Map Update: New Airfield – Part 2

by Reto.Gargamel on 2013-11-29

The last few weeks of combat have seen the new airfield change hands many times, as it was successively captured by the Axis then reclaimed by the Allies, only to be lost again the next day. The evidence of bitter struggle can be seen everywhere in the surroundings. [fancy_images width=”610″ height=”343″] [image caption=”Wrecked Halftrack + bomb […]

Newgarden Feature: Character Progression Iteration – Part 1

by Reto.Gargamel on 2013-11-27

Please take your seats gentlemen… ah! I see our special guests from the Square Enix webpage have arrived. Welcome! Now that we have everybody, we may begin this briefing. Kindly start the projector, Wilson… [fancy_images width=”610″ height=”343″] [image caption=”Eyes, LEFT!”][/image] [/fancy_images] [dropcap2]G[/dropcap2]entlemen! I am pleased to announce that very shortly a new character progression tree will […]

Newgarden Feature: New Gunshot Sounds

by Reto.Gargamel on 2013-11-25

In the Manstein build we had begun updating the gunshot sound effects with cool new stereo sounds. This affected only some of the weapons. With the coming Newgarden build, all the remaining guns get a new roar! [fancy_images width=”610″ height=”343″] [image caption=”Merry Christmas!”][/image] [/fancy_images]

Feature Friday: New In-Game Map

by Reto.Gargamel on 2013-11-22

One of the problems with invading a foreign country is that you don’t really have time to learn the correct pronounciation of all the street names. Also, it’s hard to ask for directions when the local residents are mostly hiding in the cellar — and if you’re really unpopular, they probably took the street signs […]

Map Update: New Airfield – Part 1

by Reto.Gargamel on 2013-11-21

We are beginning to get a clearer picture of the new enemy airfield, thanks to the heroic dedication of Obergefreiter Waldemar Schweige, who led a daring yet successful reconnaissance mission in this heavily guarded area. He has returned with invaluable knowledge about the site, both in terms of structures and equipment. [fancy_images width=”610″ height=”343″] [image caption=”This […]

Enemy Airfield Located!

by Reto.Gargamel on 2013-11-14

These top secret aerial photographs just landed on your desk… [fancy_images width=”610″ height=”343″] [image caption=”For your eyes only.”][/image] [/fancy_images]

Half the Battle: Aces High

by Reto.Gargamel on 2013-11-08

Until now I have been silent about planes. It’s time to remedy this situation! This week I’ll go over the basics of flying, and show you the advantages of dive bombing. I recommend playing this classic Iron Maiden song while reading what follows. [fancy_images width=”610″ height=”343″] [image caption=”Do or die!”][/image] [/fancy_images]

Half the Battle: The ABC of APCs

by Reto.Gargamel on 2013-11-01

Back in August, I discussed flanking manoeuvers. One of the most useful ways to accomplish a flanking attack is to make use of the Armored Personnel Carriers, or APCs: the M3 Halftrack for the US Army, and the SdKfz 250 for the Wehrmacht. These are without question the two most misunderstood vehicles in the game. […]

Map Updates – Mountain Town – Part 2

by Reto.Gargamel on 2013-10-30

Just before Manstein was released, we gave you a tour of the eastern half of the new Mountain Town map. Today we visit the other half, where all the vertical action happens. Put on your helmets! [fancy_images width=”610″ height=”343″] [image caption=”Let’s do like our friend Karlheinz and take a closer look at the train station and […]

Half the Battle: Become a Better Tanker!

by Reto.Gargamel on 2013-10-24

Tanks often make the difference between victory and defeat — if they are maneuvered by capable hands, that is. Misused tanks are just big, dumb targets. But correctly employed, they are deadly and terrifying. This week I’ll give you some tips on how to get the most out of your armored Assault Team! [fancy_images width=”610″ height=”343″] […]

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