prototype test 15/1/19 feedback

    The SU smgs arent bad. The PPS is exactly like the Mp40, just more expensive. And i dont now why it is like that. Also the PPSH is the best SMG in the game. the intended use of an smg isnt to shoot people over 50 metres but to clear buildings. And if you have multiple soldiers, one PPSH load out is gold. Still, every tank got buffed due to that not just the KT.
  13. weristderbabo1

    Prototype test 15/1/19 feedback

    Do you even read what i write? Mines. Also the ampumolet will be the best tier 2 At gun.
  14. weristderbabo1

    Prototype test 15/1/19 feedback

    You already said it. "Asymetrical Balance". While the US has the best TD and the best LT, Germany has the best HT and MT. And as you already mentioned the SU has mediocre tanks in every category. Thats what balancing means. Not that everybody has Access to the exact same guns. Also the "buffs" you mentioned doesnt only concentrate on the tiger but on (nearly) every tank with a thick armor. That tanks are too hard to destroy is a Problem which every faction has and which Reto has to solve. The Health pool decreases are a step in the Right direction...
  15. weristderbabo1

    Prototype test 15/1/19 feedback

    I know that you are a german main and i couldnt care less. If you dont want to critizise the SU it doesnt mean that i have to copy that behaviour.