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    Is recon viable in War?

    Recons are really bad right now, they're just infantry with bigger scopes at the cost of 10 different downsides. Buff ideas that i can think of off the top of my head: - ability to hold breath - spot enemies faster - less punishing respawn delay - 8 equipment points - ammo mods on recon vehicles - bolt rifle mod to 1HK heavy set I'd say we need 2 or more of these buffs to make recon actually worth using.

    Make Anti Tank more expensive

    Here's my take on this - Remove small rocks near tank spawn - Mute tank audio until you leave spawn so rambos can't predict where you drive out of spawn and become visible - Disallow placing AT mines too close to enemy tank spawn - Add another low tier AT which is less effective, but much cheaper and has another advantage (more ammo, lower equipment cost, etc.). Simply buffing the single shot AT to cost less slots and adding an equivalent to US could work well, if we can get more people to use them then less will run around with rocket launchers.


    That comparison tool seems outdated given that HSB and HSS got buffed a while ago.
  4. The thing about this game is that even though the AT equipment can be spammed, in a lot of circumstances tanker spawns can also be spammed. Every time you kill a tanker he will come back within 1 or 2 minutes, now you have to kill him again. If the AT is any weaker then tank spam will be a bigger issue. As a tanker my suggestion is just to sit back and abuse the insane range that tanks have in this game, honestly it's the wet dream of a tank player to literally snipe people with explosive rounds across the map. Every other game has super slowed down velocity equivalent to a broken tank barrel in H&G If tankers are forced to play as infantry for a while after dying no matter their tank, (the wait could be longer if there are more tankers on the team), then I agree with nerfing AT equipment.

    SU SMG

    The hipfire badge actually doesn't help at all just btw. It only helps on weapons that normally have bad hipfire, which are basically AVS, Johnson, FG42. (The other LMGs shouldn't be hipfired at all because it slows your movement speed, might as well aim every time.)


    Don't ask me about the AVS36...👇


    Update in a nutshell 1. You now have to pay credits to spawn your car with a MG 2. You have no crate when you spawn a car with MG 3. Iron sight recoil has been removed so you can see just how inaccurate the bullet RNG is when you shoot 4. H3 and Stickies were bad, now they are completely useless 5. Headshot multiplier was reduced but all that did was nerf SMGs which were already underwhelming, everything else still 1HK headshots to a great range

    Stock Maxim-Tokarev needs some love

    With MG42 and Maxim when you adjust range up to 2000 m, you make your shots go above the iron sights and get less blocked view. With the 1919 it doesn't work because it switches to really obstructive ring sights. IMO the sights of the MG42 is clearer than MT when you do this trick. I'd never use a M1919 for long range, but i'll use MG42 over Maxim in the current state. I think after the upcoming MG42 damage nerf and LMG recoil nerf in genearl, the Maxim will be on top though.
  9. I routinely get 142fps locked, the only place where it drops is in dense forests like Town E and A line. I have a zen2 cpu, which is great but not the fastest. I am always CPU bottlenecked as I play on mostly low so I don't consider the GPU to be an issue. I do agree that some work can be done to the LODs specifically in areas with a lot of trees to improve FPS.

    Special Classes Balance

    I'll spit some facts here Best Recon class for sniping - SU, the bullets just fly a bit faster and scopes are just the same Best Recon class for vehicles - GE, you simply have 222 which is awesome against infantry and other recon cars, even more so after the latest update where you can full auto the autocannon and MG at the same time. Best Tank class for light tanks - Subjective, at the highest levels of play probably SU because speed is king, you can simply get to the fight faster after respawning with a BT-7 and help out the team more. However the GE autocannon tanks and US chaffee also have their own niches, I just don't think it's as valuable as speed. Best Tank class for tank destroyers - US hands down. The M10 has a good cannon and is hard to kill, and cheap to spawn at the same time. Another minor advantage is that your head barely pokes out the top of the tank when in third person giving enemy snipers a harder time. Hellcat is also good because of the same reason as BT-7. The 360 turret on the US TDs are just so valuable against everything. Best Tank class for medium tanks - GE and SU are both pretty good. SU has the highest damage cannon which means that you need fewer shot placements to take out an enemy tank. I'd say GE wins because of the Panther having better armor than everything else. It basically can't be gun breeched from the front by another medium tank, whereas the other two factions' tanks can. Best Tank class for heavy TDs - US for the same reason (360 cannon) Best Tank class for heavy tanks - GE for obvious reasons. Best Tank class when enemies have no tanks - Probably GE due to the light tanks with the autocannon, and the armor on the medium and heavy tanks. Though SU has the T28 with a really big HE blast radius and T38 which floats on water. Also US is objectively better if you somehow fancy using tank destroyers against infantry. Best Pilot class for recon planes - Tie. Best Pilot class for medium fighters - GE - probably common consensus. Honestly the plane stats are pretty close if the number of pilots are equal, but the speed on GE just allows you to dominate the airspace better when you have a numbers advantage, so there goes the winner. Best Pilot class for heavy fighters - Tie or slight advantage to US. Best Para class for rooftop snipers - US, as the Garand is just more accurate than the other two weapons and is thus the king for sniping people from a random tree with camo badge. Best Para class for obj pushing - GE, the FG42 has better attachments than the Johnson and is slightly superior in base stats as well. Tally: US - 3 SU - 2 GE - 5 So GE is better in most things but not everything when strictly speaking about special classes. Remember that i'm not counting infantry vehicles here and SU/US have a noticeable advantage in motorcycles compared to GE, because that one skirmish map with the narrow bridge is basically autowin for SU/US with equal skilled teams and no/few APCs, and the motorcycle on GE somehow triggers AT mines while the SU/US ones don't. Also SU has T20 killer park bench. So I really think the overall faction balance right now is a wash if you average everything out

    Note on upcoming vehicle upgrades

    I don't think AA trucks should be spawn trucks. But I do think the AA trucks should not despawn like the other trucks/APCs, they just don't spawn people.

    v 1.20.1

    -40% time = +67% speed

    SU SMG

    PPSh only good as secondary weapon when you're using it together with a SA or BA. Take off the backup mag then it only costs 5 points. PPS is better otherwise, it's now fairly balanced with the MP40. The damage, range and accuracy/spread are slightly better on MP40 but PPS has better velocity. The ammo per mag and reload is better on PPS 43 but MP40 has more backup ammo.

    v 1.20.1

    They count it differently now, for example the Car Thief is now stated as +300% steal speed instead of -75% steal time. Previously FRG increased your reload speed by 67%, because it decreased your reload time by 40%. Now it increases your reload speed by 43%, i.e. it decreases your reload time by 30% now. As of flak jacket, I suspect that they must have made it affect the plane again and not just the pilot. But if that did not actually happen, then it's indeed useless now. You should just BombsAway + FastRepair every time

    Maxim-Tokarev MT damage?

    It doesn't, you should be using sniper ammo anyway with the MT, the long range performance on that thing is really strong and you're wasting it by not using sniper ammo. Repair is not an issue, you can burn through the entire stack spamming it for an entire match and it's capped at 3200 credits for the ammo. Don't use any other mods since they don't help (field sights and barrel reduce sway which doesn't matter when you're using the bipod anyway), maybe chrome lined barrel for even more range but that's it