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Changelog

CHANGELOG – UPDATED NOV. 21 2019

HOTFIXES

HOTFIX 162621 – [21.11.2019]

  • Deployed a crash fix for players using DirectX 11.0 Hardware

HOTFIX 162581 – [19.11.2019]

    Assault Changes

    • Assault Changes in Staged
      • – Defenders will now always start with a random accesspoint from the start

    • Assault Changes in War
      • – Defenders no longer own neutral lines.
        – Neutral lines are not a part of the match, but are opened when assault teams arrive at them.
        – Defender lines are neutralized and deactivated automatically as soon as attackers break their connection to objectives.

        For a more in-depth explanation please see the blogpost related to the hotfix here!

    Vehicle Fixes

    • Added glass to following vehicles
      • – Civilian Truck
        – 1/4 Ton Truck
        – QMC-4
        – CCKW
        – Kübelwagen
        – Schwimmwagen
        – Blitz
        – GAZ-AAA Cargo
        – GAZ-AAA M-4

        Bullets are not affected by glass

    • Added vision slit in drivers visor on M8 Greyhound
    • Added vision slit in drivers visor on SdKfz 222
    • Added vision slit in drivers visor on BA-06
    • Added New Tanksight Reticle for T-34/85, SU-85, KV-85
    • Added New Tanksight Reticle for T-28, SU-76
    • Added New Tanksight Reticle for IS-2
    • Added New Tanksight Reticle for SU-100
    • Added New Tanksight Reticle for Panther
    • Lowered reticle on T-34/76 for more accurate Co-Auxiliary MG
    • Fixed an animation error for the driver seat in the M8 Greyhound

    Prop and Map Fixes

    • Fixed Stone Fences floating on Lunéville (Specialist vs. Specialist Map)
    • Fixed Wooden Shed floating on Lunéville (Specialist vs. Specialist Map)
    • Fixed Wooden Fences floating on Lunéville (Specialist vs. Specialist Map)
    • Fixed Wooden Fences buried on Lunéville (Specialist vs. Specialist Map)
    • Fixed Barbed Wire Entanglement’s wires LOD
    • Fixed Barbed Wire Entanglements being buried on Village Skirmish Map
    • Fixed Barbed Wire Entanglements’ Bullet Decals being wrong
    • Fixed Broken Dragons Tooth prop’s collisions being too big
    • Fixed Roofs on the Fortress Map having small gaps
    • Fixed Pipes on the Fotress Map having transparent ends
    • Fixed Bridges on the Fortress map having too big of a collision
    • Removed crates blocking side room inside the Factory Map’s A3 Capturezone

    Render Fixes

    • Fixed grass on terrain being stretched
    • Lighting is now more in line with PBR, resulting in better looking lighting
    • Fixed an issue with SSAO not working
    • Fixed an issue with meshes being drawn wrong when tessellation is disabled
    • “Casing and Cartridge models converted to PBR
    • (Casing materials are more in line with their real world counterpart.)”
    • Fixed a rare render issue where prop’s shadows would appear when in the edge of the players vision, but disappear when looking at it directly
    • Further Adjusted player model’s rendering. Player models now render faster to reduce rendering delay

    Flash Client Fixes

    • Fixed an issue with the Flash Client UI having Upgrade Types overlapping in the upgrade overview on the MG13 and the Degtyarev DP-DTM
    • Fixed an issue with the Flash Client UI when viewing a weapon’s projected recoil on the target
    • Fixed an issue with the Flash Client UI when viewing ATs. Their stats were not being shown the first time they are opened
    • Fixed an issue with the Flash Client UI showing the wrong icon when unlocking the General
    • Fixed an issue with the Flash Client UI pop up showing the wrong icon when unlocking the General

    Progression Adjustments

    • Adjusted ribbon level pricing for Driver lvl 2 and SMG assault lvl 9
    • Fixed a pricing inconsistency on Infantry Scope and Marksmanship Scope

HOTFIX 162483 – [13.11.2019]

  • Credits earned in WAR matches have been increased by 25%.
    The War Credits multiplier is applied to your baseline earnings (Score + Salary)
  • Normalized required ribbon experience for weapons, ground vehicles and planes across all factions to be more in line with eachother
  • Adjusted Soldier salary. Increased Credit earnings for lower ranks and adjusted the increase per rank
  • Disabled Bloody skins for all three bats to no longer be available

HOTFIX 162367 – [6.11.2019]

  • Fixed a sound issue where vehicles would spawn without engine sound
  • Spawn delay can no longer be circumvented by reconnecting to an ongoing battle
  • Added more feedback when you are unable to switch to another soldier class due to lack of resources
  • All bought and gifted recons with a worse scope than the Ribbon Rank 7 Scope will be gifted one with this change. All future bought/gifted recons will start with a Ribbon Rank 7 Scope.

HOTFIX 161536 – [1.11.2019]

  • Fixed several crashing issues

1.16.1 – HalloWar Update

New Melee Weapons

  • Added US Baseball Bat
  • Added GE Baseball Bat
  • Added SU Lapta Bat
  • Added a Limited Time Halloween skin for each bat
  • Added Unlocks for new Baseball Bats to Close Combat ribbon level 8

UI Fixes and Adjustments

  • Messages players has to press something to remove are all moved lower out of central view
  • Capture messages are only shown as a notification if they are objectives or you are in the capture zone. All capture events are shown in the team chat
  • Fixed a UI issue where the spawn screen had inconsistent display of control points and objectives
  • Fixed a UI issue where newly added lines behind access points would overlap with control point name
  • Fixed a UI issue where the grid on the ingame map was offset
  • Fixed a UI issue where character type drop down would appear empty under rare circumstances

Flash Client Bug Fixes

  • Fixed a Flash Client bug where ribbon progressions were shown wrong in store bundles
  • Fixed a Flash Client bug where titles were missing on War Update and Friends List
  • Fixed an error preventing some players from downloading files

Infantry Scopes & Recon

  • Fixed an issue with Scope reticles having a height offset.
  • Adjusted starting scopes for newly purchased US and Soviet recon Soldiers. All Recon Soldiers starts with a Rank 7 scope now. People who are missing a Rank 7 scope can expect it to appear within this week.
  • Fix for wrong scopes coming with newly purchased US and Soviet recon soldiers

Battle Context

  • Changed the flow of how assault teams arrive at the start of the battle
  • Added war event log and notifications (When assault teams arrive and when access lines are opened)
  • When assault teams arrive, the resources that they contributed with, count up on the resource overview
  • When deploying, the resources you used are shown and count down
  • Options to hide/show all resource notifications was added to the settings menu
  • In the deploy menu when hovering over capturepoints will show the resources located at that accesspoint, hovering over spawnareas will show the resources in the pool you are about to draw from”

Localization

  • Fixed several localization files

Click to go back to the Update 1.16.1 announcement