Like most of you already realized, we have a new map maker @Reto.DropTable
So, I think we have to start a good relation with him because the maps are defenitly a very important part of HnG.
So maybe we can collect some suggestions for him here so he may get a first impression of what the community wants.
I will start with mine:
More fighting zones like forward airfield city
Less bushes inside the forrests and capzones (close to 0 if it goes for me)
More bushes at forrest borders? (not sure about that)
Defenders have to many advantages atm in my opinion. The optimal winrate for defenses should be around 66% but according to the stats I got its way above that currently. (like 75%)
So maybe do something about spawning in the back of the attackers (for example E line attack and defenders can backstab them from D line all the time)
I dont know how to fix this, but some capzones are a little bit screwed up (strange positions, easy to get camped, especially on reworked factory sadly). Maybe do something about spawns?
Again, please make more city fighting zones without bushes ^^
ofc I have to quote you here @RadicalEdward2