Fighter Dispersal Pens: Some History

by Reto.Gargamel on 2014-01-02

If you have had the opportunity to play on the new airfield map, you will probably have wondered about the strange fortifications which look like above-ground tunnels or hollowed-out hills. What are they for? Did our level designer just make these up or did they really exist during WWII? Let’s find out! [fancy_images width=”610″ height=”343″] [image […]

Combat Ribbons: How Do They Work?

by Reto.Gargamel on 2013-12-26

A brand new series of combat ribbons was introduced along with the Newgarden build, as part of the character progression tree. Inspired by the service ribbons worn by real-life servicemen, combat ribbons are decorations earned for achievements in combat. They can be leveled up, unlocking new weapons, modifiers and combat badges in the process. [fancy_images width=”610″ […]

Half the Battle: Squad Tactics 1 – Using Map Coordinates

by Reto.Gargamel on 2013-12-20

By popular demand, I am launching a series of blog posts about squad tactics, which is to say tips on how to function better as a team. This week I want to draw your attention to the grid coordinates found on the in-game map. You will see that they can function as a very efficient […]

Newgarden Feature: Hit Feedback Sounds

by Reto.Gargamel on 2013-12-18

The Newgarden build is here, and it brings a neat improvement in the audio department: hit feedback sounds to let you know when you have succesfully wounded an enemy. Actually, it’s a little bit more than just new sound effects. [fancy_images width=”610″ height=”343″] [image caption=”The war’s over for this guy.”][/image] [/fancy_images]

Newgarden Feature: Prone Movement

by Reto.Gargamel on 2013-12-13

Among the new features in Newgarden is one that is better explained with pictures. It is a discreet change but it makes a huge difference in terms of gameplay. See for yourself… [fancy_images width=”610″ height=”343″] [image caption=”♪ Get down, get down, and move it all around. ♫”][/image] [/fancy_images]

Newgarden Feature: Assault Team Priority

by Reto.Gargamel on 2013-12-09

In the posts so far we have focused on the action game and the character progression, but the coming Newgarden build also brings changes to the strategy game. Reto.Indusninja has cooked up new algorithms to determine the way assault teams are selected and committed to battle. Here’s how it’s going to work… [fancy_images width=”610″ height=”343″] [image […]

Half the Battle: Bullet the Blue Sky

by Reto.Gargamel on 2013-12-06

Last time, I showed you the basics of piloting. This week I have prepared a short video that provides tips on how to shoot down planes with the M55 Quad or the Flakvierling. [fancy_images width=”610″ height=”343″] [image caption=”…or the gray sky.”][/image] [/fancy_images]

Newgarden Feature: Character Progression Iteration – Part 3

by Reto.Gargamel on 2013-12-05

A new character progression tree will be introduced at the Newgarden build. Here are some more details concerning unlockable abilities. [fancy_images width=”610″ height=”343″] [image caption=”A few good men.”][/image] [/fancy_images]

Newgarden Feature: Character Progression Iteration – Part 2

by Reto.Gargamel on 2013-12-04

Last week we began looking at one of the main features of the coming Newgarden build, the character progression tree. Today I will reveal a bit more about this new aspect of the Hero experience. [fancy_images width=”610″ height=”343″] [image caption=”Not the Village People.”][/image] [/fancy_images]

Newgarden Feature: New Textures and Shaders for Panzer I and Panzer III

by Reto.Gargamel on 2013-12-03

One of the coolest-looking improvements to look for in the Newgarden build is the addition of new textures and shaders for both the Panzer I and the Panzer III. [fancy_images width=”610″ height=”343″] [image caption=”Oooh! Shiny!”][/image] [/fancy_images]

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