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About Infoplayer

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  1. New plane parts, changes and mechanics and Me 262 Here are some ideas I have for the change of air battles. Sorry for possible bad english. Let's get straight to the points. Parts, changes and mechanics -Heat and Radiation system Needed for cooling of the plane. If you fly with more than standard power the plane will slowly heat up. At a specific temperature the plane and the engine will take damage. If the Radiation system gets destroyed the plane will overheat faster and it will not cool down unless the engines are off or it gets repaired. Destroying parts that burn (like fuel tank) will also increase heat. -manuel landig gears You can press a button to toggle the landing gear -Plane wrecks Similar to tank wrecks. When a plane crashes there will be a wreck for a short time instead of disappearing instantly. -wing destruction if a wing is destroyed but receives more damage it will rip off sending the plane tumbling to the ground -set minimum and maximum speed a bit higher The speed where a plane begins to tumble should be a bit higher. It would bring more dynamics to the fight and it will be harder to shoot planes down with tank rifles. -Newer energy advantage mechanics Pilots will have a higher energy when flying on higher altitude and can use it to fly over the planes normal speed limit. That energy can be used to fly to a high altitude again after a dive. If the plane flies to fast the wings will tage damage. -more resistance to tank rifles on plane hull Tank rifles should do less damage to plane hull but keep damage against plane parts. -changes to Pilot Vs Pilot mode The bots in Pilot Vs Pilot modes should do more damage to pilots than normal and pilots should be unable to cap the point. This will make it harder for the loosing team to win by camping in the point. Depending on how far the capture bar of the point is, the winning team will take longer to respawn and the loosing team will respawn faster (rubberbanding) -armored windows low caliber and explosive ammonition should be unable to shoot through the front window of planes (pendending on planes -changes of plane ammo explosive ammonition should do more damage to the plane hull and wings Armor piercing ammo should do more damage to plane parts except wings + can shoot through the front windows -more damage from tank shells Planes get more damage from tank shells Damage will also dapend on ammo type -pushing plane mechanic The pilot should be able to push the plane backwards If he gets a vehicle he can also tow the plane. This will avoid the loss of a plane if it stands infront of a boulder/tree. -shooting during parachute Pilots (and maybe paras) should ba able to shoot small firearms with low accuracy or melee during a parachute. - alternative explosive loads there will be subtypes of explosive loads: Incendiary Bombs ( low explosive damage and fire damage to lightly armored vehicles and infantery) Missiles (multiple missiles (depending on plane) that can do similar damage to vehicles like armor piercing tank shells but with a low explosive radius) Explosive (standard bomb with high explosive radius and damage) -bomb weight The more playload a plane carries, the heavier it is. That means it has a lower acceleration and is less maneuverable. -Ammo/bomb refill mechanic Bombs and ammo will have a 30% refill boost when landed Messerschmitt Me 262 The Messerschmitt Me 262 would maybe be an interesting addition to the game. There are multiple variants but I think the most promissing would be Me 262 A-1a "Schwalbe" or the Me 262 A-2a "Sturmvogel" Me 262 A-1a "Schwalbe" armament would be: 4 x 30mm machine cannons Me 262 A-2a "Sturmvogel" would have: 2 x 30mm machine cannons 1 x 1000kg Bomb Because The Me 262 is a two engine jet fighter it would be in a two engine fighter category. It is fast (it will be the fastest plane compared to the planes we have currently in the game) and has a good climb rate but it has problems with maneuvering. Together with the radiation mechanics it is easier to overheat. It will have a relatively high respawn time first because there where a relatively low number build compared to other planes in the game, second due to balancing. Due to balancing it should also maybe have less hull health than the other planes. Conclusion This plane can be used for Boom and Zoom tactics and to pick on planes that will fly on high altitude. It will have a hard punch and is fast but very vulnerable while turning and landing. Because it only have machine cannons it will also have less ammonition compared to other planes that have machine guns. Before anyone says it doesn't fit into the game because there wheren't not enough build, the Me 262 was the first mass produced fighter jet in the world and there where with 1433 many more produced exemplars than from the Tiger II (487). But I can understand when people want to rather see the Stuka in the game than the Me 262. What would you think to those ideas? And what do you think about the Plane idea? I am open for feedback and (friendly)discussions.
  2. Imagine some kind of half sea-beach map like something at brittain or D-Day map
  3. Infoplayer

    Focker-Wulf map glitch

    If you fly in a FW and open the map and then close it, there comes a FW flyby sound
  4. Infoplayer

    Tier II AA like 88mm etc.

    I would like to see PaKs with set places on the maps too. But first I think we Need Tier II FlaKs.
  5. 25 mm automatic air defense gun M1940 (72-K) for the soviets 3-inch anti-aircraft gun M3 for the americans and 88mm FlaK for Germans. 🎇
  6. Vehicles should have less Health. It's a pain to see a Tiger II Need multiple shoots to take down a APC.
  7. Because it's a bit unfair and you could distribute pilots better in Matches where pilots are needet.
  8. There is no Puma in early development, development or final development and I never heared them talking about the Puma in a dev Stream. So what`s wrong about asking?
  9. Right click to see through the binoculars Zoom with the mouse wheel. Left click to spott. By spotting you earn 1 xp for infantery, 5xp for tanks, 1xp for planes and 2xp for recon and with vehicle 3xp. If Vehicle or a person that you spotted gets destroyed/killed (no mines) by a team mate you get extra Xp. Spottet objects will stay spottet as long as you look at them and if you lose them the last seen Point will be marked for 10 seconds. Recon Class gets Binoculars for free.
  10. What do you think about the Puma as light or medium tank/Scout tank for Germany? It will be very fast (for a tank) and will have a good cannon that can penetrate nearly every medium tank front armor but itself have bad armorand Can get oneshooted by heavy tanks or H3. Sd.Kfz. 234
  11. Infoplayer

    Anti-Aircraft Soldier

    What's about FlaK Tanks.
  12. What do you think about working a bit of tanks. Like a tank mode where instead of capture a Point, destroying the enemy outpost. Or FlaK tanks like Ostwind. And generaly more tanks and modifications like the Sherman Colliopede, Sturmtiger or Ferdinant. I think tanks should be able to destroy small brick walls.
  13. What do you think about working a bit of tanks. Like a tank mode where instead of capture a Point, destroying the enemy outpost. Or FlaK tanks like Ostwind. And generaly more tanks and modifications like the Sherman Colliopede, Sturmtiger or Ferdinant. I think tanks should be able to destroy small brick walls.
  14. Infoplayer

    Intelligence Bulletin #1

    Can't wait for Africa or D-Day maps