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1,789 ExcellentAbout geschlittert
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Final new capital city vote
geschlittert replied to Reto.Hades's topic in Strategy Game Feedback & Suggestions
LOL GE faction toxic veterans confirmed, abusing poor plebs for voting -
Honestly a very bad idea with the hng map design and layout. you need some midrange capabilities to have any chance About the handling nerfs for other weapon classes, smgs are now the kind of cqb, i dont really see the need to bring the others down more This is a questionable approach to achieve a better long range ability. The problem on longer ranges is missing stability / accuracy not so much the damage. About SMGs, i am still advocating for 30 damage for thompson and pps
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Make an official clan system
geschlittert replied to A_shrubbery's topic in Strategy Game Feedback & Suggestions
Clans were fighting each other -
"unique" mhm
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Two Tipps for Reto to increase the duration of battles
geschlittert replied to Captain-Sebekel's topic in Action Game Feedback & Suggestions
Semi-agree here. A neutralized point doesnt mean that the point is instant since def still can spawn there and a increased capture time would still give defenders time to react and act. Also I honestly think defenders are already in advantage over attackers so moving the "balance" a bit in favour of attackers isnt that bad at all. Not with the new system where side lines are disabled after one neutralization. getting your O point neutralized once can put you at a huge disadvantage -
Gone but not forgotten. Veteran Wish List to fix HnG (if possible).
geschlittert replied to Mastah's topic in General
What are you talking about? You can switch to your secondary weapon to run around a corner in order to reload safely. I use it all the time -
Two Tipps for Reto to increase the duration of battles
geschlittert replied to Captain-Sebekel's topic in Action Game Feedback & Suggestions
I disagree, neutralization times are already fast enough, even faster ones could remove any chance to react for defenders. -
Well, some buff to t1 smgs, 30 dmg for thompson and pps, and more extra ammo for smgs would also be nice ^^
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I triggered him good ^^
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ofc you are glade about everything reto does ^^ nothing new
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I mean, no one seems to have noticed that the a2 factory spawn houses are gone for some time now ^^
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WEAPON BALANCING DISCUSSION 2
geschlittert replied to Reto.Hades's topic in Action Game Feedback & Suggestions
How to buff SMGs without screwing over balance: Most important: Give them more ammo per pouch. They should have around 150 rounds of ammo in reserve, similar to ARs which also have 6 equipment points while you normally need more shots to kill with an SMG. This would mean: Grease gun/Thompson/PPS43/MP40: 5 mags per pouch MP34: 7-8 mags per pouch PPSH41/PPD34: 2-3 mags per pouch Also important: Increase the damage of Thompson and PPS43 to 30, so they can also 4hk HSG with stock ammo (mp40 already has 30 damage). This would make them stronger in cqb, where they should be strong. Optional: The repair cost of modded SMGs is really high. Maybe decrease it a bit? -
New capital city suggestions discussion
geschlittert replied to Reto.Hades's topic in Strategy Game Feedback & Suggestions
Just rotate em -
APCR&HE for recon vehicles and other vehicular balance
geschlittert replied to Xeator's topic in Action Game Feedback & Suggestions
We dont need more HE spam in game, No to HE from my side