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UPDATED MAY. 12 2020

HOTFIX 165266 – [12.05.2020]

    • Adjusted Staged Battle Mission Setups to be handcrafted, this will create more fun battles and reduce the load on our Matchmaker for a better experience
      • Created a set of mission setups based on auto-generated missions to ensure that a mission is available for every soldier-class, gamemode and map
      • Adjusted 3-faction mission setups to have slightly more infantry resources for defenders in order to better withstand the high pressure in the final phases of longer lasting battles
      • Adjusted all 2-faction Assault missions to have more resources for both attackers and defenders, allowing for longer lasting battles even if one attack-line gets closed by defenders
      • Small addition of resources in all missions where it seemed likely that a whole class would run out of all resources too quickly
      • Added some mission setups based on the highest rated War battles
      • Added a small number of Assault mission setups where the attacker has more than 2 attack-lines

Update 1.18.1 – Combat Rebalance

Weapon Changes

    • Increased the time it takes for weapons to return to ‘standard sway’ after firing
    • Decreased the amount of sway caused by each bullet fired
    • Normalized Weapon Sway, Sway when turning, precision, and recoil within different weapon groups
      (Decrease in base sway for PPD-40 and PPSh-41, increased recoil for DT-29, and increase in turn and movement penalty for MG13, FG42, and Johnson)
    • Decreased Machinegun Conefire
    • Increased Machinegun Machinegun sway when bipods aren’t deployed
    • Adjusted Damage Modifier and Range Tweaks for weapons
      (Particularly an increase for M1/M2 Carbine family and PPD-40 and PPSh-41)
    • Decreased M1 Carbine and M1A1 Carbine magazine capacity from 30 to 15
    • Changed M1 Carbine rear sight to a flip-up type
    • Increased Spare Magazines by 1 for MP34, MP40, Thompson M1A1, FG42, Johnson
    • Increased Spare Magazines by 2 for M1918 BAR
    • Increased Spare Magazines by 6 for M1 Carbine and M1A1 Carbine
    • Reduced Rate of Fire on STG44, AVS36, M2 Carbine, MG13, Johnson
    • Increased Rate of Fire on BAR and MG34
    • Decreased reload time on BAR and Johnson
    • Added Semi-automatic to PPD-40
    • Decreased vertical rotation when hipfiring rifles, machineguns, and SMGs

Vehicle Changes

    • Tank armor is worn down slower
    • Decreased the Hitpoints of Tank Destroyers that are based on Light Tanks (Hellcat, SU-76, Hetzer) from 1700 to 1200
    • Increased damage multiplier for Heavy Tank Cannons
    • Increased reload time on Heavy Tank Cannons, the bigger the cannon, the longer the reload time
    • Decreased Mounted MG34 magazine size from 150 to 75
    • Adjusted all Mounted DT magazine sizes to 63
    • Adjusted reload times on mounted machineguns depending on the magazine capacity
    • Adjusted the size of T-26 and Panzer II C fuel components from medium to small to prevent one-shot-kills
    • Adjusted Chaffee Ammunition Components from one large to two medium Components to prevent one-shot-kills
    • Reload time decreased by 1 sec for KV-85, SdKfz 222, Panzer II-C, Panzer II-L
    • Tank reload sounds adjusted to match the reload times

Airplane Changes

    • Decreased Recon Planes Hitpoints from 600 to 500
    • Decreased Fighter Planes Hitpoints from 650 to 450
    • Decreased Heavy Fighters Hitpoints from 750 to 550
    • Decreased Transport Planes Hitpoints from 1000 to 650
    • Increased Fuselage component damage multiplier from 0.3 to 0.5
    • Decreased Wing Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
    • Decreased Elevator Hitpoints from 250 to 150 and Decreased Damage Multiplier from 0.5 to 0.46
    • Decreased Rudder Hitpoints from 150 to 100 and Decreased Damage Multiplier from 0.5 to 0.44
    • Adjusted Ammo components on Airplanes to share damage group with Fuel
    • Decreased Air Fuel component multiplier from 8 to 3
    • Normalized Aircraft weapons damage multipliers, this means mostly decreases and a few increases

UI Changes

    • Changed vehicle base damage indicator to act like the other health bars by starting at full green. Removed the yellow “middle stage” for internals. Now both behave the same and remain green until health goes below 40%, after which they turn red.
    • Added left and right armor group to bikes to accommodate UI changes

Map Changes

All Maps

    • Fixed several collision issues on many windows

Medium French Town

    • Raised the streetlevel in the center of town to lower the curb which were causing funky vehicle behavior
    • Fixed a lot of floating crates

Forward Airfield

    • Fixed several floating weapons creates
    • Fixed several floating ammo crates
    • Fixed several floating radios
    • Fixed several floating Panzerfaust crates
    • Fixed LoD issues on several houses
    • Fixed several buried Furniture in the church
    • Fixed several buried Sandbag Covers
    • Fixed a fence which were missing collisions and proper texture

Samrée Depot

    • Fixed several floating props in the northern spawnzone
    • Fixed floating rail roads
    • Fixed floating crates
    • Fixed gaps between terrain and trenches
    • Fixed texture issues on railroad tracks
    • Moved a bomb crater to accommodate the many changes to the map
    • Added LoD to the big perimeter wall

Colmar Hamlet

    • Fixed the water crossings to allow players to get out of the water and to easier allow vehicles to cross

Click here to go back to the Update 1.18.1 Announcement