ATTENTION! The content of this article is more than three months old and may not be relevant to the current version of the game

The new build named Jefferson (after the Canadian Brigadier James Curry Jefferson) is online.
[fancy_images width=”610″ height=”343″]
[image caption=”Tiger commander taking cover” title=”Taking cover”][/image]

New Features

[icon_teaser style=”red” type=”Check” title=”Play With Friends”]
First iteration of Play With Friends. You can now join match-making as a group and play with your friends as your own squad on the battlefield. Read more here.
[icon_teaser style=”red” type=”Check” title=”Anti-Grief System”]
Anti-Grief System contains a lot of data collection on the backend as well as the first iteration of the flag system to report players team killing and team damaging. Read more here.
[icon_teaser style=”red” type=”Check” title=”Cover in vehicles”]
Holding down the crouch button (default: CTRL) in a tanks and tank destroyers will make your character duck and try to take cover behind whatever is nearby. This protects you somewhat from enemy fire, but also limits you to first person view. You can also see if a vehicle is occupied by looking at the hatches. Open hatch means empty.
[icon_teaser style=”red” type=”Check” title=”Equipment System, Iteration 2″]
We have gone through and updated the equipment system. You can now decide how much ammunition you want to carry for each weapon you bring along. Read more here.
[icon_teaser style=”red” type=”Check” title=”Improved LOD Models”]
Some of the game’s older Level-Of-Detail models needed a bit of polish, so the graphics guys went over them with their binary paintbrushes. Read more here.
[icon_teaser style=”red” type=”Check” title=”HUD/UI improvements”]
The game’s user interface and HUD has gone through another round of polish since Irwin. This is ao. based on a lot of really good feedback from players. Read more here.

There are of course more happening in the build, so continue reading for more details…

Minor stuff

Here is a list of some additional features in the Jefferson build.
[fancy_list style=”check_list”]

  • Change in spawn tickets – Tickets are now counted when a vehicle is destroyed or a character is killed. This fixes an unfairness in how Assault Team resupplies is calculated.
  • Progress bar added for Assault Team XP – to make it easier to see when your team advances.
  • Every airfield and factory on the campaign map now has at least 2 access points.
  • Battle System – When a new AT is considered for commitment to an ongoing mission, there is a 75% probability to pick the most represented AT type in the battle
  • Battle System – When a new AT is considered for commitment to an ongoing mission, there is a 25% probability to pick the least represented AT type in the battle
  • Battle System – Collective retreat feature is not available anymore, players can individually drag ATs away from a battle
  • AT movement speeds now represent the different modes of transportation on the campaign map – For ex. Mot. Infantry moves at 2x the speed of Infantry and Mech Infantry is just slightly slower than Mot. Infantry
  • ATs available in a mission are no longer the first 12 teams, but counted so as to satisfy 18 spawn slots on each faction (if enough ATs are available).
  • Leaderboard and Player Stats are back (build 68014)
  • New protocol for our internal Admin Tool – should help speed up turn-around time on support tickets.


Mobile Command

The Mobile Command app moves along on its own release cycle (when at all possible) so the current version is compatible with the Jefferson build when it goes live.

For a more detailed changelog take a look here: Changelog on the wiki.