Exit Messerschmitt bf109E

by Reto.Colding on 2013-04-30

[youtube url=”http://youtu.be/V05TQvaMzO4″ width=”600″ height=”338″ autohide=”0″ fs=”1″ hd=”1″ rel=”0″ showsearch=”0″ showinfo=”0″] A behind the scenes animation timelapse (×12 speed) from sit pose to in game. [dropcap2]T[/dropcap2]his time doing my contribution to the blog I fell in a nasty hole just before the goal line. With a week to go my machine decided to crash and the […]

Gewehr 43 reloading

by Reto.Colding on 2013-03-26

We are working as fast as we can to get the Gewehr 43 ready for frontline duty! One of the last things missing is the reload animations and I am currently finishing them. Following up on reto.Scratchliquid’s “Wonderful World of Weapons” post from Thursday, here is a quick look on the progress of the reload animation. […]

Updating weather & light settings.

by Reto.Colding on 2012-11-12

I am currently working on updating our weather/light settings and will include these in the upcoming build “Felber”. I am trying to get all parameters going, with among others – properly working “tone mapping” (adjusting light/darkness to simulate pupil expansion/contraction), so you should be able to adjust and see properly both inside dark rooms and outside […]

Animation: Behind the scenes – Exit Flak!

by Reto.Colding on 2012-09-05

[youtube url=”http://www.youtube.com/watch?v=jAjdvfxu1o8″ width=”590″ height=”360″ fs=”1″ hd=”1″ rel=”0″ showsearch=”0″] Heroes & Generals – Exit Flakvierling 38 – Timelapse of an Animation Process. A behind the scenes animation timelapse (x6 speeed) from sit pose to in game. It’s been some time since I last did a post. I have rambled a lot – I know ;). It’s about […]

Animation : polishing sprint…sprint

by Reto.Colding on 2012-07-11

“Benny Hill”, “Dragons Lair” and Spaceships… ? …what the… ? Again a perfect attention grabber… no ? .. well I got your attention this far 😉 . There is actually a bit of sense to be found in the above title – just hang on for a few sentences. Currently our programmers are prioritizing builds and […]

German Characters…

by Reto.Colding on 2012-03-21

Yesterday we posted the US Characters, so now it’s time to show the German Characters. Posed in XSI – Rendered from ingame only with minor retouches in PS… enjoy. [nggallery id=33] Cheers – More to come.

US Characters…

by Reto.Colding on 2012-03-20

In contrast to my last post ramblings I will just let this post’s images speak for themselves. Posed in XSI – Rendered from ingame only with minor retouches in PS… enjoy. [nggallery id=32] Cheers – More to come.

"You see blouse… I see breasts!" – Focus in Animation

by Reto.Colding on 2011-12-14

“You see blouse… I see breasts!” Focus in Animation Since the dawn of man, well at least for a very long time, we have had one significant and dare I say invaluable skill, that even today defines us as … well.. man. I am talking about the ability to scan a situation, evaluate and single […]

Animation : Poses

by Reto.Colding on 2011-10-25

“… you HEAR ME SOLDIER ? …Being a FirstPersonShooter is NO excuse for SLACKING POSES ! “ (…Below are screen grabs showing my ambitions on tight and dynamic posing…. SIR!)   “The Tight Grip” Even though you don’t see the hands – apart from a couple of finger tips here and there (in 1st person […]

New Character Rig in Development

by Reto.Colding on 2011-07-13

[img]https://heroesandgenerals.com/wp-content/uploads/2011/07/Rigging_NewRig.jpg[/img] [img]https://heroesandgenerals.com/wp-content/uploads/2011/07/Rigging_NewRig.jpg[/img] [img]https://heroesandgenerals.com/wp-content/uploads/2011/07/RetoColdingPilot.jpg[/img] We are currently in the process of updating / refining the character rig and the way we treat it. The Animation RIG consists of animatable bones with a lot of technical constraints/tools/helpers (more details in a future post). This RIG is the one that is animated but this RIG doesn’t go into the game. […]

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