ATTENTION! The content of this article is more than three months old and may not be relevant to the current version of the game

The new update named ‘Garman – Map Makeover’ (after the American soldier Harold A. Garman) is here! Here you can get a quick overview of all the new features we’ve added for you!

New Features

  • Spawn Protection on all Assault Maps

We’ve gone through all the Assault maps and added spawn protection for both infantry and vehicles. Read more in the Map Makeover Coming With the Garman Update post.

  • Updated Town Map

This already very popular map has been improved further with the updated gamemode and especially the Capture Zones E4, A3 & A2 are a lot more fun now.
Take a look at the Town Assault News post for pictures and details.

  • Updated Factory Map

The gameplay flow has been rearranged to make areas less open for tankshelling, to ease the bottlenecks on the A-line and more cover has been added. Take a look at the Factory News post for pictures and details.

Factory soldier

  • Updated Airfield Map

Here the central area has been completely reworked and the overall terrain has been improved to help block some line of sights in the open terrain.
The objectives (E-bunker especially) has been improved and are a lot more fun to fight over now. Take a look at the Airfield News post for pictures and details.

  • Updated Forward Airfield Map

The Forward Airfield has mainly seen changes around the Objectives (Stonebridge, Church) and improved Deploy Areas at the beginning of lines prevent being pinned down. Take a look at the Forward Airfield News post for pictures and details.

  • Updated Mountain Town Map

This map has seen the mos changes of all. More mountain, more town, more fun and less stalemates. Each attack line has a more specific identity and the map in general plays a lot better. Take a look at the Mountain Town News post for pictures and details.

soldier Mountain Town

  • Updated Encounter and Skirmish maps

The Depot Encounter map and the Village Skirmish, Hill Skirmish and Forest Skirmish maps has been updated, making capture zones more consistent and the gameplay more fun! 

  • Weather and color improvements

The different weather settings for the maps has all been tweaked and updated to bring more vivid colors and less haze to the game and to bring the different graphics settings more in line visually.

  • New Amphibious QMC-4 for the American faction

The Americans can now cross rivers in their brand new QMC-4 1/4 Ton Amphibious cars. Read more about how to get your hands on one and how it can be personalized in this American Amphibious Vehicle news post.

amphibious_us_qmc_1920

  • New Amphibious typ 166 Schwimmwagen for the German faction

A much requested German vehicle also drives to shore with the Garman update. The Typ 166 Schwimmwagen is here.

Amphibious Typ 166 Schwimmwagen

  • Amphibious Light tank and car for the Soviet faction

Not to be left behind in deep water, the Soviet army brings TWO amphibious vehicles to battle! Read more about the T-38 light tank AND the QMC-4 (lend lease) here

amphibious_su_qmc_1920


There is of course much more happening in the update, so continue reading for more details…

Other Changes

Here is a list of some additional features in the Garman update.

  • Added new vehicle water physics system (sinking, engine disabled and friction) for all vehicles
  • Added new weapon finished for Maschinengewehr 34, Maschinengewehr 42, M1918 Automatic Rifle, M1919 MG, Degtyarev DP28 & SVT-40
  • Drag/drop added for weapons, vehicles, and skins in the UI
  • The equipment point status is now shown in each weapon equipped, with the weapon’s individual influence highlighted in yellow

…and much more

For a more detailed changelog take a look at this changelog post

Mobile Command

Mobile Command runs on a separate update track and has been updated to support the newly added Garman update.