ATTENTION! The content of this article is more than three months old and may not be relevant to the current version of the game

HOTFIXES

Hotfix 136104 – [16AUG2017]

Hotfix 135876 – [09AUG2017]

  • Fix for memory leak when firing
  • Fixed another minor memory leak

Hotfix 135177 – [20JUL2017]

  • Fixed regression that caused players without bronze matchmaking unlock and higher than tier 0 to be unable to matchmake.
  • Fixed the flash client not properly loading the saved screen settings.
  • Flash client now correctly prevents players from changing items and badges on not currently queued characters.
  • Fixed a missing localization string for transferring character to recon.

Hotfix 134994 – [13JUL2017]

  • Fixed an issue where the content within the flash client wouldn’t resize properly when the server was down for maintainance.
  • Fixed an issue that was hiding duplicate and captured weapons.
  • Fixed an action game crash.
  • Fixed an issue where the “Ignored” player list failed to display.
  • Fixed crashes affecting players with DirectX 10 hardware, for example GeForce 200 series cards.

Changelog 1.07.1

Weapons & Vehicles

  • New sounds for the Semi-Automatic Rifles: Gewehr 43, M1 Garand & SVT-40
    • Changed Equip, Aim, Hammer, Mechanics, Reload with cloth and rifle handling foley and Shots sound
  • New sounds for the starter Sub-Machine Guns: Maschinenpistole 34, M3 Greasegun & PPD-40
    • Changed Equip, Aim, Hammer, Mechanics, Reload with cloth and rifle handling foley and Shots sound
  • Shortened AudioMechanicsDelay i.e. mechanics (bolt carrier) sound plays closer in time with the Shot sound
  • Vehicle vs Vehicle impact damage now uses a sturdiness model. Now better armored and heavier vehicles (such as tanks) deal more damage to less sturdy vehicles (such as the 4×4 Motorized Vehicles). The extra damage is only added when the blocking vehicle is roughly in front of the moving vehicle
  • Enemy deaths from vehicle vs vehicle collisions now count as kills rather than suicide
  • Fixed vehicles exploding on a single environment impact. Vehicles now overall take less damage from environment impacts
  • Fix destructibles sometimes blocking vehicles

UI

  • Adjusted the Login screen layout
  • Added the ability to change client language to the client, it can be found in the dropdown menu
  • Adjusted the Buy Gold images in the Store Window
  • Adjusted lay-out of the Membership Benefits
  • Added new ‘missing gold’ notification window
  • Re-worked the Bundles window
  • Added a Veteran Membership expired notification
  • Insufficient funds window now properly redirects when clicking the buttons
  • Fixed bug with language chosen while installing stand-alone game not being the selected language in the game client on startup
  • Fixed bug where you would get incorrect vehicle filter error after being removed from a squad
  • Added view for unavailable vehicles and fixed wrong vehicle tab shown when switching careers
  • Fixed an issue where Matchmaking rank was displayed incorrectly before queueing up
  • Client no longer makes a price check every 30 second, eliminating a small freeze of the UI some players might have noticed

Other

  • 3 new series of warbonds
  • Updated badwords list
  • Adjusted Bazooka and Panzerschreck total capacity to 100
    • As a result of this change, prices have been lowered but all current capacity sizes have been set to 75%. No capacity has been removed or altered in any way. Upon your first battle, when the automatic refill is checked, it will refill the Bazooka or Panzerschreck capacity to the new values
    • Increased amount of throwable AT mines (RPG-43 and Panzerwurfmine) total capacity to 100
    • As a result of this change, prices have been lowered and all capacity sizes have been raised. If you had full condition on your weapon before the change, it will now show up as 50%, but you will not have lost any ammo. It can just hold more ammo now. Upon your first battle, when the automatic refill is checked, it will refill the throwable Anti-Tank Mines capacity to the new values
    • Increased amount of Anti-Personnel mines total capacity to 100
    • As a result of this change, prices have been lowered but all current capacity sizes have been set to 75%. No capacity has been removed or altered in any way. Upon your first battle, when the automatic refill is checked, it will refill the Anti-Personnel mines capacity to the new values

HOTFIXES

Hotfix 134312 – [27JUN2017]

  • Fixed a performance issue with re-logging
  • Broken rounding in certain cases fixed

Hotfix 133984 – [21JUN2017]

  • Fixed a second crash issue with equipped combat badges
  • Fixed being able to purchase multiple characters on soldiershop screen if your connection to server is slow

Hotfix 133301 – [07JUN2017]

  • Audio occlusion disabled by default
  • Fix for horn not stopping

Hotfix 132896 – [31MAY2017]

  • Changed ribbon requirement for 2 ammunition types for each the Model 1935 pistol and the Pocket Hammerless pistol
  • Fixed a crash with equipped combat badges

Hotfix 132762 – [24MAY2017]

  • Decal crash fix
  • Vehicle camera crash fix
  • Equip / Unequip crash fix

CHANGELOG

Weapons & Vehicles

  • Added new German tier 1 Pistol ‘Model 1934’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Added new Soviet Union tier 1 Pistol ‘Korovin TK’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Added new United States tier 1 Pistol ‘1903 Pocket Hammerless’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Moved the old tier 1 pistols to Handgun Ribbon grade 5
  • Buffed damage at range for Tula Tokarev 33
  • Improved Melee Combat:
    • Better melee precision when attacking
    • Melee while sprinting and jumping now doesn’t slow you down anymore
  • You can now use ‘cover’ (default key ‘ctrl’) in all four Recon vehicles, this also closes the hatches
  • Added new casing system
    • New cartridges and ejecting casings added on all weapons
    • You will now see the omitted casings from other players again
  • Heavy fighters have less drift (losing less velocity during turns) – they are now more equal in that regard
  • Vehicle horn sounds can now be heard by everyone again
  • Better precision when placing Magnet Mines
  • Updated the vehicle shader on the German Medium Tank Panther and the United States heavy tank Jumbo Sherman
  • The M1M2 Carbine magazines now show bullets in them when putting in a new magazine
  • Fixed default ammo equipping on slot 2 instead of 1 for vehicles with multiple ammo slots
    (for tanks)
  • Freecam on the plane no longer allows you to look below the ground
  • Headshots now have a x5 damage multiplier

General Action Game changes

  • Increased sound fidelity
  • Added new sound occlusion system
    • The improved sound system creates a better difference between inhouse shooting and open area shooting. This results in shooting behind objects from your point of view will sound different and more muffled.
  • Fixed doppler effect not working for planes
  • Feedback to the player being healed (UI + AUDIO)
  • Buffed Medic Ribbon experience gain
  • Better visual difference (1st person especially) between Running and Sprinting with improved weapon holds
  • Objective icon improvements
  • Fixed paratrooper plane experience gain
  • Planes no longer deploy at the same spawn point when deploying at the same time (it will now correctly divide the planes over the various deploy locations)
  • Fixed displayed kill source when placed mines killed another player when the player who placed the mine is in a vehicle
  • Fixed sometimes invisible wheat fields when looking through the 8x scope
  • Fixed large bullet offset when shooting and moving sideways with Semi-Automatic Rifles

Maps

  • Medium French Village:
    • Fixed flickering white texture on FenceGateA (among other places seen on C4)
    • Fixed a gap in the wall just below the red stairs towards Police Station
    • Fixed gaps in doorframe church towers
  • Factory:
    • Removed the small destructible trees
    • Fixed tree growing in B3 objective
  • Mountain Town:
    • Fixed gaps in wall at A2 Mountain Town
    • Fixed gaps under pavement in D2 Mountain Town
  • Forward Airfield:
    • Fixed Hinge floating in the air on O1
    • Fixed hovering crates by O3
  • Village Skirmish:
    • Fixed hovering objects on the southern deploy zone
    • Fixed drain pipe not being attached to house on O2
  • Hill Skirmish
    • Fixed bush inside house at deploy zone A
  • Encounter Depot
    • You now deploy in the correct direction

War Map

  • Added airfields around Istanbul
  • Added airfields around Sevastopol
  • Fixed access point setup issue with Sant’Agata del Bianco and Libourne. They can now be correctly played.
  • Fixed issue with Access points not being forwarded in an ongoing mission following a skirmish

Other

  • Displayed RPM values shown in the client are now correct for all weapons. There is no change in the action game
  • Added Combat Badge to Soldier front page
  • Image size fix for the PPsh 41 images
  • Players queueing for lower tier missions are now told they are not eligible for that mission
  • Players are now bumped to the tier required when queueing for a specific mission
  • ‘Queue on Friends’ no longer works to enter battles for the wrong faction (War)
  • Fixed broken duration days for Warbonds
  • Fixed incorrect shown expiration dates for Warbonds
  • Fixed dragging a weapon onto the locked 4th slot would equip it at slot 3

Known Issues

  • Wrong chat channel is being highlighted after being auto-moved to the Squad Chat
  • Transparent dark layer is rendered on top of the soldier’s finger when looking at the in-game map
  • The soldier’s left hand clips into the right hand when dropping a picked up weapon
  • In the ‘Upgrade Vehicle’ window weapon modification markers are swapped around for some vehicles