Members - Veterans
  • Content count

  • Joined

  • Last visited

Community Reputation

1,051 Excellent


About Gerrit.

  • Rank
    Brigadier General

Faction & Soldier

  • Faction
    Soviet Union
  • Soldier
    All types

Recent Profile Visitors

3,114 profile views
  1. I agree. One side note: make it only reward spotting players who haven't been damaged in the past X seconds. (Otherwise I could 'spot' any tank and player currently getting shot at for xp )
  2. Gerrit.

    Equipment point

    How many equipment points a soldier has depends on the type of soldier. Infantry soldiers have the most equipment points. If you want to fit more weapons than your equipment points would allow, you can reduce the amount of ammo you bring for those weapons to save one equipment point per weapon. And if you think that's not enough ammo, you can equip the Hoarder badge to get more ammo without it costing equipment points!
  3. Gerrit.

    Hope everyone help me, please

    Maybe you could search through the Technical issues forum to see if anything there matches your issue and error. Or if you cannot find anything, post this same thread there with a log of the error so that someone may be able to see what is causing it. Good luck!
  4. Gerrit.

    How to rank up (earn xp) fast with Recon

    If I understand correctly, it's xp for the SVT that you need, not xp for your recon, right? To get xp with any weapon fast, I recommend: 1. Use the weapon a lot 2. Aim for headshots for extra xp 3. Activate ribbon boosters for the weapon when you know you can play for a couple of hours 4. Veteran membership also gives extra xp, I think Finally: 5. Missing shots (or shooting into the air) also gives a little xp, but isn't worth it when there are enemies around, because this tells them where you are and gives you fewer chances to aim for heads on unsuspecting enemies. When grinding a new weapon I usually run the weapon unmodded with maximum ammo pouches and a ribbon booster running, and just shoot shoot shoot. Staged skirmishes with three sites are a good place to find a lot of action, in my experience.
  5. Gerrit.

    The reward for action

    I accidentally upvoted this post. It's a good post, but it's a copy from what OC_Ludwig posted here:
  6. The reload is slow, but it can be interrupted to quickly reload only a couple bullets to finish the job. And the Nagant revolver may not have the biggest punch at close range, if I recall correctly it has the highest damage at far range and the accuracy to use it.
  7. Single Bullet Reload Interruption I was on a small break from the game and noticed this small line at the end of last gameplay enhancement post. This single line finally made the Nagant revolver usable! The frustration I've had with that otherwise nice revolver for years, gone! I just tried the Nagant revolver out ingame and it works really well: click 7 times, 7 shots, click an eight time - no shot but it doesn't interrupt the following reload! Then click an additional time to actually interrupt the reload. This has been a change that some people have been asking for for years. Thank you!
  8. I don't think the AVS needs a nerf to the hip fire accuracy to have a gap with SMGs. I can't speak for the other two as I have neither, but at least with the STGs I picked up I feel like using hip fire is a viable option, unlike the AVS.
  9. Gerrit.

    The recon who cant recon

    It takes a while to grind that ribbon, but it's not bad once you get the hang of the things you can do to grind the xp. - Play with an unmodded SA rifle for a while and go for headshots only. Unmodded, because then the weapon is most stable for headshots and you won't be tempted to take the easy way out and body shoot them. - Capture a barely contested point, hide outside the point, let the enemy capture and recapture when they have moved away. Repeat again and again for a lot of xp and credits. Don't show yourself or shoot at people, if the enemy thinks there's no threat they're more likely to leave and find the action elsewhere. And it means it counts towards being 'unseen'. If the enemy does stay and defend, or the action moves towards your point, find another point to do this. I liked the hill skirmish for this purpose. - Capture the first point in any match - easy extra xp. - Long range shots - if you snipe with unmodded rifle with scope over long ranges (100m+ I think?) you're unlikely to kill enemies, but you will hurt them. Every time you hurt them you get xp. And as long as you only hurt them and not kill them, they won't get a kill cam to search for you, while they arrive at their destination with less health. You'll not be very useful to the team, but this is one way to grind. - Stay alive - self explanatory. But I think you also need to have contributed to the fight somehow.
  10. By the time you've found what you're looking for in your plane, you are at the other side of the map, or crashed into a tree while looking through your binoculars. Neither do I see the use of binoculars for recon vehicles, the sight from within those vehicles is very limited and the magnification of binoculars won't help you see more. Get out of the vehicle, stand next to it or climb on top to use those binoculars! Binoculars for other cars may be useful, but I rarely feel the need to do so. Tanks with binoculars are nice, I've tried it and it helps a bit at spotting enemy tanks faster. Sadly this leaves your head stationary and exposed way too often and is therefore too dangerous to use against any competent enemy. It helps in tanks vs tanks matches though.
  11. Gerrit.

    Fix the tank mechanics

    If rocks stops tanks from sniping from hills like they did before those rocks were added, infantry loves rocks. The entire purpose of those rocks is to make certain terrain more difficult or impossible to traverse, so that you need to avoid them by taking roads or terrain with less rocks. Complaining about those rocks is like complaining when your infantry soldier tries to walk through a wall and gets stuck. Sure, I would complain too if my infantry soldier gets stuck in a wall, but maybe don't try to walk through the wall in the first place.
  12. Gerrit.

    Any nice mod to AVS-36??

    Other than Heavy set, you could use fast reload as a second badge indeed. I run my AVS stock lately, I used to run URAH + 7n1 for slower yet more impactful shots (useful when you only have 15 bullets) but as d|ng said, the 7n1 is hard to control. Too hard if you ask me; I like to be able to use the full-auto capability of this weapon to shoot someone at least twice before my weapon is trying to shoot planes, so no more 7n1 for me.
  13. I don't mind that the snowballs were made slightly easier to use, but I would love to see this change to the PTRD as well. Currently the PTRS is a lot better if only because it gives you 5 bullets instead of 1 each time you refill, so when I need to fill 18 PTRD bullets one by one... it takes a while.
  14. Gerrit.


    I cannot switch to a machine gun in the tank Press the right mouse button to use the machine gun. It depends on the vehicle, not all tanks have a machine gun and some have a machine gun in one of the other seats (so you have to switch seats.) Нажмите правую кнопку мыши, чтобы использовать пулемет. Это зависит от машины, не у всех танков есть пулемет, а у некоторых есть пулемет на одном из сидений (поэтому вам придется поменяться местами).
  15. Gerrit.

    AVS and STG OP now ?

    I think it is silly to necro an old thread from before the weapons were reworked instead of creating a new thread reflecting the current status of these weapons. Now change my mind.