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  2. Dimis1987

    Next round of weapon rebalancing

    @Reto.Hades may I ask the process that led you from this statement: To these changes: And somehow you didn't expect this to happen:
  3. Reto.Hades

    Do you want Fast reload nerf? (From 40% to 30%)

    Individual changes (not all set in stone yet, but I don't see any reason why Christiano would say no to them). I might be off by 0,1 or 0,2 with some weapons. GE: - MG42 6,4 to 8 (but 50 more bullets) - PzB: 4,8 to 4,3 - Gb4 5,4 to 4,4 - MG13 3,8 to 3,6 US: - 1919 6,2 to 8 (or around 8 ) - M2 carbine 3,0 to 3,2 - BAR 3,8 to 3,2 - Johnson 4 to 3,6 SU: - DP-28 5,7 to 5,1 - AVS 3,5 to 3,0 - PTRD 4,8 to 4,3 I think that's all of them, but I may be mistaken. I'm not really allowed to give out numbers, but I think I can make it vague enough. I don't have stats on how many people log into the game, but I do have stats on the use of weapons. I can see how many individual players have used certain weapons. I need to add that this same person can spawn multiple weapons and can be in the list several times. But what I can say with certainty, is that in the past 31 days, a full month, several individual hundreds of thousands of players have played the game. Not thousands, not tens of thousands, hundreds of thousands. There may of course be some double accounts in there, but that is a very small amount and won't change the fact that several hundreds of thousands of players have played the game. So even if this poll would be answered by a 1000 people, it's still not representative of the entire playerbase. I try to adept many of things that I read on the forums or on discord into the plans that I am making. I make a lot of adjustments based on the feedback here, because I know a lot of guys on the forums have a lot of knowledge about the game. But I also know that a lot of players mostly look to what they find the most fun. And not necessarily to what would be good for other players. I'm not blaming people for doing that, in a lot of ways that makes perfect sense. You play the game for you, not for noobkiller23. But it does simply mean I won't copy paste everything that is stated by the people on our social channels. You guys have a huge impact on what the game looks like, in terms of changes that I am making. but you guys are the 0,01% if even that. The influence that you guys have for such a tiny percentage of the community is massive and rather than being upset with the fact we look more towards the people we don't hear than to the people we hear, you guys should be happy with how much influence you actually have.
  4. I got an idea about suggesting a smoke granade to the game. I just want to hear what do you guys think about my suggestion, i will be very thankful for every feedback from you.
  5. Reto.Hades

    Next round of weapon rebalancing

    - M2 carbine kicks to much upwards - M2 carbine increase ROF to 600 - M1 and M1/A1 carbine increase ROF to 450 - DP-28 reload should be reduced to about 5,1 - MG-34 reload should be reduced to about 5,5 (currently longer than DT-28, while less bullets) - MG-13 reload time should be reduced to 3,6 - BAR reload time should be reduced to 3,2 - Johnson reload time should be reduced to 3,6 - MG42, small reduction swayperbullet, pretty big increase recoil (sway nullified too much by tight grip, will stay problem even with badge reduction, also simply considered overpowered) - 1919, small reduction swayperbullet, small increase recoil - Maxim-Tokarev, small reduction swayperbullet, small increase recoil I have forwarded these changes, I expect this will be the last batch. Not completely sure if they will still be able to be on proto before release. As we are getting closer to release and really need to work on the last bugfixes.
  6. PrivateMarkosL

    Prototype test: Flamethrowers!

    i know about that but if they already have an existing harley davidson why don;t they add that with just sidecar and DP27 mounted
  7. Mr_Muerte

    SpawnKills

    Don't u undestand that there is only one deployment point on certain maps when it's the last capture and the enemy team waits near that deployment for you to appear to kill yourself? Protection last on one perimeter, not the entire map.
  8. Today
  9. Clans don't win because of APCs but because they roll on randoms and specifically, specials. APCs are great in their current status. They promote dynamic gameplay and tactical thinking instead of the linear point capture from pre-determined spawns. What creates unfun and completely restarted battles is the lack of clan system that throws randoms into 5min battles, and the very existence of queueing specials in these great numbers, sometimes nearly half the team grinding BAs and tier1 lights against 18 infantry teams.
  10. creo que te encontre en partida el viernes o sabado.. estan de alemanes esta ves?
  11. Captain-Sebekel

    Wings Of Liberty Update

    More plane costumization would be nice. Especially on US and GE planes (BK 3.7).
  12. Learn to defend (same to the teams you play with). Scope camping is nice but not usefull if the whole team camps the same spot
  13. Captain-Sebekel

    PPSH41 needs more rounds

    And if you use it with 5EQ you have like two MP40 or Thompson mags with another 11 rounds which is more than enough for tankers and pilots.
  14. bartalamey1

    Prototype test: Flamethrowers!

    they already had own bike: Ural M72
  15. drhoops

    Just a few questions.

    Hilarious
  16. _Finnish_Gamemaster_

    PPSH41 needs more rounds

    Soon to be the best one
  17. Haha nice one. Game is already broken
  18. Fegaris

    PPSH41 needs more rounds

    1k ammo for MG42 and M2. And after change 2k ammo for MG42. By this logic.
  19. Dimis1987

    PPSH41 needs more rounds

    PPSh and PPD, the worst performing SMGs in their respective tier, with the lowest effective range and base damage, will be the only ones that will not receive a near damage buff. I guess giving an extra magazine to PPSh will make grinding PPS in A1 easier, as people will have to refill ammo less often.
  20. Captain-Sebekel

    Reduce headshot multiplier (round 1)

    Rather Plan B (less dmg instead of fixing the dam connection issues and hitboxes) than the current situation. But do it in a way that all automatics do the similiar dmg, not this mess we had with the MPs.
  21. MarkushatdieGansgestohlen

    Reduce headshot multiplier (round 1)

    Theme of that post is the poll and not other suggestions.
  22. lol, are you a new player?
  23. Slanesh42

    hitdetection broken

    Just like when I die to headshot while bunnyhopping 1 meter in front of my soon-to-be killer, this happens like 7 times out of 10, it's almost as if when I'm shot mid air my legs are my head
  24. Demokratisierer

    Reduce headshot multiplier (round 1)

    Dont ever change the multipliers. That will break the game even more.
  25. Blavor_666

    PPSH41 needs more rounds

    So his conclusion about PPSH having too few rounds still stands. But I can't say I've been too bothered by the bullet quantity since it usually doesn't keep me alive for long enough to burn through it.
  26. robii404-HUN

    Reduce headshot multiplier (round 1)

    The problem is random headshots. Again, random. People in many cases die from headshots, so they want hitbox multiplier change. But the problem is not the multiplier. Servers are bad, there are problems with lag, hit reg etc. and sometimes you shoot the head from 1m, you see the blood splashes from his head, but nothing happen. Then you shoot again and again and only the 4th shot kill the soldier. Sometimes you shoot next to the head or torso etc, but the soldier dies from headshot. This is the main problem. There are many videos about this on youtube and many people complains about bad hit registration and lags on DC or here. This is a real problem and you cant solve this by simply change the multipliers, damages and everything, you have to solve the source of the problem somehow. Obviously a good temporary solution, but it does not solve the problem...
  27. Correct. Besides, they shouldn't be doing a poll concerning this subject. The outcome won't be a surprise. AR and LMG spammers want to keep it this way. Skill based players want to make to make it so, head shots need to be earned by doing well placed shots. Then comes poor-net coding again. Rendering all efforts put in tweaking the multiplier obsolete... But hey, that's Reto style 🤷‍♂️ p.s. Hades.. Might, PERHAPS have Reto take a look at current server locations first... just a THOUGHT? (hint... Moscow based server)
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