ATTENTION! The content of this article is more than three months old and may not be relevant to the current version of the game

Welcome to the Update 1.12 – “Deploy! Drive! Destroy!” – the largest gameplay update for Heroes & Generals since launch.

Read below for an overview of what is new in Update 1.12, or scroll down for the full changelog.


New flexible Deploy System

Introducing a new, simpler and more flexible Deploy System making it easier to setup a squad with your friends and to play the soldier you want to play in battle. Start combat as – for example – Infantry, but switch to Pilot, Recon, Paratrooper or Tanker if that’s what it takes to win the battle. The choice is yours!

New Armor System

All vehicle models have been fitted with a completely new armor system based upon real life properties. Now it really DOES matter WHERE and HOW you attack an enemy vehicle. Or you can try to wear down the armor with a barrage of bullets. And the skilled tanker that knows his vehicle, its armor and possible weaknesses also knows how to be durable, dangerous and deadly on the battlefield.


New Damage System

Damage or immobilize vehicles with critical hits to components such as engine, transmission, fuel tank or ammunition, gun turret, wing, rudder and so on. You might not need to blow up enemy tanks – using your light tanks and destroying their tracks could make all the difference in the war.


Updated Vehicle Handling

Every vehicle ranging from large heavy tanks to the ordinary civilian bicycle have had their physics redone and handling updated. We tweaked all vehicles in Heroes & Generals to make them feel more authentic while keeping a balance between realism and fun to drive.


New Terrain system

A new terrain system implemented on all maps makes sure that roads, grass and mud affects your driving just like you would expect. A total of 11 different terrain types have an impact on the speed and handling of your vehicle. So make sure to adjust your tactics to your choice of wheels.


Other important changes

We have reduced waiting time by 30 second when launching a battle letting you get to the action faster. We have also removed restriction of equipped vehicles based on category so you now have the freedom to bring the vehicles you want into battle. And as a nice little detail, destroyed vehicles now leave behind a wreck that can be used for temporary cover.


Community feedback

A huge THANK YOU goes out to all of you who played the early versions of the Update 1.12 on our Prototype Server and provided us with valuable feedback. Also a big shout out to all members of the Reto Reference Regiment who helped us do research on vehicle properties. You guys rule!

So what are you waiting for soldier
– grab your gear and enter combat!


Changelog Update 1.12

Please use this link to get to the up to date changelog including hotfixes, tweaks, known issues etc.