Heroes and Generals WW2 - 1.13.2 Patch - New Fighter Planes

Changelog

Hotfixes 1.13.2

HOTFIX 157407 – [18.03.2019]

Improvements

  • Fixed M4A3E8 Sherman Variant textures not showing properly

    Balance

  • Lowered armor HP of light Armor vehicles from 5000 to 2500 per surface
  • Lowered armor HP of Medium Armor vehicles from 6000 to 3500 per surface
  • Lowered armor HP of Heavy Armor vehicles from 7000 to 5000 per surface
  • Lowered armor HP of Medium Tank Destroyers from 5000 to 2500 per surface
  • Lowered armor HP of Heavy Tank Destroyers from 5000 to 3500 per surface
  • Increased the damage multiplier for ammo and fuel compartments with x2
  • Lowered amount of damage tracks can transfer to the vehicle from 225 to 75 per track
  • Tweaked large and medium fuel components from dealing excessive damage
  • Tweaked large and medium ammo components from dealing excessive damage

HOTFIX 157053 – [07.03.2019]

Flash

  • The Auto Resolver now kicks in after 6 hours
  • Assault missions now have the same priority as other mission types in the matchmaker
  • Reduced player XP requirements by 50% to get players faster into war.

Action game

  • Lowered the Highlight outline distance for weapons 30m to 15m
  • Outlining of objects is no longer seen through the weapon you’re holding
  • Lowered peak pitch speed and pitch acceleration of FW-190 D-9 (It still has the highest pitch speed of any plane)
  • FW-190 D-9 Fighter plane CPU optimizations
  • Lavochkin La-7 fighter plane CPU optimization
  • P-51D Mustang Fighter plane CPU optimizations
  • Removed vehicle component destruction sounds (Until performance issue is fixed)

Misc

  • Updated the loader to better detect and handle corrupted files
  • Updated the file verification process at login

HOTFIX 156858 – [28.02.2019]

Improvements

  • Parachute deployed sound now only plays for the player with the parachute.
  • Server crash triggered by destruction on the airfield map was fixed.

Update 1.13.2

What’s New

  • New German Fighter Plane – FOCKE-WULF Fw 190 D9 – “Long Nose Dora”
  • New Soviet Fighter Plane – LAVOCHKIN LA-7
  • New US Fighter Plane – MUSTANG P51-D – “Mustang Mk IV”

Optimization & Balance

WEAPONS

Our most recent anti-tank weapons have received some optimisations to reduce CPU use by their audio.

  • Ampulomet Model 1941: tweaked reload animation
  • Ampulomet Model 1941: reload sound timing tweak
  • Ampulomet Model 1941: timing sound tweak
  • Ampulomet Model 1941: multiple audio layers merged down to save CPU usage.
  • Panzerbüchse-39: multiple audio layers merged down to save CPU usage.
  • Bazooka M9A1: multiple audio layers merged down to save CPU usage.
MISC

In a change designed to help new players, we’ve made a visual change to objects you can interact with. Crates, weapons and vehicles will be automatically highlighted when you get close. Hit markers can now also be toggled on and off as an option.

  • Added option to disable hit indicator
  • Crates and weapons are now highlighted when you get close. Crates, weapons and vehicles pulse highlight if they are the ones that are triggered when you press Use Button (Default: E)
  • Added option to disable Highlight
  • Removed the ability to undeploy unless you are on the ground or in a vehicle
  • Parachute falling sound added
  • Enabled PBR on all maps
RENDERING OPTIMISATIONS
  • Various performance optimizations
  • Terrain Clutter draw distance tweaks
  • Reduced light leaking from shadows
LEVEL DESIGN CHANGES
    • Updated terrain system for all maps

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Point O2 on Mountain Town has a new layout, based directly on your feedback.

      • O2 spawn area has been moved further away from O2
      • More buildings have been added to block line of sight of to the deploy area
      • The ground behind the deploy area and all mountains in the game play area have been lowered, to prevent spawn camping
      • Lowered Mountain behind O1
      • Lowered Mountains on E and A attack line
      • O2 spawn area has been moved further away from O2
      • Added new roads
      • Added more forest around starting area B1
      • Lowered mountains at B attack line
      • Moved spawn location at O1 away from E-attack line
      • Lowered D2 hill for easier driving
      • Reduced capture area of O1
      • Removed coal piles at O1 and O2
KNOWN ISSUES
      • Various asset misalignment due to terrain changes will be fixed

Click to go back to the 1.13.2 Update announcement.