ATTENTION! The content of this article is more than three months old and may not be relevant to the current version of the game

You know the jerk move where you tell a guy that his shoelace is untied and punch him when he looks down? Well that doesn’t work in Heroes & Generals, for the good reason that you don’t have any feet in first-person view… until now! In the soon-to-be-released Oster build, the way you perceive yourself and your situation in 1st-person will become more closely related to the way the other players see you. This means you will see your own body, but also that you will aim from the eye and that your soldier will hold his weapon closer to his body when he’s blocked by a wall or an obstacle. There are also other smaller tweaks. Read on…

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[image caption=”If the guy doesn’t have shoelaces, tell him his rifle is out of ammo.”][/image]

A Matter of Point of View

[dropcap2]T[/dropcap2]he illusion of an immersive 3D environment is much more convincing if you can look down at your virtual self and see that you are indeed walking in water. But we didn’t just “add feet”. The new hero iteration involves a whole new way of interacting with your environment, in particular when it comes to aiming.

Pictures describe this better than words; suffice to say that in all builds before Oster, the 1st-person camera was not where the 3rd-person character model’s eye should be. This made it possible to unknowingly “glitch through” some edges, as illustrated below, especially when crouching. In this example, the German Rifleman assumes he’s aiming over the edge of the train platform — at least that’s what he can tell from his point of view. But for everybody else, he is poking his rifle right through the obstacle. This created situations where you apparently got shot by the top of a helmet, and fueled quite a few accusations of “wallhacking”.

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[image caption=”In Oster, the camera is in your character’s eye, so the situation shown on the left is no longer possible.”][/image]

[dropcap2]I[/dropcap2]n Oster, this is a thing of the past. Not only is your 1st-person view an accurate representation of the way you are positioned, now your character will also pull his weapon back when he is unable to shoulder it, for example when pressed against a wall. The crosshairs will also disappear when you are unable to fire.

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[image caption=”Your character adopts this pose when he is unable to fire.”][/image]

[dropcap2]I[/dropcap2]n addition to this, bullets in Oster are now really fired from your gun — not from the camera, as was previously the case. This means that if you are shooting from the hip instead of using aim mode, your bullets will not necessarily land where your crosshairs are pointing (that is, not exactly the center of the screen).

In hip fire mode, the camera’s line of sight and the weapon’s line of sight will intersect at the distance indicated in the bottom-right corner of your screen.
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Weapon Pickup

[dropcap2]A[/dropcap2]nother tweak to hero gameplay is that you will now no longer drop your main weapon when picking up weapons you find lying around on the battlefield. Your main weapon is considered “strapped” to you. So how does this work? Let’s say my main weapon is a M1918 machine gun, and I really need to pick up a Panzerfaust to defend myself against incoming armored vehicles. I will grab the Panzerfaust and keep carrying it until I cycle through my weapons again. If I select my main weapon, I will drop the one I was temporarily carrying. Neat huh?

Stay tuned for more Oster features!